Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Release pets (Slash Command)"

From Paragon Wiki Archive
Jump to: navigation, search
(first draft was...incomplete)
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
== Slash Command ==
 
== Slash Command ==
{{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die and not despawn.
+
{{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading.
  
Use {{slashcommand|petcom_all}}, {{slashcommand|petcom_name}}, and {{slashcommand|petcom_pow}} "dismiss" commands to cause all or certain pets to immediately die and despawn.}}
+
Use {{slashcommand|petcom_all}}, {{slashcommand|petcom_name}}, and {{slashcommand|petcom_pow}} "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting [[critter]]s or [[PC]]s who can buff, debuff, or attack through dead bodies).}}
  
{{Pet Commands NavBox}}
+
{{Navbox Pet Commands}}
 +
 
 +
[[Category:Pet Commands]]

Latest revision as of 11:25, 8 July 2012

Slash Command

/release_pets  

Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading.

Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).