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Difference between revisions of "Super Strength"

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== Powers ==
 
== Powers ==
  
=== [[Image:SuperStrength_Jab.png]] Jab ===
+
=== [[Image:SuperStrength_FootStomp.png]] Foot Stomp ===
  
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
+
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
{{PowerBlock Damage|Minor}}
+
{{PowerBlock Damage|Moderate}}
{{PowerBlock Recharge|Very Fast}}  
+
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 32 (Brute)}}  
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock Effects|Melee}}  
+
{{PowerBlock Effects|Point Blank Area of Effect, Melee}}  
{{PowerBlock Blank|Minor Damage (Smashing)}}  
+
{{PowerBlock Blank|Moderate Damage (Smashing)}}  
{{PowerBlock Blank|Minor Disorient}}  
+
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Taunt}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}  
+
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}  
+
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}  
+
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}  
+
{{PowerBlock Blank|{{Enhance Taunt}}}}  
{{PowerBlock Sets|{{Set Stuns}}}}
+
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Melee Damage}}}}
+
{{PowerBlock Blank|{{Set Knockback}}}}  
 +
{{PowerBlock Blank|{{Set Taunt}}}}  
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Punch.png]] Punch ===
+
=== [[Image:SuperStrength_HandClap.png]] Hand Clap ===
  
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
+
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
{{PowerBlock Damage|Moderate}}
+
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Recharge|Fast}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}  
+
{{PowerBlock Effects|Point Blank Area of Effect}}  
{{PowerBlock Effects|Melee}}  
+
{{PowerBlock Blank|Foe Disorient}}  
{{PowerBlock Blank|Moderate Damage (Smashing)}}  
+
 
{{PowerBlock Blank|Knockback}}  
 
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Taunt}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}  
+
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}  
+
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}  
+
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}  
+
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
+
{{PowerBlock Sets|{{Set Stuns}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}  
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
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{{PowerBlock Damage|High}}
 
{{PowerBlock Damage|High}}
 
{{PowerBlock Recharge|Moderate}}  
 
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 4 (Brute)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
 
{{PowerBlock Effects|Melee}}  
 
{{PowerBlock Effects|Melee}}  
 
{{PowerBlock Blank|High Damage (Smashing)}}  
 
{{PowerBlock Blank|High Damage (Smashing)}}  
 
{{PowerBlock Blank|Knockback}}  
 
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Taunt}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}  
+
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}  
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}  
+
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock Blank|{{Enhance Taunt}}}}  
 
{{PowerBlock Sets|{{Set Melee Damage}}}}
 
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:SuperStrength_HandClap.png]] Hand Clap ===
+
=== [[Image:SuperStrength_Hurl.png]] Hurl ===
  
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
+
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
 +
 
 +
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
{{PowerBlock Recharge|Slow}}  
+
{{PowerBlock Damage|High}}
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}  
+
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 6 (Brute)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock Effects|Point Blank Area of Effect}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock Blank|Foe Disorient}}  
+
{{PowerBlock Effects|Ranged}}  
 +
{{PowerBlock Blank|High Damage (Smashing)}}  
 
{{PowerBlock Blank|Knockback}}  
 
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}  
+
{{PowerBlock Blank|-Fly}}
{{PowerBlock Blank|{{Enhance Knockback}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}  
+
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Stuns}}}}
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}
 +
{{PowerBlock End}}
 +
 
 +
=== [[Image:SuperStrength_Jab.png]] Jab ===
 +
 
 +
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
 +
 
 +
{{PowerBlock Start}}
 +
{{PowerBlock Damage|Minor}}
 +
{{PowerBlock Recharge|Very Fast}}
 +
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 +
{{PowerBlock Effects|Melee}}
 +
{{PowerBlock Blank|Minor Damage (Smashing)}}
 +
{{PowerBlock Blank|Minor Disorient}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock Blank|{{Enhance Taunt}}}}  
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Stuns}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}  
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
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{{PowerBlock Damage|Extreme}}
 
{{PowerBlock Damage|Extreme}}
 
{{PowerBlock Recharge|Slow}}  
 
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
 
{{PowerBlock Effects|Melee}}  
 
{{PowerBlock Effects|Melee}}  
 
{{PowerBlock Blank|Extreme Damage (Smashing)}}  
 
{{PowerBlock Blank|Extreme Damage (Smashing)}}  
 
{{PowerBlock Blank|Foe Hold}}  
 
{{PowerBlock Blank|Foe Hold}}  
{{PowerBlock Enhancements|{{Enhance Hold}}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock Blank|{{Enhance Taunt}}}}  
 
{{PowerBlock Blank|{{Enhance Taunt}}}}  
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}  
+
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Blank|{{Set Holds}}}}  
{{PowerBlock Blank|{{Enhance Knockback}}}}  
+
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Enhance Damage}}}}
+
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock Sets|{{Set Holds}}}}
+
{{PowerBlock Blank|{{Set Melee Damage}}}}
+
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Taunt.png]] Taunt ===
+
=== [[Image:SuperStrength_Punch.png]] Punch ===
  
