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Difference between revisions of "Stores Inventory"

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(Praetorian Stores: +Nova (except for how much DOs are over there))
(Praetorian Stores: confirmations)
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== Praetorian Stores ==
 
== Praetorian Stores ==
 
=== Imperial City ===
 
=== Imperial City ===
'''Vendor 53-276''' sells the following enhancements:
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'''Vendors''' sell the following enhancements:
* {{store Mag Mut|Level=15|Price=125}}
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* {{store Mag Mut|Level=20|Price=125}}
+
 
+
* {{store Mut Sci|Level=15|Price=125}}
+
* {{store Mut Sci|Level=20|Price=125}}
+
 
+
* {{store Nat Mag|Level=15|Price=125}}
+
* {{store Nat Mag|Level=20|Price=125}}
+
 
+
* {{store Tec Sci|Level=15|Price=125}}
+
* {{store Tec Sci|Level=20|Price=125}}
+
 
+
* {{store Nat Tec|Level=15|Price=125}}
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* {{store Nat Tec|Level=20|Price=125}}
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It will buy all enhancements at 26% of base cost.
+
 
+
'''Vendor 62-397''' sells the following enhancements:
+
 
* {{store Mag Mut|Level=15|Price=125}}
 
* {{store Mag Mut|Level=15|Price=125}}
 
* {{store Mag Mut|Level=20|Price=125}}
 
* {{store Mag Mut|Level=20|Price=125}}
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* {{store Nat Tec|Level=15|Price=125}}
 
* {{store Nat Tec|Level=15|Price=125}}
 
* {{store Nat Tec|Level=20|Price=125}}
 
* {{store Nat Tec|Level=20|Price=125}}
It will buy all enhancements at 26% of base cost.
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They will buy all enhancements at 26% of base cost.
  
 
=== Nova Praetoria ===
 
=== Nova Praetoria ===
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* {{store Tra|Level=10|Price=100}}
 
* {{store Tra|Level=10|Price=100}}
 
* {{store Tra|Level=15|Price=100}}
 
* {{store Tra|Level=15|Price=100}}
They will buy Training enhancements at 40% of base cost, and Single Origin enhancements at 26% of base cost.
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They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.  
  
 
{{Stub}}  
 
{{Stub}}  
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 20:08, 27 August 2011

Co-op Zone Stores

Cimerora

Julia Pria.jpg

Julia Pria sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

She will buy all enhancements at 40% of base cost.

Midnighter Club

Midnighter Store.jpg

Midnighter Store sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

She will buy all enhancements at 40% of base cost.

Ouroboros

Mender Roebuck.jpg

Mender Roebuck sells inspirations, does not sell enhancements and will buy all enhancements at 32% of base price.

Rikti War Zone

Vanguard Quartermaster.jpg

Vanguard Quartermaster sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 40% of base cost.

Hero Stores

A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.

Atlas Park and Galaxy City

Superpowered Field Trainers sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Bloody Bay

Warzone Agent Eckman does not sell enhancements, but will buy enhancements at 20% of base cost.

Brickstown

Holsten Armitage sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost and all others at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Serafina sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Cascade Archipelago

Kallarn does not sell enhancements, but will buy them at 26% of base cost.

The Chantry

Slarrah.jpg

Slarrah does not sell enhancements, but will buy them at 26% of base cost.

Croatoa

The Conduit.jpg

The Conduit sells the following enhancements:

  • Level 25 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Norbert Pittman.jpg

Norbert Pittman sells the following enhancements:

  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)

He will buy Mutation and Science enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Ronald Kincade.jpg

Ronald Kincade sells the following enhancements:

  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Faultline

Danny Lin.jpg

Danny Lin sells the following enhancements:

  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Natalie Alexander.jpg

Natalie Alexander sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)


She will buy Magic enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Rhonda James.jpg

Rhonda James sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Mr. Yin sells a specialist selection of enhancements which are unique to his store:

  • Level 13 Magic Single Origin Accuracy Enhancements (16128 Inf)
  • Level 17 Magic Single Origin Accuracy Enhancements (20736 Inf)
  • Level 21 Magic Single Origin Accuracy Enhancements (25344 Inf)
  • Level 13 Mutant Single Origin Damage Enhancements (15600 Inf)
  • Level 17 Mutant Single Origin Damage Enhancements (20400 Inf)
  • Level 21 Mutant Single Origin Damage Enhancements (25200 Inf)
  • Level 13 Natural Single Origin Damage Enhancements (15600 Inf)
  • Level 17 Natural Single Origin Damage Enhancements (20400 Inf)
  • Level 21 Natural Single Origin Damage Enhancements (25200 Inf)
  • Level 13 Science Single Origin Attack Rate Enhancements (14508 Inf)
  • Level 17 Science Single Origin Attack Rate Enhancements (18972 Inf)
  • Level 21 Science Single Origin Attack Rate Enhancements (23436 Inf)
  • Level 13 Technology Single Origin Endurance Cost Enhancements (14508 Inf)
  • Level 17 Technology Single Origin Endurance Cost Enhancements (18972 Inf)
  • Level 21 Technology Single Origin Endurance Cost Enhancements (23436 Inf)

He will only sell to characters who have the Rescuer badge.

Firebase Zulu

Dr. Scott Wachhorst.jpg

Dr. Scott Wachhorst does not sell enhancements, but will buy them at 26% of base cost.

General Hammond sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Founders' Falls

Agent Six.jpg

Agent Six sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

She will buy Natural enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Mark IV.jpg

Mark IV sells the following enhancements:

  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

It will buy Technology enhancements at 40% of base cost and all others at 26% of base cost. It is also a contact and will not buy or sell to a character on a Task Force.

Penny Preston.jpg

Penny Preston sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Independence Port and Talos Island

Biotechnix.jpg

BiotechniX sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Deimos Innovations.jpg

Deimos Innovations sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Exarch Industries.jpg

Exarch Industries sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Special Forces.jpg

Freedom Corps Special Forces sells the following enhancements:

  • Level 25 Training Enhancements (85% base costs)
  • Level 30 Training Enhancements (85% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Future Dynamics.jpg

Future Dynamics sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box.jpg

Pandora's Box sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Peregrine Island

Ghost Falcon.jpg

Ghost Falcon sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Pocket D

The Bartenders will sell inspirations and do not sell or buy enhancements.

Rikti War Zone

When the Rikti War Zone was hero only, Colonel Barry Woodhouse did not sell enhancements, but would buy them at 26% of base cost.

Skyway City and Steel Canyon

Cooke's Electronics.jpg

Cooke's Electronics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Basic Training.jpg

Freedom Corps Basic Training sells the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Image Inc.jpg

Image Inc. sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Orion Labs.jpg

Orion Labs sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box1.jpg

Pandora's Box sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Subgenetics.jpg

Subgenetics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

The Storm Palace

The Nameless Mystic does not sell enhancements, but will buy them at 26% of base cost.

Villain Stores

A listing of all the store inventory and buy back prices in City of Villains, with links to purchase price listings.

Bloody Bay

Warzone Operative Oudot does not sell enhancements, but will buy enhancements at 20% of base cost.

Cap au Diable

Magic Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Grandville

Elite Quartermaster sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost.

Mercy Island

Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Nerva Archipelago

Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Port Oakes

Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Sharkhead Isle

Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

St. Martial

Magic Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Mutant Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Natural Quartermaster sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Science Quartermaster sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Tech Quartermaster sells the following enhancements:

  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Praetorian Stores

Imperial City

Vendors sell the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy all enhancements at 26% of base cost.

Nova Praetoria

Vendors sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

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