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Difference between revisions of "Protection"

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m (Status Effect)
(Added enemy mez protection chart.)
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# The total [[Magnitude]] of a particular [[Status Effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance]].
 
# The total [[Magnitude]] of a particular [[Status Effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance]].
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 +
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== Status Protection of Normal Critters ==
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{|class="wikitable"
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|-
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| Underling/Small || 1
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|-
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| Minion || 1
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|-
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| Lieutenant|| 2
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|-
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| Sniper|| 2
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|-
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| Boss|| 3
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|-
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| EB (natural)|| 6
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|-
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| EB (Scaled down AV)|| 6 (56 with [[PToD]] up), 3 for Immobilize and Sleep
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|-
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| AV|| 3 (53 with [[PToD]] up), 3 for Immobilize and Sleep
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|-
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|GM|| 75, 10 for sleep
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|}
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{red|Need confirmation on PToD and GM values}
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=== See also ===
 
=== See also ===
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*[[Status Effect]]
 
*[[Status Effect]]
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 05:45, 28 February 2009

Definition

Protection

  1. The total Magnitude of a particular Status Effect that a character or critter can withstand without succumbing to it. Different from Resistance.


Status Protection of Normal Critters

Underling/Small 1
Minion 1
Lieutenant 2
Sniper 2
Boss 3
EB (natural) 6
EB (Scaled down AV) 6 (56 with PToD up), 3 for Immobilize and Sleep
AV 3 (53 with PToD up), 3 for Immobilize and Sleep
GM 75, 10 for sleep

{red|Need confirmation on PToD and GM values}


See also