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Talk:Air Burst

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This is a prototype page overhaul. It will replace the main page when it's ready.

Air Burst

Template:InvSetHeader

There are four enhancements in this set:

  • Accuracy/Damage,
  • Damage/Endurance,
  • Damage/Range, and
  • Damage/Recharge.

Only one of each of these types of enhancements may be slotted per power.

The following set bonuses apply when slotting more than one of these enhancements into a single power:

  • Two enhancements improves all of your powers with Knockback by 2.0%.
  • Three enhancements increases maximum health by 0.75%.
  • Four enhancements increases Smashing and Lethal resistance by 0.63%.


Enhancement Effects

Accuracy/Damage

This enhancement improves the accuracy and damage of your power by the following amounts:

Level 10 11 12 13 14 15 16 17 18 19 20
Accuracy +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Damage +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Level 21 22 23 24 25 26 27 28 29 30 31
Accuracy +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Damage +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Level 32 33 34 35 36 37 38 39 40 41 42
Accuracy +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Damage +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Level 43 44 45 46 47 48 49 50 51 52 53
Accuracy +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%
Damage +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%


Damage/Endurance

This enhancement improves the damage and endurance cost of your power by the following amounts:

Level 10 11 12 13 14 15 16 17 18 19 20
Damage +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Endurance +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Level 21 22 23 24 25 26 27 28 29 30 31
Damage +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Endurance +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Level 32 33 34 35 36 37 38 39 40 41 42
Damage +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Endurance +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Level 43 44 45 46 47 48 49 50 51 52 53
Damage +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%
Endurance +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%


Damage/Recharge

This enhancement improves the damage and recharge time of your power by the following amounts:

Level 10 11 12 13 14 15 16 17 18 19 20
Damage +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Recharge +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Level 21 22 23 24 25 26 27 28 29 30 31
Damage +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Recharge +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Level 32 33 34 35 36 37 38 39 40 41 42
Damage +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Recharge +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Level 43 44 45 46 47 48 49 50 51 52 53
Damage +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%
Recharge +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%


Damage/Range

This enhancement improves the damage and range of your power by the following amounts:

Level 10 11 12 13 14 15 16 17 18 19 20
Damage +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2% +16.0%
Range +4.4% +5.0% +5.6% +6.3% +6.8% +7.2% +7.7% +8.2% +8.6% +9.1% +9.6%
Level 21 22 23 24 25 26 27 28 29 30 31
Damage +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8% +22.0%
Range +10.1% +10.6% +11.1% +11.6% +12.0% +12.5% +12.6% +12.8% +12.9% +13.1% +13.2%
Level 32 33 34 35 36 37 38 39 40 41 42
Damage +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9% +24.1% +24.4% +24.6%
Range +13.4% +13.5% +13.6% +13.8% +13.9% +14.1% +14.2% +14.4% +14.5% +14.6% +14.8%
Level 43 44 45 46 47 48 49 50 51 52 53
Damage +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5% +26.5% +26.5% +26.5%
Range +14.9% +15.1% +15.2% +15.3% +15.5% +15.6% +15.8% +15.9% +15.9% +15.9% +15.9%


Recipes

Template:RecipeSectionHeader

Accuracy/Damage

Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
10 3,600
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 74,800
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
26 38,660
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 209,600
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
41 121,260
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400
51 513,640
52 536,880
53 560,120


Damage/Endurance

Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
10 3,600
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 74,800
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
26 38,660
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 209,600
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
41 121,260
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400
51 513,640
52 536,880
53 560,120


Damage/Range

Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
10 3,600
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 74,800
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
26 38,660
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 209,600
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
41 121,260
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400
51 513,640
52 536,880
53 560,120


Damage/Recharge

Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
10 3,600
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 74,800
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
26 38,660
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 209,600
Level Crafting Requirements
Influence
or Infamy
Invention Salvage
{{{2}}} {{{3}}} {{{4}}} Expression error: Unrecognized punctuation character "{".
41 121,260
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400
51 513,640
52 536,880
53 560,120


Comments

added in 2 numbers for sales on the Dam/Recharge table. >.> These are going to be monstrous... Just the page size is scarry.. It'll be impossible to try and fill in all the info @.@. On that note though, we need something other than 'None' to put in the sale cell since it gives the wrong impression. I'd leave the purchase at None, or N/A personally (leaning more to N/A since that conveys it better). --Sleepy Kitty 12:20, 22 April 2007 (PDT)

