Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Syndicate Takedown"

From Paragon Wiki Archive
Jump to: navigation, search
m (Reward Choices)
(Confirmed Reward Table, Edited event description)
Line 1: Line 1:
{{wip|date=2011-03-17|note=This editor put together this page from memory after running the event one time. The servers went down for maintenance before the event cooldown expired.  Please help edit this article by confirming the Reward Table especially, but also any other details or formatting that may be incorrect.}}
+
{{wip|date=2011-03-17|note=Please help edit this article by confirming any details or correcting formatting.}}
  
 
== Overview ==
 
== Overview ==
Line 7: Line 7:
 
Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building.  The event begins at the building's front door, in the corner of the L.
 
Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building.  The event begins at the building's front door, in the corner of the L.
  
Here you will find 3 Syndicate guarding the door.  Take down these guards and the event will begin.  There does not appear to be a way to support the Syndicate.  Each segment has a ten minute timer, and once the event is completed, there is a one hour cooldown timer.
+
*Draw the Syndicate into a Trap.
 +
:* No listed objective, defeat 10 Syndicate guards
 +
Here you will find 3 Syndicate guarding the door.  They will be replaced as they are defeated.  Take down 10 of these guards and the event proper will begin.  There does not appear to be a way to support the Syndicate.   
  
* Force your way inside the building.
+
* Beat back the Syndicate.
 
:* 40 Syndicate to defeat, 40 PPD remaining.
 
:* 40 Syndicate to defeat, 40 PPD remaining.
 
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD.  The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated.  There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
 
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD.  The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated.  There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
  
* Force the boss to show himself.
+
* Find Ways to Flush Out the Boss. (Timed, 10 minutes)
:* Undeclared objective
+
:* Flush Out the Boss
Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no assistance.  There are three named Syndicate, three bombs, and three sets of PPD being held hostage. Any or all of the objectives must be completed to move on.  There are also numerous additional Syndicate throughout the building that can be ignored.
+
Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance.  There are three bombs to set and four pairs of hostage PPD inside.  There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored.  If the named Syndicate are not defeated, they will show up in the next stage.
{{EdNote|note=This editor completed these objectives in the listed order, and only was able to move on after all of them were completeDue to being unable to run the event a second time, please help by confirming the exact requirements.}}
+
{{EdNote|note=The condition may be setting all the bombs, or it may be both bomb setting and PPD rescuingPlease help confirm the true requirements.}}
  
* Prevent the Boss' Escape
+
* Prevent the Boss' Escape (Timed, 10 minutes)
 
:* Defeat the Boss and 25 of his guards
 
:* Defeat the Boss and 25 of his guards
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof.  Follow them to find a named boss and several (5?) guards.  Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen.  From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect.  This will cause no damage, but will wake any sleeping enemies.  Knockback protection of at least magnitude 9 will mitigate this effect.  Be wary of falling off the building roof!
+
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof.  Follow them to find Jonathatn Crick, several guards, and two more sets of PPD pairsThe Syndicate guarding the cops will not count toward the 25 guards condition, but any named Syndicate from the previous stage will count. Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen.  From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect.  This will cause no damage, but will wake any sleeping enemies.  Knockback protection equal to or possibly less than magnitude 9 will mitigate this effect.  Be wary of getting blown off the building roof!
 
{{EdNote|note=This editor was getting blown around some at first, but turned on Acrobatics and was not knocked down again.  Please check to see what effect, if any, falling off the building has on event progress.  Also verify the degree of KB protection required.}}
 
{{EdNote|note=This editor was getting blown around some at first, but turned on Acrobatics and was not knocked down again.  Please check to see what effect, if any, falling off the building has on event progress.  Also verify the degree of KB protection required.}}
  
Line 26: Line 28:
 
== Reward Choices ==
 
== Reward Choices ==
 
''The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.''
 
''The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.''
{{EdNote|note=When the event was completed successfully, this editor was badge hunting and took the badge without bothering to read most of the choices.  The Katana temp power caught my eye as the box closed, but the correct name of the temp power was not seen.  Please assist by confirming the reward table choices.  This is basically a rough draft.}}
 
  
 
* [[Takedown Artist]] badge.
 
