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Recharge

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Revision as of 12:59, 17 April 2009 by Bort13 (Talk | contribs) (Invention Origin Enhancements)

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Definition

Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:

or any combination of these.

Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:

RechargeTime = BaseRechargeTime / ( 1 + Enhancement )

where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.

Categories

[Citation needed]


The long text description of powers rates their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.

Very Fast Less than 3 seconds
Fast 3 to 4 seconds
Moderate 4 to 10 seconds
Slow 10 to 60 seconds
Long 60 to 240 seconds
Very Long More than 240 seconds

Invention Origin Enhancements

[Citation needed]


One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancment Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13)

Resist Damage

Impervious Skin : Adds 5%

Targeted AOE Damage

Positron's Blast : Adds 6.25%
Ragnorak : Adds 10%

Confuse

Befudling Aura : Adds 2.5%
Malaise's Illusions : Adds 6.25%
Coercive Persuasion : Adds 10%

Melee Damage

Crushing Impact : Adds 5%
Hetacomb : Adds 10%

Sniper Attacks

Calibrated Accuracy : Adds 3.25%
Sting of the Manticore : Adds 7.5%

Sleep

Call of the Sandman : Adds 6.25%
Hibernation : Adds 2.5%
Fotunata Hypnosis : Adds 10%

PBAoE Damage

Armageddon : Adds 10%
Obliteration :Adds 5%

Slow Movement

Curtail Speed : Adds 5%
Tempered Readiness : Adds 3.25%

Immobilize

Enfeebled Operation : Adds 3.75%
Rooting Grasp : Adds 2.5%
Gravitational Anchor : Adds 10%

Ranged Damage

Apocalypse : Adds 10%
Decimation : Adds 6.25%
Entropic Chaos : Adds 6.25%

Healing

Doctored Wounds : Adds 6.25%
Regenerative Tissue : Adds 5%

Holds

Unbreakable Constraint : Adds 10%
Basilisk's Gaze : Adds 7.5%

Defense

Kismit : Adds 3.75%
Red Fortune : Adds 5%

Fear

Glimpse of the Abyss : Adds 6.25%
Horror : Adds 2.5%
Unspeakable Terror : Adds 5%

Stuns

Stagger : Adds 2.5%
Stupify : Adds 6.25%
Absolut Amazement : Adds 10%

Taunting

Mocking Beratement : Adds 7.5%
Perfect Zinger: Adds 5%

Knockback

Kinetic Crash : Adds 7.5%

Endurance Modification

Efficacy Adaptor : Adds 5%

Tohit Buff

Encouraged Accuracy : Adds 5%
Adjusted Targeting : Adds 5%

Tohit Debuff

Dampened Spirits : Adds 5%
Dark Watcher's Despair : Adds 5%

Recharge Intensive Pets

Call to Arms : Adds 6.25%
Expedient Reinforcement : Adds 6.25%

Accurate To-Hit Debuff

Cloud Senses : Adds 6.25%