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Difference between revisions of "Professor Chandler"

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(Stub out this I9 IS contact page)
 
(Full rewrite. Read the talkpage before modyfing please.)
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{{Issue9}}
 
{{Issue9}}
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== Overview ==
 
== Overview ==
Part of the [[Invention System]] tutorial.
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[[Image:Contact_Professor_Chandler.jpg|right|128px]]'''Professor Chandler''' is the fourth contact for the [[Invention System]] tutorial. He is located in the Laboratory, First Floor inside the [[University]] in [[Steel Canyon]].
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__toc__
  
=== Information ===
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=== About this contact ===
 +
 
 +
'''University Professor'''
 +
 
 +
Professor Chandler is one of the foremost scientists in Paragon City. Though she is not on the faculty full-time, her insight into Engineering (all fields) has proven to be invaluable to the university. She's one of the most popular instructors on campus, though, for some reason most of her students are male. She originally taught in Scotland.
  
 
=== Initial Contact ===
 
=== Initial Contact ===
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 +
'''Hero''', is it? Ah, grand. This class is a two-part class on Workbenches and Results.
 +
 +
Have ye noticed the Workbenches all over campus? You will be using them to invent. You can also buy a Workbench for your Supergroup Base, if you have plenty of resources, that is.
 +
 +
Using the Workbench is simple: select the Recipe you want and click 'Create' to make something. If you don't have the ingredients or the finances, you won't be able as the interface will be 'greyed out'.
 +
 +
Did you know that you can create your Common Recipes on all Workbenches? Aye, tis true. All the other ones? They don't work the same. You have to 'find' all the other Rarities of Recipes AND you can only use them once. If you aren't sure which is which, then look at your Inventory or the Workbench window. It'll tell you.
 +
 +
Now, let's talk about the results of the Workbench. What really happens when you are done. Ah, 'tis the best part, really! Sifting and creating! It doesn't get better than that!
 +
 +
So this is what Recipes can build, and you might want to take notes for this because the list is big: Enhancements, Costume Parts, Temporary Powers, other Types of Salvage, Badges, Inspirations, and Base Items.
 +
 +
Now, you might want to arrange your Inventory before you start because if you don't have room and try to make something, you won't be able to. The Recipe display will tell you this, too.
 +
 +
If all goes well, then the result of your hard work will be dropped in your Inventory. Well, except Costume Parts. They're different. You create them and they are 'unlocked', but you still have to visit a Tailor to pick them up. Just go see Carson or one of the other gents at Icon and you'll be set.
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 +
=== Greeting ===
 +
 +
And hello to you again, '''Hero'''. did you read up on all I told you? You can always check the computer if you need a refresher. Tis a lot of information.
  
 
== Missions ==
 
== Missions ==
 +
 +
=== Use the Computer to research Workbenches and Results ===
 +
 +
'''Briefing'''
 +
 +
Now if you would, since this class is a Lab, make your way to the fancy computer next to me and read up on Workbenches and their results. Read up on them and then come back with the manual. I want to see some wear marks on those pages! I'll have another task for you after that. Aye, but it's a fun one. You'll get to create something!
 +
 +
To the computer with you. When you've found what I've asked you to get, come back and I'll check your work.
 +
 +
'''Mission Objective'''
 +
 +
* Research Workbenches and Results
 +
 +
''You view the material on the computer then retrieve the Manual.''
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 +
{{Mission Clue|Name=Invention Workbench and Results|Text=<font color=SteelBlue>Workbench:</font>
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Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.
 +
 +
Click on the Workbench to interact with it. Select a Recipe and click the 'Create' button. If you do not have the required components, the button will be unavailable (greyed out).
 +
 +
Common Recipes are found on the Workbench; they do not need to be 'found'. Higher Rarities, however, must be found and are single use. The number of uses for a particular Recipe is displayed in the Inventory or Workbench window.
 +
 +
<font color=SteelBlue>Results:</font>
 +
 +
Recipes can build the following:
 +
 +
- Enhancements<br>- Costume Parts<br>- Temporary Powers<br>- Badges<br>- Inspirations<br>- Base Items<br>- other 'types' of Salvage
 +
 +
You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and not allow you to create it.
 +
 +
Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be 'picked up' at the Tailor's. You may only create a costume piece for the character you are currently playing. Lastly, you may not have another character within your account pick up this costume piece.}}
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 +
'''Briefing'''
 +
 +
Ah yes. Good. You read up, did you? Great. Now, let's see that Manual. I hope you've got it memorized! Good job.
 +
 +
The next part is going to be fun! You're going to create something using the workbenches! Find a workbench, any workbench on campus, and build yourself an Enhancement using the Salvage you received in Professor Boram's class.
 +
 +
'''Mission Objective'''
 +
 +
* Build Enhancement
 +
 +
''You ahve built an invention!''
 +
 +
'''Debriefing'''
 +
 +
Welcome back, '''Hero''', how did it go? Let's see what you have there. Hmm, lovely. That's grand. You did a fine job.
 +
 +
Very good. It looks like you're almost ready to put all that training to use!
 +
 +
== New contact ==
 +
 +
The next course is Invention 401: Invention Enhancements taught by:
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 +
[[Image:Contact_Professor_Topffer.jpg|32px|middle]] [[Professor Topffer]]
 +
 +
Invention Enhancements are a new type of Enhancement that does not expire. This course will give the basics of the concept behind this new type of enhancement, how to create them, and their rules.
  
