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Difference between revisions of "Outcasts"

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(Added Outcasts Initiate Slugger)
(Added Outcast Charger)
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{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
 
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
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====Outcast Charger====
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Unlike the higher ranked members of the Outcasts, these thugs´elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.
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''Powers''
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{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Outcast can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
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{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe -Recovery| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
  
  

Revision as of 14:45, 9 February 2006

Overview

Villain types

Minions

Outcast Initiate Chopper

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.


Outcast Initiate Slammer

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.


Outcast Initiate Slicer

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.


Outcast Initiate Slugger

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.


Outcast Charger

Unlike the higher ranked members of the Outcasts, these thugs´elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe -Endurance
The Outcast can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.


Lieutenants

Bosses

Elite Bosses

Named bosses