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Recipe

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Overview

A recipe is required to make Inventions. (You will also need Invention salvage, a worktable and influence/infamy).

Rarity and Drops

Common recipes can be purchased at the invention worktable.

Enemies you fight will drop common, uncommon, and rare recipes. Any mob has a chance to drop a recipe. If a recipe drops, only one will drop from that mob. For example, you defeat a Thorn Caster and a recipe drops. If you have a team of 3 players only 1 of the players can get a recipe from that Thorn Caster. Of course, his buddy, when defeated, could also drop a recipe that may go to a different person. The chance of a recipe dropping increases as you go up the mob chain from minion to lieutenant to boss. Each has a better chance of dropping a reward. Giant Monsters will not drop recipes, only salvage.

Task Forces, Strike Forces, and Missions will all give you a rare recipe for completion. In the reward selection menu, a recipe will be added as a choice.

A recipe can only be used once. Inventing the item associated with that recipe will use up the recipe.

According to Positron, the drop rates for Pool A (enemy) drops are:

Enemy Rate
Minion 2.666667%
Lieutenant/Sniper 5.333333%
Boss/Elite Boss 7.999999%
Archvillain (Rewarding) 100%

When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%). (Again, from Positron)

Recipe Drop 'Pools'

Main article: Recipe Drop Pools

Most of the recipes are collectible from simply fighting normal mobs and almost any mob has a chance of dropping one. (The one exception is Giant Monsters.)

A few recipes are only dropped from completing a TF/SF, a Trial, or a mission. Each of those is a separate pool of recipes that are randomly awarded on completion.

This makes 4 pools from which recipes are drawn:

  • Pool A: General Enemies
  • Pool B: Mission Completion
  • Pool C: Task Force/Strike Force
  • Pool E: General Enemies

Pool A is huge. Pools B, C, & D are very small. Most sets have all IOs in Pool A alone. There are apparently only about 30 IOs in pools B, C, and D. Most Enhancement Sets can be completed with just drops from normal foes (Pool A).

Pool E : In i10, all costume recipes have been moved to this new pool to increase their drop rate. This is in addition to the normal chances to have a Pool A drop.

Every 5 levels is a new table for each pool so what can be found changes as you level. Not all levels have recipes in all four categories

No recipe is tied to doing a specific task. So, completing any story arc will award a random recipe from Pool B for that level. Defeating any foe, be they minion or boss, can award a recipe from Pool A for that level of foe. This is done so people don't plan on farming AVs for rares.

Giant Monsters never drop recipes.

Pool B is for recipes dropped for completion of door missions. When completing a door mission, each team member has a 10% chance of receiving a Pool B drop [1]. Hunt/Delivery/Talk-to missions do not qualify for this drop, but door missions in Trials and Task Forces do qualify.

NPC Value

All NPCs that purchase recipes do so according to the same formulas.

  • Uncommon recipes sell for the 100 * level. ex. A level 15 uncommon recipe will sell to an NPC for 1500 influence.
  • Rare recipes sell for 200 * level. ex. A level 15 rare recipe will sell to an NPC for 3000 influence.
  • Common (non-set) recipes sell according to a slightly more complicated fomula described below:
Recipe leveldivider
10-258
30-405.3
45-504

First determine the cost to craft the given common recipe. Then use the above table to determine the divider based on what level the recipe is. Finally divide the cost to craft the enhancement by the divider for that level. ex. a level 50 damage IO costs 464,400 influence to craft. 464,400 / 4 = 116,100, the price an NPC will give you for that recipe.

Costume Recipes

main article: Invention Made Costumes

Costume items currently can only be used by the person who makes them. According to the documentation, making a costume item automatically delivers it to Icon or Facemaker for you to use. In other words, you can't invent a costume and then sell or give or trade that costume away. You can sell, give away, or trade the recipe and salvage for the costume, though. Once crafted, these costume pieces are treated like any other unlocked costume piece at the clothing shop and are now always available to be used on the character that crafted it. Prices for adding the costume piece fit the normal curve for costume changes.

Temporary Power Recipes

main article: Invention Temporary Powers

Temporary powers when crafted can only be used by the person who makes them. After they are created, the power icon should appear as normal in your tray and under the powers menu. Like all Temporary Powers, these have a set number of uses before they disappear. Unlike many of their brethren though, you can craft the same power multiple times (requiring that the first is used up).

These powers can not be sold or traded by consignment house, but the recipe and salvage to make them can be.