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== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Super Strength''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s.
  
'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
+
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
 
=== Brute ===
 
=== Brute ===
 
+
The Super Strength power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
The Super Strength powerset is available as a primary powerset for [[Brute]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
+
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Foe Disorient|Border=1}}
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=2|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=6|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Extreme DMG(Smash), Foe Hold, Knockup|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=8|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=12|Effect=Extreme DMG(Smash), Foe Hold
+
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=|Border=1}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Tanker ===
 
=== Tanker ===
 
+
The Super Strength power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
+
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Moderate DMG(Smash), Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=10|Effect=High DMG(Smash), Knockback|Border=1}}
+
 
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Hold
+
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold, Knockup
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +ACC, Delay Self(Weaken, Special)|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Knockback, -Fly|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE Melee, Moderate DMG(Smash), Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 +
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
 +
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
  
=== [[Image:SuperStrength_Jab.png]] Jab ===
+
{{PowerBlock Start}}
 
+
{{PowerBlock Damage|Moderate (Smashing)}}
A quick jab that deals minor damage, but has a
+
{{PowerBlock Recharge|Slow}}
chance of Disorienting the target, especially if
+
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
coupled with other attacks. Damage: Minor,
+
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
Recharge: Very Fast
+
{{PowerBlock Effects|Point Blank Area of Effect}}
 
+
{{PowerBlock Blank|Foe Knockdown}}
'''Minimum Level:''' 1 (Brute)
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock Blank|{{Enhance Damage}}}}
'''Effects:'''      Melee
+
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
                Minor DMG(Smash)
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
                Minor Disorient
+
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock Blank|{{Enhance Taunt}}}}
'''Enhancements:'''  Enhance Taunt
+
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
                Reduce Endurance Cost
+
{{PowerBlock Blank|{{Set Knockback}}}}
                Enhance Disorient
+
{{PowerBlock Blank|{{Set Taunt}}}}
                Enhance Recharge Speed
+
{{PowerBlock End}}
                Enhance Damage
+
                Enhance Accuracy
+
 
+
 
+
=== [[Image:SuperStrength_Punch.png]] Punch ===
+
 
+
Your Super Strength Punch can deal a moderate
+
amount of damage, but most of all can knock your
+
opponent off his feet, unable to attack again until
+
he stands up. Damage: Moderate, Recharge: Fast
+
 
+
'''Minimum Level:''' 1 (Brute)
+
+
'''Effects:'''      Melee
+
                Moderate DMG(Smash)
+
                Knockback
+
+
'''Enhancements:'''  Enhance Taunt
+
                Reduce Endurance Cost
+
                Enhance Recharge Speed
+
                Enhance KnockBack
+
                Enhance Damage
+
                Enhance Accuracy
+
 
+
=== [[Image:SuperStrength_Haymaker.png]] Haymaker ===
+
 
+
A slow but devastating attack, the Haymaker has a great chance of knocking
+
your opponents down.Damage: High, Recharge: Moderate
+
 
+
=== [[Image:SuperStrength_HandClap.png]] Hand Clap ===
+
  
You can clap your hands together with such force that you create a deafening
+
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
shockwave.  
+
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.
  
'''Minimum Level:''' 6 (Brute)
+
{{PowerBlock Start}}
+
{{PowerBlock Recharge|Slow}}
'''Effects:'''      PBAoE
+
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
                Foe Disorient, Knockback
+
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
 +
{{PowerBlock Effects|Point Blank Area of Effect}}
 +
{{PowerBlock Blank|Foe Disorient, Knockback}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Stuns}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
=== [[Image:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
+
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
 +
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.
  
You can perform a Knockout Blow on your opponent. This punch does Superior
+
{{PowerBlock Start}}
damage, and has a great chance of Holding your target. Damage: Extreme,
+
{{PowerBlock Damage|High (Smashing)}}
Recharge: Slow
+
{{PowerBlock Recharge|Moderate}}
 +
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
 +
{{PowerBlock Effects|Melee}}
 +
{{PowerBlock Blank|Foe Knockdown}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
'''Minimum Level:''' 8 (Brute)
+
=== [[File:SuperStrength_Hurl.png]] Hurl ===
+
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
'''Effects:'''      Melee
+
                Extreme DMG(Smash)
+
                Foe Hold
+
+
'''Enhancements:'''  Enhance Hold
+
                Enhance Taunt
+
                Reduce Endurance Cost
+
                Enhance Recharge Speed
+
                Enhance KnockBack
+
                Enhance Damage
+
                Enhance Accuracy
+
  