Do not for a second think that this looks close to what I want to see. This page, right now, is way too big and has stuff that is useless. For example, the buy column is going away, because you simply can't, and the sell column is going away, since the selling prices are simply 100 * level (one line of text can say that well), and because they sell for so little, nobody is seriously going to be doing that. Most importantly, these tables are not going to stay the way they are. I'm expanding the templates so I can get the raw stuff, and I'll hack at it from that point. P.S. Saw you on Test in Talos' Wentworths (I was copying down the power effects for this set); you logged before I could /t you. ^_- --Lin Chiao Feng 12:39, 22 April 2007 (PDT)

I'll post in the forums when this thing is ready to be looked at. Until then, I'm not responsible for any holes burned in your eyes. ^_- --Lin Chiao Feng 12:48, 22 April 2007 (PDT)

Okay, folks. First cut. Start the gnashing of teeth! ^_^ --Lin Chiao Feng 14:18, 22 April 2007 (PDT)
I'm running at 1024 x 768. The 39-53 tables overshoot the page.. You could also probably use a {{clr}} between the second and third salvage tables.. it looks a bit odd to have one hanging in space. OH! and some of the salvage names are page wrapping inside the tables.. maybe an increase in cell size? --Sleepy Kitty 14:51, 22 April 2007 (PDT)
Right now, the only width controls I have on the recipe tables are 32% width and float left. When you run 1024x768, do you have the window maximized, and if not, how wide (% of screen) is it? I need to know so I can reproduce what you're seeing (FYI, I'm at 1600x1200). For me, the salvage tables are 3 across; nothing's hanging in space (which is why I don't have {{clr}}'s between the tables, just after the tables). I'm trying to figure out how to lay this out with CSS so it looks good for everyone. I think I may have to nail table width down to an absolute amount, as much as that bothers me, but I want to hold that kind of fine-tuning off until I'm sure the whole layout's not going to change in a major way. And I think the devs put in "Volume of the Obsidian Librum" just to make things wrap. Maybe I should change it to "Black Library Book"? ^_- --Lin Chiao Feng 15:18, 22 April 2007 (PDT)

Okay, I made the font size smaller for Accuracy/Damage, just to see what it does. Is it too hard to read? --Lin Chiao Feng 15:45, 22 April 2007 (PDT)

  • That is entirely too small, IMO. I don't even have much eye trouble and I have to squint and get closer to read it.--Martavius 18:26, 22 April 2007 (PDT)

I think I fixed most of the layout problems. The tables should move down properly (i.e. not hanging) when the window gets narrower. We don't have to go to smaller type, but I'm leaving it there for the moment just in case people like it better. --Lin Chiao Feng 16:11, 22 April 2007 (PDT)

>< ack! Accuracy/Damage is to small, and yes, I have the window maximized. The salvage tables other than acc/dam now wrap fine. though the % tables still run off the screen by a cell (rather, #53 is partially off). as for the book, yes, the devs probably did do it just to taunt us >.> --Sleepy Kitty 21:04, 22 April 2007 (PDT)

the % tables still run off the screen by a cell -- yeah, I didn't fix that; the solution is 4 rows, and setting them to float like the recipe tables do so widescreen folks don't have huge gobs of white space. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)

Its pretty monstrous in size, but a lot of good hard data there. One thing to think about would be combining the efefcts and costs into a single bigger table. Level - Craft Cost - Salavge - Effect1 - Efefct 2. That may get a little too cluncky looking with the few Quad enhacers around. Catwhoorg 04:46, 23 April 2007 (PDT)

That would put things solidly in too much information territory. More importantly, it's not how the information is used. When someone comes to this page, they're probably asking, "What good is Air Burst?" So the first section answers that by detailing effects (and showing that improvement tapers off rapidly after level 26, and levels 51-53 are the same as 50), and the second section shows set bonuses. At this point, if they haven't decided to go look at something else, they're saying, "Cool, how do I make one?" On to Recipes. Once they've got the parts and made the things, if they come back, they'll be looking at effects again. So, since there's no realistic point in time that the player wants to see effect vs. price, the tables are separate. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)

Table size reverted to normal. If someone wants smaller, they can set it in their browser. Any other comments before I push this to main? Yes, I'm going to break effects into 4 tables each to narrow them. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)

>.> it just struck me as funny.. the talk page is so much bigger than the actual article.. Anymew, ignoring the cells over-page prob, I was glancing through and noticed that the general arrangement of the page was a tad lacking.. not the tables, but how things are set up. (Assuming "Protoype" will become "Overview" in real version) It might just be me, but maybe some of the more general info should be closer to the top and the tables below. I mainly mean the " Set Bonuses" section, and maybe the information part of "Recipes" (the first two lines, leaving the bit about the tables). I'd suggest this to make those seaking some quick info not have to strain their eyes to locate it amount all the stats ^^ --Sleepy Kitty 12:09, 23 April 2007 (PDT)

