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- #redirect [[Invention System Capacity]]39 B (4 words) - 03:15, 17 February 2009
- The '''Incarnate System''' is the name of the end game content, first unveiled in [[Issue 19|Issue The system features new content, abilities, and rewards for level 50 characters. As pl18 KB (2,664 words) - 13:17, 29 August 2018
- The '''Mail System''' allows characters and players to send messages and items between each ot Occasionally, received mail will disappear from the mail system. This is most common after maintenance of the global server, where mail det5 KB (785 words) - 06:32, 10 December 2013
- #redirect [[Mail System]]25 B (3 words) - 22:02, 5 October 2010
- #REDIRECT [[Invention System Capacity]]39 B (4 words) - 16:56, 14 April 2011
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37 B (4 words) - 19:32, 5 September 2011
- [[File:ParagonMarket AlignmentSystem.png|left]] The '''Alignment System''' is the way characters change [[Alignment]]. It was introduced with [[Go1 KB (162 words) - 23:11, 21 August 2019
- ...clusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that pla ...rget is not always apparent, but its presence is fundamental to the powers system. Except where noted, if you are an entity targeted that does not match the9 KB (1,462 words) - 19:21, 28 March 2014
- The '''TUNNEL System''' (the '''T'''rans-'''U'''niversal '''N'''etworking '''N'''exus and '''E'' ...a Primal Earth alignment before they will be allowed access to the TUNNEL system.3 KB (341 words) - 03:11, 2 February 2014
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- This barrel contains a powerful drug that will weaken the immune system of Paragon City's people. You must destroy it before it's introduced to the808 B (121 words) - 16:52, 29 January 2014
- ...[[Issue 13]] introduced a massive resorting and reorganizing of the badge system. Consequently, many, if not most, of this issue's badges may no longer be | {{BadgeLink|Autonomous Expert System Plans}}42 KB (5,644 words) - 14:24, 5 January 2014
- ...in that laboratory and the sudden disappearance of several Power Transfer System workers during a [[Clockwork]] attack led us to discover that something was5 KB (805 words) - 01:09, 10 June 2009
- ...ht the Freaks, and found out that they had attacked because their computer system had been compromised by Arachnos, too.3 KB (601 words) - 01:09, 10 June 2009
- ...hing missing was some vital codes to gain access to the Council's computer system. You captured a Council technician, solving that problem.3 KB (427 words) - 01:10, 10 June 2009
- ...y fighting off attacks in the [[Rogue Isles]] against the [[Power Transfer System]], and in [[Paragon City]] against the Overbrook Dam.4 KB (637 words) - 01:10, 10 June 2009
- ...distracted from interrogating Vines by the incident at the Power Transfer System. Unfortunately, by the time my troops arrived, all of your men had been kil4 KB (596 words) - 01:12, 10 June 2009
- ...ct. The note referred to an address of sorts: an unused annex of the sewer system. You journeyed there and rescued the mechanic from the Clockwork. Lou had s2 KB (294 words) - 05:18, 23 March 2012
- ...is is reflected in many areas and flaws in general base set up. While this system is not something players can fully take part in, [[supergroups]] with enoug11 KB (1,838 words) - 05:55, 21 January 2014
- #REDIRECT [[Con System]]24 B (3 words) - 17:26, 21 December 2007
- ...to handle it. The first step was stealing a prototype holographic disguise system from [[Arachnos]].1 KB (250 words) - 01:42, 10 June 2009
- The flashback system lets heroes and villains run through [[Story Arc]]s and badge missions they The in-game introduction to the flashback system is provided by the missions of [[The Pilgrim]] in [[Ouroboros]].9 KB (1,308 words) - 23:08, 21 August 2018
- [[Category:Invention System]]2 KB (213 words) - 19:57, 3 November 2013
- ..., who might be able to disrupt the launch of Crey's new computer operative system, CreyComp. When you returned to your contact, you learned that Countess Cre4 KB (705 words) - 02:23, 10 June 2009
- |Attaches=[[Mainframe]], [[Supercomputer]], [[Autonomous Expert System]] |Attaches=[[Mainframe]]<br />[[Supercomputer]]<br />[[Autonomous Expert System]]2 KB (311 words) - 20:40, 22 August 2013
- ...ons. There are missions and Task Forces here, as well as the [[Flashback]] system. The available TFs and flashback missions/arcs vary with a player's alignm5 KB (775 words) - 02:10, 14 November 2019
- * ''Of Heroes and Badges'' discussed the recently introduced [[Badges|badge]] system, explaining what each type of badge represented. * ''Arenas'' gave players a preview of the [[arena]] combat system that would soon be introduced in [[Issue 4]].22 KB (3,100 words) - 00:49, 18 April 2014
- ...and villains to flashback to old story arcs by means of the [[Flashback]] system. Interaction with the artifact takes place at any of the '''Aspect of the P532 B (83 words) - 00:52, 29 August 2010
- '''Weapon Customization''' is a system released with [[Issue 11]] where players can select the look of drawn weapo29 KB (4,101 words) - 21:11, 2 July 2013
- ...help the Devouring Earth release a terrible mutagen into the city's water system. You prevented this vile plan, and recovered a sample of the mutagen, the W2 KB (358 words) - 06:04, 23 March 2012