 
[[Category:Invention Contacts]]
 
[[Category:Invention Contacts]]

Revision as of 00:38, 10 February 2007

Template:Issue9

Overview

Professor Chandler is the fourth contact for the Invention System tutorial. He is located in the Laboratory, First Floor inside the University in Steel Canyon.

About this contact

University Professor

Professor Chandler is one of the foremost scientists in Paragon City. Though she is not on the faculty full-time, her insight into Engineering (all fields) has proven to be invaluable to the university. She's one of the most popular instructors on campus, though, for some reason most of her students are male. She originally taught in Scotland.

Initial Contact

Hero, is it? Ah, grand. This class is a two-part class on Workbenches and Results.

Have ye noticed the Workbenches all over campus? You will be using them to invent. You can also buy a Workbench for your Supergroup Base, if you have plenty of resources, that is.

Using the Workbench is simple: select the Recipe you want and click 'Create' to make something. If you don't have the ingredients or the finances, you won't be able as the interface will be 'greyed out'.

Did you know that you can create your Common Recipes on all Workbenches? Aye, tis true. All the other ones? They don't work the same. You have to 'find' all the other Rarities of Recipes AND you can only use them once. If you aren't sure which is which, then look at your Inventory or the Workbench window. It'll tell you.

Now, let's talk about the results of the Workbench. What really happens when you are done. Ah, 'tis the best part, really! Sifting and creating! It doesn't get better than that!

So this is what Recipes can build, and you might want to take notes for this because the list is big: Enhancements, Costume Parts, Temporary Powers, other Types of Salvage, Badges, Inspirations, and Base Items.

Now, you might want to arrange your Inventory before you start because if you don't have room and try to make something, you won't be able to. The Recipe display will tell you this, too.

If all goes well, then the result of your hard work will be dropped in your Inventory. Well, except Costume Parts. They're different. You create them and they are 'unlocked', but you still have to visit a Tailor to pick them up. Just go see Carson or one of the other gents at Icon and you'll be set.

Greeting

And hello to you again, Hero. did you read up on all I told you? You can always check the computer if you need a refresher. Tis a lot of information.

Missions

Use the Computer to research Workbenches and Results

Briefing

Now if you would, since this class is a Lab, make your way to the fancy computer next to me and read up on Workbenches and their results. Read up on them and then come back with the manual. I want to see some wear marks on those pages! I'll have another task for you after that. Aye, but it's a fun one. You'll get to create something!

To the computer with you. When you've found what I've asked you to get, come back and I'll check your work.

Mission Objective

  • Research Workbenches and Results

You view the material on the computer then retrieve the Manual.

Icon clue generic.png
Invention Workbench and Results
Workbench:

Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.

Click on the Workbench to interact with it. Select a Recipe and click the 'Create' button. If you do not have the required components, the button will be unavailable (greyed out).

Common Recipes are found on the Workbench; they do not need to be 'found'. Higher Rarities, however, must be found and are single use. The number of uses for a particular Recipe is displayed in the Inventory or Workbench window.

Results:

Recipes can build the following:

- Enhancements
- Costume Parts
- Temporary Powers
- Badges
- Inspirations
- Base Items
- other 'types' of Salvage

You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and not allow you to create it.

Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be 'picked up' at the Tailor's. You may only create a costume piece for the character you are currently playing. Lastly, you may not have another character within your account pick up this costume piece.

Briefing

Ah yes. Good. You read up, did you? Great. Now, let's see that Manual. I hope you've got it memorized! Good job.

The next part is going to be fun! You're going to create something using the workbenches! Find a workbench, any workbench on campus, and build yourself an Enhancement using the Salvage you received in Professor Boram's class.

Mission Objective

  • Build Enhancement

You ahve built an invention!

Debriefing

Welcome back, Hero, how did it go? Let's see what you have there. Hmm, lovely. That's grand. You did a fine job.

Very good. It looks like you're almost ready to put all that training to use!

New contact

The next course is Invention 401: Invention Enhancements taught by:

32px Professor Topffer

Invention Enhancements are a new type of Enhancement that does not expire. This course will give the basics of the concept behind this new type of enhancement, how to create them, and their rules.