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
+
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
 +
{{PowerBlock Damage|Moderate}}
 
{{PowerBlock Recharge|Fast}}  
 
{{PowerBlock Recharge|Fast}}  
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 12 (Brute)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}  
+
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Taunt}}  
+
{{PowerBlock Blank|Moderate Damage (Smashing)}}  
{{PowerBlock Enhancements|{{Enhance Range}}}}  
+
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock Blank|{{Enhance Taunt}}}}  
 
{{PowerBlock Blank|{{Enhance Taunt}}}}  
{{PowerBlock Sets|None}}
+
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Taunt}}}}  
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
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{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Recharge|Very Long}}  
 
{{PowerBlock Recharge|Very Long}}  
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
 
{{PowerBlock Effects|Self +Damage, +Accuracy}}  
 
{{PowerBlock Effects|Self +Damage, +Accuracy}}  
 
{{PowerBlock Blank|Delayed Self (Weaken, Special)}}  
 
{{PowerBlock Blank|Delayed Self (Weaken, Special)}}  
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{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}  
 
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}  
{{PowerBlock Sets|None}}
+
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:SuperStrength_Hurl.png]] Hurl ===
+
=== [[Image:SuperStrength_Taunt.png]] Taunt ===
  
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
+
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
 
+
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
+
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
{{PowerBlock Damage|High}}
+
{{PowerBlock Recharge|Fast}}  
{{PowerBlock Recharge|Moderate}}  
+
{{PowerBlock Level|[[Image:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}  
+
{{PowerBlock Blank|[[Image:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 26 (Brute)}}  
+
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}  
{{PowerBlock Effects|Ranged}}
+
{{PowerBlock Blank|Foe Taunt}}  
{{PowerBlock Blank|High Damage (Smashing)}}  
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock Blank|Knockback}}
+
{{PowerBlock Blank|-Fly}}
+
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Blank|{{Enhance Knockback}}}}  
+
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
{{PowerBlock Blank|{{Enhance Damage}}}}
+
{{PowerBlock Blank|{{Enhance Taunt}}}}  
{{PowerBlock Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
+
{{PowerBlock End}}
+
 
+
=== [[Image:SuperStrength_FootStomp.png]] Foot Stomp ===
+
 
+
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
+
 
+
{{PowerBlock Start}}
+
{{PowerBlock Damage|Moderate}}
+
{{PowerBlock Recharge|Slow}}
+
{{PowerBlock Level|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
+
{{PowerBlock Blank|[[Image:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
+
{{PowerBlock Effects|Point Blank Area of Effect, Melee}}
+
{{PowerBlock Blank|Moderate Damage (Smashing)}}
+
{{PowerBlock Blank|Knockback}}
+
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Blank|{{Enhance Knockback}}}}
+
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock Blank|{{Enhance Damage}}}}
+
{{PowerBlock Blank|{{Enhance Accuracy}}}}  
+
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
+
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  

Revision as of 21:31, 14 September 2008

Overview

Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.

Power Tables

Tanker

The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Minor Disorient
SuperStrength Punch.png Punch 2 Moderate DMG(Smash), Knockback
SuperStrength Haymaker.png Haymaker 4 High DMG(Smash), Knockback
SuperStrength Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt
SuperStrength HandClap.png Hand Clap 16 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 20 Extreme DMG(Smash), Foe: Hold, Knockup
SuperStrength Rage.png Rage 28 Self +DMG, +ACC, Delay Self(Weaken, Special)
SuperStrength Hurl.png Hurl 35 Ranged, High DMG(Smash), Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 38 PBAoE Melee, Moderate DMG(Smash), Knockback

Brute

The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Minor Disorient
SuperStrength Punch.png Punch 1 Moderate DMG(Smash), Knockback
SuperStrength Haymaker.png Haymaker 2 High DMG(Smash), Knockback
SuperStrength HandClap.png Hand Clap 6 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 8 Extreme DMG(Smash), Foe: Hold, Knockup
SuperStrength Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt
SuperStrength Rage.png Rage 18 Self +DMG, +ACC, Delayed Self(Weaken, Special)
SuperStrength Hurl.png Hurl 26 Ranged, High DMG(Smash), Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 32 PBAoE Melee, Moderate DMG(Smash), Knockback

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect, Melee
Moderate Damage (Smashing)
Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate

Damage High
Recharge Moderate
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon tanker.png 6 (Tanker)
Effects Melee
High Damage (Smashing)
Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate

Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.

Damage High
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
High Damage (Smashing)
Knockback
-Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Minor Damage (Smashing)
Minor Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow

It also almost always knocks them into the air.

Knockout Blow places a hold, not a disorient, on your target.

Damage Extreme
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Extreme Damage (Smashing)
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Moderate Damage (Smashing)
Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Rage.png Rage

An unconscious Rage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long

Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +Accuracy
Delayed Self (Weaken, Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

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