Yes, it's like those Warner Brothers cartoons, where you have a pill in a box that says "Just Add Water." One drop of water and POOF, a piano. I fixed the first effects table set up right; tell me if it works. On larger screens, it will put two tables per line, so it doesn't waste space. Since Set Bonuses was having a bit of an inferiority complex, getting smooshed in between two huge sections, I moved it up to the top. And lastly, I changed "Prototype" to "Air Burst" because that's how it will look on the page; I don't see the point in saying "Overview" when it's pretty obvious it's an overview. --Lin Chiao Feng 19:58, 23 April 2007 (PDT)
o.o actually, I think the reason that we use overview instead of the name for that is because it reads "Air Burst" and then right below it another "Air Burst", to reduce the redundancy a bit, even if its with something kinda generic. o.o I'd personally use something other than Overview if we ever think of a better term or name to put there --Sleepy Kitty 20:09, 23 April 2007 (PDT)
Sorry for the confusion: The real page will not literally have "= Air Burst =" in its wikitext. I put it there to take the place of the actual page heading. --Lin Chiao Feng 20:43, 23 April 2007 (PDT)

I may be a purist, but I think you might want to think about each enhancement having it's own page. This would create 4 pages linking from the synopsis of this power. Each page would have the ingredients/cost table and the percentage enhanced. It's more links to follow, but it makes each page smaller and gives a more manageable amount of information per page. --storyteller@fuse.net

And it disperses the information so you can't make comparisons, and increases the page count by 4-6 times. And if you want to see the information one enhancement at a time, it's all in the window you get at Wentworth's, so we'd just be duplicating the work Cryptic already did. Sorry, I don't see the benefit. --Lin Chiao Feng 20:43, 23 April 2007 (PDT)
And one more thing: You'd have to have redirect pages for Air Burst:Dam/Rech, Air Burst:Damage/Recharge, Air Burst:Damage/Recharge Reduction, Air Burst: Dam/Rech, and Air Burst: Damage/Recharge Reduction, all pointing to Air Burst: Damage/Recharge. And any other variants I forgot. That way lies madness. --Lin Chiao Feng 20:47, 23 April 2007 (PDT)

Template Conversion

Okay, something freaky happened when I converted all this to templates. See above. I can't see anything in the wikitext to make it just give up template substitution at that point. I'm wondering if it is some limit being exceeded on the server, causing the template subbing process to get aborted after a point. TonyV, please see if there is some error message coming out in a log somewhere that says what happened. Feel free to postpone that until after the server move, since that may well fix it. So close! --Lin Chiao Feng 07:17, 27 April 2007 (PDT)

Enhancement Effects tables

I really don't see the point of all the identical Enhancement Effects tables. They're based on level and exactly the same for all same-schedule single-effects, the same for all double-effects, the same for all triple-effects, the same for all quad-effects.

In this page there are three (big) tables for Accuracy/Damage, Damage/Endurance and Damage/Recharge, and the three tables are exactly the same.

I'd put a single header for identical tables: one header for "Accuracy/Damage, Damage/Endurance, Damage/Recharge" with the table for all three once. Then a header for "Damage/Range" with its own table below.

I personally think having all those tables in every single article does not add much. I'd keep the tables in a separate page and let visitors mix and match. This would be the format (not bother to fill in data because it's just an example):

SINGLE-EFFECT
Level  SchA  SchB  SchC  SchD
   X      %     %     %     %
   X      %     %     %     %

DUAL-EFFECT
Level  SchA  SchB  SchC  SchD
   X      %     %     %     %
   X      %     %     %     %

TRIPLE-EFFECT
Level  SchA  SchB  SchC  SchD
   X      %     %     %     %
   X      %     %     %     %

QUAD-EFFECT
Level  SchA  SchB  SchC  SchD
   X      %     %     %     %
   X      %     %     %     %

And at the top of that page, a small description on how to use the tables: first (obviously) use the table according to the number of effects your IO has; a level 38 Dam/Acc/End/Rech would use the Quad effect table. Then list what aspects are Schedule A, which are Schedule B, etc. In this case, all four aspects are Schedule A. So, go to the Quad-Effect table, look the % at Level 38 for SchA, and apply that % to all four aspects. If you have a level 24 Endurance/Defense, use the Dual-Effect table and look at the % for SchA and B at level 24; apply SchA to Endurance, SchB to defense.

It forces the visitor to do some work (look stuff up in a table) but in return you freed 90 pages of carrying a dozen tables (big sets have 6 IOs, with 3 tables for each IO to show the % at each level that's 18 tables!). Leandro 10:16, 27 April 2007 (PDT)