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==Overview==
 
==Overview==
''Modified from [[#Babbage]]''<br>
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{{TOCright}}
In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threath. Their blasts of Psychic energy can make seasoned fighters quail before them.
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In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threat. Their blasts of Psychic energy can make seasoned fighters quail before them.
  
You will find the Psychic Clockwork in 2 missions, one from [[Tina Macintyre]] between levels 40 and 45, and the other from [[Unai Kemen]] after level 45.
+
You will find the Psychic Clockwork at least four missions, two from [[Tina Macintyre]] between levels 40 and 45, and the others from [[Unai Kemen]] after level 45.
  
==Villain types==
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== Villain types ==
  
===Underlings===
+
=== Underlings ===
  
  
====Gear====
+
==== Gear ====
 
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
 
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash| Clockwork Sprocket brawling attacks. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto Vulnerabilities| Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except Lethal. They are particularly vulnerable to Psionic damage, Sleep and Knockback. }}
  
===Minions===
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=== Minions ===
  
  
====Sprocket====
+
==== Sprocket ====
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts od psychic energy.
+
  
''Powers''
+
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy.
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
''Powers''
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
  
====Prototype Oscilator====
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient|  Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. }}
The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks.
+
  
 +
==== Prototype Oscillator ====
 +
The airborne Clockwork Oscillators are a deadly threat to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistant to any psychic attacks.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }}
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| (Ranged, Psionic) Foe Disorient| Psychic Clockwork has scrambled your toughts, and Disoriented you! }}
+
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| (Ranged, Psionic) Foe Disorient| Psychic Clockwork has scrambled your thoughts, and Disoriented you! }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient|  Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. }}
  
===Lieutenants===
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=== Lieutenants ===
  
  
====Cannon Knight====
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==== Cannon Knight ====
 
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
 
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
+
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
  
  
====Knight Lance====
+
==== Knight Lance ====
 
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
 
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast| Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast| Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
+
{{Power|[[File:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
  
  
===Bosses===
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=== Bosses ===
  
  
====Cannon Duke====
+
==== Cannon Duke ====
 +
 
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes.  These oversized robots are dangerous foes, possessing powerful long range mental attacks.
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes.  These oversized robots are dangerous foes, possessing powerful long range mental attacks.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }}
 +
 +
 +
==== Assembler Duke ====
  
====Assembler Duke====
 
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
  
 +
''Powers''
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }}
 +
 +
 +
==== Duke Lancer ====
  
====Duke Lancer====
 
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.
 
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.
  
 +
''Powers''
 +
 +
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast| Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
 +
 +
{{Power|[[File:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }}
 +
 +
==== Cannon Prince ====
  
====Cannon Prince====
 
 
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.
 
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
+
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
  
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
+
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee Heavy Smash| Assembler brawling attacks. }}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Assembler brawling attacks. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Clockwork Sprocket brawling attacks. }}
  
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Assembler falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}
+
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}
 +
 +
 +
==== Assembler Prince ====
  
====Assembler Prince====
 
 
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
 
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
  
 +
''Powers''
 +
 +
{{Power|[[File:FireTrap FireImps.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon a minion to fight at his side. }}
 +
 +
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}
 +
 +
 +
==== Lance Prince ====
  
====Lance Prince====
+
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations.  Altough Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Assembler falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
 +
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}
  
===Monsters===
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}
  
 +
=== Monsters ===
 +
 +
 +
==== Babbage ====
  
====Babbage====
 
 
In Paragon City, [[Babbage (Psychic)|Babbage]] is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.
 