It also almost always knocks them into the air.
+
{{PowerBlock Start}}
 +
{{PowerBlock Damage|High (Smashing)}}
 +
{{PowerBlock Recharge|Moderate}}
 +
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
 +
{{PowerBlock Effects|Ranged}}
 +
{{PowerBlock Blank|Foe Knockback, -Fly}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Taunt.png]] Taunt ===
+
=== [[File:SuperStrength_Jab.png]] Jab ===
 +
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
  
Taunt foes to attack you. Useful to pull enemies off allies and keep them
+
{{PowerBlock Start}}
attacking you to raise your Fury. Recharge: Fast
+
{{PowerBlock Damage|Minor (Smashing)}}
 +
{{PowerBlock Recharge|Very Fast}}
 +
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 +
{{PowerBlock Effects|Melee}}
 +
{{PowerBlock Blank|Foe Disorient}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Stuns}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Rage.png]] Rage ===
+
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
 +
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.
  
An unconscious Rage overcomes you, sending you into a berserker fury. While
+
{{PowerBlock Start}}
Raging, your damage and Accuracy is dramatically increased. However, when
+
{{PowerBlock Damage|Extreme (Smashing)}}
your Rage subsides, you are left with reduced Defense, drained of some of
+
{{PowerBlock Recharge|Slow}}
your Endurance, and unable to attack for a short while. Recharge: Very Long
+
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
 +
{{PowerBlock Effects|Melee}}
 +
{{PowerBlock Blank|Foe Hold, Knockup}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Holds}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Hurl.png]] Hurl ===
+
=== [[File:SuperStrength_Punch.png]] Punch ===
 +
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.
  
You are able to tear up a chunk of ground beneath your feet and Hurl it at
+
{{PowerBlock Start}}
an enemy. This attack deals moderate damage, and can knock foes back and
+
{{PowerBlock Damage|Moderate (Smashing)}}
even drop them out of the air if they are flying. Damage: High, Recharge:
+
{{PowerBlock Recharge|Fast}}
Moderate
+
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
 +
{{PowerBlock Effects|Melee}}
 +
{{PowerBlock Blank|Foe Knockdown}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
 +
=== [[File:SuperStrength_Rage.png]] Rage ===
 +
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
  
 +
{{PowerBlock Start}}
 +
{{PowerBlock Recharge|Very Long}}
 +
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
 +
{{PowerBlock Effects|Self +Damage, +To-Hit}}
 +
{{PowerBlock Blank|Delayed Self -Defense(All), -Damage, Special}}
 +
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock End}}
  
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
+
=== [[File:SuperStrength_Taunt.png]] Taunt ===
 +
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
  
=== [[Image:SuperStrength_FootStomp.png]] Foot Stomp ===
+
{{PowerBlock Start}}
 +
{{PowerBlock Recharge|Fast}}
 +
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
 +
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
 +
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock Blank|Foe Taunt, -Range}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Taunt}}}}
 +
{{PowerBlock End}}
  
Using your superior leg strength, you can Stomp your foot to the ground,
+
== Historical ==
quaking theearth  itself. This is a localized attack against everything in
+
{{Historical|type=section|reason=change}}
melee range. Damage: Moderate, Recharge: Slow
+
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 +
[[Category:Brute Primary]]
 +
[[Category:Tanker Secondary]]

Latest revision as of 03:03, 25 July 2014

Overview

Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.

"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."

Power Tables

Brute

The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Foe Disorient
SuperStrength Punch.png Punch 1 Moderate DMG(Smash), Foe Knockdown
SuperStrength Haymaker.png Haymaker 2 High DMG(Smash), Foe Knockdown
SuperStrength HandClap.png Hand Clap 6 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 8 Extreme DMG(Smash), Foe Hold, Knockup
SuperStrength Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
SuperStrength Rage.png Rage 18 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
SuperStrength Hurl.png Hurl 26 Ranged, High DMG(Smash), Foe Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 32 PBAoE, Moderate DMG(Smash), Foe Knockdown

Tanker

The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
SuperStrength Jab.png Jab 1 Melee, Minor DMG(Smash), Foe Disorient
SuperStrength Punch.png Punch 2 Melee, Moderate DMG(Smash), Foe Knockdown
SuperStrength Haymaker.png Haymaker 4 Melee, High DMG(Smash), Foe Knockdown
SuperStrength Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
SuperStrength HandClap.png Hand Clap 16 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold, Knockup
SuperStrength Rage.png Rage 28 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
SuperStrength Hurl.png Hurl 35 Ranged, High DMG(Smash), Foe Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 38 PBAoE, Moderate DMG(Smash), Foe Knockdown

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon tanker.png 6 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage Minor (Smashing)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Hold, Knockup
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.

Damage Moderate (Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Rage.png Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self -Defense(All), -Damage, Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

SuperStrength Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links