* [[Takedown Artist]] badge.
 
:Choosing this reward grants the Takedown Artist Badge.
 
:Choosing this reward grants the Takedown Artist Badge.
 
{{BadgeBox|Takedown Artist}}
 
{{BadgeBox|Takedown Artist}}
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
+
* Random [[Single_origin#Single-Origin_Enhancements|Single Origin Enhancement]]
:Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
+
:Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.
 
* [[Reward Merit]]
 
* [[Reward Merit]]
 
:Choosing this reward you will receive two Reward Merits.
 
:Choosing this reward you will receive two Reward Merits.
 
* [[Flashing Steel (Temporary Power)|Flashing Steel]] Temporary Power
 
* [[Flashing Steel (Temporary Power)|Flashing Steel]] Temporary Power
:Choosing this reward you will receive a katana used by the Syndicate as a temporary power you can use.
+
:Choosing this reward you will receive a katana attack as a temporary power you can use.
 
* Random Tier 1 Invention Salvage
 
* Random Tier 1 Invention Salvage
 
:Choosing this reward you will receive a single random piece of Invention salvage.
 
:Choosing this reward you will receive a single random piece of Invention salvage.
Line 43: Line 44:
 
* [[Information]] Bonus
 
* [[Information]] Bonus
 
:Choosing this reward you will receive an additional amount of bonus Information.
 
:Choosing this reward you will receive an additional amount of bonus Information.
* Random Medium or Large Inspiration
+
* Two Random Medium or Large Inspiration
:Choosing this reward you will receive a single random Medium or Large Inspiration.
+
:Choosing this reward you will receive two random Medium or Large Inspiration.
  
  
  
 
[[Category:Zone Events]]
 
[[Category:Zone Events]]

Revision as of 09:47, 18 March 2011

Overview

A major player in the Syndicate has been traced to Imperial City. Will you help the PPD capture him?

Description

Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building. The event begins at the building's front door, in the corner of the L.

  • Draw the Syndicate into a Trap.
  • No listed objective, defeat 10 Syndicate guards

Here you will find 3 Syndicate guarding the door. They will be replaced as they are defeated. Take down 10 of these guards and the event proper will begin. There does not appear to be a way to support the Syndicate.

  • Beat back the Syndicate.
  • 40 Syndicate to defeat, 40 PPD remaining.

The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD. The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated. There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.

  • Find Ways to Flush Out the Boss. (Timed, 10 minutes)
  • Flush Out the Boss

Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance. There are three bombs to set and four pairs of hostage PPD inside. There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored. If the named Syndicate are not defeated, they will show up in the next stage.

EdLetter.png Editor's Note:

The condition may be setting all the bombs, or it may be both bomb setting and PPD rescuing. Please help confirm the true requirements.

  • Prevent the Boss' Escape (Timed, 10 minutes)
  • Defeat the Boss and 25 of his guards

When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof. Follow them to find Jonathatn Crick, several guards, and two more sets of PPD pairs. The Syndicate guarding the cops will not count toward the 25 guards condition, but any named Syndicate from the previous stage will count. Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect. This will cause no damage, but will wake any sleeping enemies. Knockback protection equal to or possibly less than magnitude 9 will mitigate this effect. Be wary of getting blown off the building roof!

EdLetter.png Editor's Note:

This editor was getting blown around some at first, but turned on Acrobatics and was not knocked down again. Please check to see what effect, if any, falling off the building has on event progress. Also verify the degree of KB protection required.


Reward Choices

The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.

Choosing this reward grants the Takedown Artist Badge.
File:Badge TakedownArtist.png Takedown Artist

You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back?

Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.
Choosing this reward you will receive two Reward Merits.
Choosing this reward you will receive a katana attack as a temporary power you can use.
  • Random Tier 1 Invention Salvage
Choosing this reward you will receive a single random piece of Invention salvage.
  • Random Invention Enhancement Recipe
Choosing this reward you will receive a single random (common) Invention enhancement recipe.
Choosing this reward you will receive an additional amount of bonus Information.
  • Two Random Medium or Large Inspiration
Choosing this reward you will receive two random Medium or Large Inspiration.