In Paragon City, [[Babbage (Psychic)|Babbage]] is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
+
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
  
{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
+
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Psychic Wail| |Psychic Wail has left you Disoriented with severely reduced attack speed. }}
  
* '''Psychic Wail'''
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self| Monster Class Resistances }}
  
===Archvillains===
+
=== Archvillains ===
  
 +
==== Clockwork King ====
 +
[[File:Psychic Clockwork King 01.jpg|thumb|100px|The Psychic Clockwork King]]
 +
''Main Article:'' [[The Clockwork King (Psychic)]]
  
====Clockwork King====
+
You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in [[Paragon City]]. He won't be easy to defeat!
You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in Paragon City. He won't be easy to defeat!
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
+
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
  
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
+
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
  
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Psychic Wail| |Psychic Wail has left you Disoriented with severely reduced attack speed. }}
  
* '''Psychic Wail'''
+
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Pummel| | Clockwork King brawling attacks. }}
 +
 
 +
{{clr}}
 +
 
 +
==== The Clockwork King ====
 +
 
 +
''Main article:'' [[The Clockwork King]]
 +
 
 +
It's been known that the Clockwork King was one of the most powerful psychics on earth, but it took a direct threat to [[Penelope Yin]], his self-adopted "Clockwork Princess", to make him unleash a portion of his immense psychic power. Unfortunately, the strain appears to have driven him even further into insanity.
 +
 
 +
''Powers''
  
 +
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
* '''Pummel'''
+
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
  
 +
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 21:51, 2 July 2013

Overview

In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threat. Their blasts of Psychic energy can make seasoned fighters quail before them.

You will find the Psychic Clockwork at least four missions, two from Tina Macintyre between levels 40 and 45, and the others from Unai Kemen after level 45.

Villain types

Underlings

Gear

Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Inherent Brawl.png Charged Brawl Melee, Smash
Clockwork Sprocket brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto Vulnerabilities
Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except Lethal. They are particularly vulnerable to Psionic damage, Sleep and Knockback.

Minions

Sprocket

These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Inherent Brawl.png Brawl Melee Smash
Clockwork Sprocket brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.

Prototype Oscillator

The airborne Clockwork Oscillators are a deadly threat to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistant to any psychic attacks.

Powers

Flight TravelFlight.png Fly Self Fly
Clockwork Oscillators can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts (Ranged, Psionic) Foe Disorient
Psychic Clockwork has scrambled your thoughts, and Disoriented you!

Inherent Brawl.png Brawl Melee Smash
Clockwork Sprocket brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.

Lieutenants

Cannon Knight

The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!


Knight Lance

The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast WillDomination.png Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Inherent Brawl.png Brawl Melee Smash
Clockwork Sprocket brawling attacks.


Bosses

Cannon Duke

Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Temporary PVP BuffDefense.png Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.


Assembler Duke

Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.

Powers

Temporary PVP BuffDefense.png Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.


Duke Lancer

Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast WillDomination.png Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Temporary PVP BuffDefense.png Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.

Cannon Prince

The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Inherent Brawl.png Pummel Melee, Heavy Smash
Assembler brawling attacks.

Inherent Brawl.png Brawl Melee, Smash
Clockwork Sprocket brawling attacks.

Paramilitary DraftArmy.png Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.


Assembler Prince

The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.

Powers

FireTrap FireImps.png Summon Clockwork Summon Clockwork
The Clockwork Boss can summon a minion to fight at his side.

Paramilitary DraftArmy.png Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.


Lance Prince

The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Paramilitary DraftArmy.png Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.

Monsters

Babbage

In Paragon City, Babbage is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.

Powers

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast WillDomination.png Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Temporary PVP DebuffDefense.png Psychic Wail
Psychic Wail has left you Disoriented with severely reduced attack speed.

Temporary PVP BuffDefense.png Resistance Auto, Self
Monster Class Resistances

Archvillains

Clockwork King

The Psychic Clockwork King

Main Article: The Clockwork King (Psychic)

You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in Paragon City. He won't be easy to defeat!

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsychicScream.png Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!

Temporary PVP DebuffDefense.png Psychic Wail
Psychic Wail has left you Disoriented with severely reduced attack speed.

Temporary PVP DebuffDefense.png Pummel
Clockwork King brawling attacks.


The Clockwork King

Main article: The Clockwork King

It's been known that the Clockwork King was one of the most powerful psychics on earth, but it took a direct threat to Penelope Yin, his self-adopted "Clockwork Princess", to make him unleash a portion of his immense psychic power. Unfortunately, the strain appears to have driven him even further into insanity.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsychicScream.png Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast PsychicWail.png Psychic Wail Point Blank Area of Effect, Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.