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  • ...unable to move, but can still attack. Immobilize does not shut off toggle powers. [[File:Immobilize.png|32px]] Most immobilize power icons include a character wrapped in a hip-to-feet "blanket", seen at left.
    1 KB (165 words) - 12:24, 6 June 2012
  • ...nas sell small Inspirations as well as some useful Temporary Powers. These powers can only be used during Arena matches. ...ol Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some gr
    33 KB (5,208 words) - 21:33, 27 August 2014
  • == Powers == * AI was improved on the following villains so that they cycle through their powers better:
    6 KB (948 words) - 18:08, 28 July 2012
  • == New Powers == * We have made great efforts (as seen in the '''Powers''' changes below) to make sure that the ‘conning' system for how tough yo
    28 KB (4,440 words) - 21:32, 27 August 2014
  • * Closely packed map icons will now automatically separate for easier selection. === Powers ===
    2 KB (336 words) - 18:09, 28 July 2012
  • === Powers - Players === ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    48 KB (7,881 words) - 21:29, 27 August 2014
  • Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your [[The Players' Guide to the Cities/User ...gain any lost hit points. This can be done through consciousness-restoring powers (yours or an ally's) or inspirations, or by teleporting yourself to the nea
    26 KB (4,211 words) - 15:05, 31 March 2014
  • = Inherent Powers = ...pecific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1.
    2 KB (274 words) - 12:44, 22 August 2011
  • * '''Power Info Window''' - Displays information about Powers and their effects. ...w]] or the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Window]] and selecting "Info."
    10 KB (1,605 words) - 22:09, 6 April 2016
  • |Lock Powers in Tray |'''Enabled''' - prevents dragging power icons in Tray Window<br />
    45 KB (6,556 words) - 02:56, 27 February 2012
  • ...ely empty, a character will not be able to activate or continue to run any powers that require endurance. ...ring below the endurance bar that indicates levels of buildup for inherent powers.
    7 KB (1,204 words) - 16:26, 7 April 2014
  • While teamed, character names, [[archetype]] icons, and [[Hit Points|hit point]] and [[endurance]] bars will be displayed in t ...iple instances of the same effect appear, and change whether or not status icons blink before fading out.
    4 KB (721 words) - 18:37, 29 January 2010
  • * [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Window]] ...tray is used to display certain [[Temporary Powers]] and [[Kheldian]] form powers. The tray cannot be customized and is hidden when not in use.
    4 KB (747 words) - 20:36, 20 April 2016
  • [[File:Fear.png|32px]] Most fear power icons include a skull, seen at left. * [[List of Powers that use Fear]]
    2 KB (268 words) - 03:00, 16 July 2012
  • ...mely important because it gives you access to the complete descriptions of powers and the ability to trade with other characters. ...originally there and replace it with nothing (nop) and others are specific powers.
    39 KB (6,891 words) - 00:30, 14 December 2013
  • <code>DisableDrag 0</code> -- Disable (1) or allow (0) dragging power icons in the tray<br /> ...PreventPetIconDrag 0</code> -- Prevent (0) or allow (1) {{red|dragging pet icons in Pet Window?}}<br />
    9 KB (1,206 words) - 08:20, 9 July 2012
  • ...oh.RedTomax.com], RedTomax's site, with extensive information on missions, powers, and much more. ...full of great guides to various character types. Includes pictures of the powers, slotting and build samples, and sample binds.
    11 KB (1,642 words) - 18:07, 27 February 2009
  • === Powers: General === === Powers: PVP Changes ===
    12 KB (1,915 words) - 18:10, 28 July 2012
  • The following is found in the '''Powers''' tab of the [[The Players' Guide to the Cities/User Interface/Help Window === Opening Up Powers ===
    9 KB (1,346 words) - 03:35, 10 June 2009
  • ...tailed and create full enemy groups, giving each enemy unique costumes and powers. ...te your own characters from scratch using the costume creator and a robust powers selection interface. Create individual characters which can be used as enem
    31 KB (4,913 words) - 21:26, 27 August 2014

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