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{{TOCright}}
 
== Overview ==
 
== Overview ==
{{TOCright}}
+
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
+
'''Ninjas''' is a standard power set that is a primary set for [[Mastermind]]s.
 
+
You are known by many names... Sensei, Shogun, Kage, Lord.  What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master.  Command your Ninja Henchmen and even train them in new weapons and techniques.  Ninjas have superior reflexes and can even super leap.  Their training makes them highly resistant to confusion.  Ninja Henchmen cannot be resurrected.
+
 
+
  
== Power Tables ==
+
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
 +
{{clrl}}
  
=== Mastermind ===
+
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]].
  
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
Ninjas is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Ninjas QuickShot.png|Power=Snap Shot|Level=1|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas QuickShot.png|Power=Snap Shot|Level=1|Effect=Ranged, Minor Damage (Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Ninjas CallGenin.png|Power=Call Genin|Level=1|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas CallGenin.png|Power=Call Genin|Level=1|Effect=Summon Genin|Border=1}}
{{Powers_LevelRow|Icon=Ninjas StandardShot.png|Power=Aimed Shot|Level=2|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas StandardShot.png|Power=Aimed Shot|Level=2|Effect=Ranged, Moderate Damage (Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Ninjas TrainNinjas.png|Power=Train Ninjas|Level=6|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas TrainNinjas.png|Power=Train Ninjas|Level=6|Effect=Ranged, Train Ninja Henchman|Border=1}}
{{Powers_LevelRow|Icon=Ninjas FistFullArrows.png|Power=Fistful of Arrows|Level=8|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas FistFullArrows.png|Power=Fistful of Arrows|Level=8|Effect=Ranged (Cone), Moderate Damage (Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Ninjas CallJounin.png|Power=Call Jounin|Level=12|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas CallJounin.png|Power=Call Jounin|Level=12|Effect=Summon Jounin|Border=1}}
{{Powers_LevelRow|Icon=Ninjas KujiKiri.png|Power=Smoke Flash|Level=18|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas KujiKiri.png|Power=Smoke Flash|Level=18|Effect=Hide Ninja|Border=1}}
{{Powers_LevelRow|Icon=Ninjas CallOni.png|Power=Oni|Level=26|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas CallOni.png|Power=Oni|Level=26|Effect=Summon Oni|Border=1}}
{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kugi In Zen|Level=32|Effect=-|Border=1}}
+
{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=32|Effect=Ranged, Enlighten Ninja Henchman|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
 
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:Ninjas StandardShot.png]] Aimed Shot ===
The following are powers in the {{PAGENAME}} powerset.
+
 
+
=== [[Image:Ninjas StandardShot.png]] Aimed Shot ===
+
 
+
 
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  
 
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
+
{{PowerBlock_Damage|Moderate(Lethal)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas CallGenin.png]] Call Genin ===
+
=== [[File:Ninjas CallGenin.png]] Call Genin ===
 
+
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
+
  
 +
[[File:Mastermind Ninjas Genin.jpg|100px|right]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Summon Genin}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, minor Smashing damage, Disorient)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Train Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
 +
{{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
 +
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}}
 +
{{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas CallJounin.png]] Call Jounin ===
+
=== [[File:Ninjas CallJounin.png]] Call Jounin ===
 
+
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  
+
  
 +
[[File:Mastermind Ninjas Jounin.jpg|100px|right]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Summon Jounin}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, minor Lethal damage, ?-Defense)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|[[File:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, moderate Lethal damage, ?-Defense)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|[[File:Ninjitsu_Caltrops.png|18px]] [[Ninjitsu#Caltrops|Caltrops]] (Location Area of Effect, minor Lethal damage over time, -Speed)}}
 +
{{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (heavy Lethal damage, KnockUp)}}
 +
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Lethal/Toxic damage, -Regeneration)}}
 +
{{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
 +
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
 +
{{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Sleep -ToHit Confuse)}}
 +
{{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Sleep}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas FistFullArrows.png]] Fistful of Arrows ===
+
=== [[File:Ninjas FistFullArrows.png]] Fistful of Arrows ===
 
+
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
+
{{PowerBlock_Damage|Moderate(Lethal)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas UpgradeEquipment.png]] Kugi In Zen ===
+
=== [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen ===
 
+
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|Enlighten Ninja Henchman}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}}
 +
{{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
 +
{{PowerBlock_Other|Header=Jounin:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
 +
{{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Foe -To Hit, Sleep, Confuse)}}
 +
{{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
 +
{{PowerBlock_Other|Header=Oni:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged moderate Fire damage over time, Hold)}}
 +
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of effect, minor Fire damage over time)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas CallOni.png]] Oni ===
+
=== [[File:Ninjas CallOni.png]] Oni ===
 
+
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
+
 
   
 
   
 +
[[File:Mastermind Ninjas Oni.jpg|100px|right]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Slash (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|[[File:FireAssault_FireBlast.png|18px]] [[Fiery Assault#Fire Blast|Fire Blast]] (Ranged, moderate Fire damage)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Train Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
 +
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
 +
{{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage over time)}}
 +
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, moderate Fire damage over time, Hold)}}
 +
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of Effect, minor Fire damage over time)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas KujiKiri.png]] Smoke Flash ===
+
=== [[File:Ninjas KujiKiri.png]] Smoke Flash ===
 
+
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.  
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Hide Ninja}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas QuickShot.png]] Snap Shot ===
+
=== [[File:Ninjas QuickShot.png]] Snap Shot ===
 
+
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
+
{{PowerBlock_Damage|Minor(Lethal)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Ninjas TrainNinjas.png]] Train Ninjas ===
+
=== [[File:Ninjas TrainNinjas.png]] Train Ninjas ===
 
+
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|Train Ninja Henchman}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=None}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
 +
{{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
 +
{{PowerBlock_Other|Header=Jounin:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, heavy Lethal damage, KnockUp)}}
 +
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)}}
 +
{{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
 +
{{PowerBlock_Other|Header=Oni:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
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{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
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{{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage)}}
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
{{stub}}
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== Historical ==
[[Category:Powersets]]
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{{Historical|type=section|reason=change}}
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* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
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*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
  
*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
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[[Category:Power Sets]]
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[[Category:Mastermind Primary]]

Latest revision as of 05:56, 25 July 2014

Overview

Ninjas is a standard power set that is a primary set for Masterminds.

"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."

Possible Bows Weapon Customizations.

Power Table

Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Ninjas QuickShot.png Snap Shot 1 Ranged, Minor Damage (Lethal)
Ninjas CallGenin.png Call Genin 1 Summon Genin
Ninjas StandardShot.png Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Ninjas TrainNinjas.png Train Ninjas 6 Ranged, Train Ninja Henchman
Ninjas FistFullArrows.png Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Ninjas CallJounin.png Call Jounin 12 Summon Jounin
Ninjas KujiKiri.png Smoke Flash 18 Hide Ninja
Ninjas CallOni.png Oni 26 Summon Oni
Ninjas UpgradeEquipment.png Kuji In Zen 32 Ranged, Enlighten Ninja Henchman

Powers

Ninjas StandardShot.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

Ninjas CallGenin.png Call Genin

Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Mastermind Ninjas Genin.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Genin
Basic Powers MartialArts ThunderKick.png Thunder Kick (Melee, minor Smashing damage, Disorient)
AssaultWeapons ARBurst.png Shuriken (Ranged, minor Lethal damage)
Train Powers AssaultWeapons ARBurst.png Shuriken (Ranged, minor Lethal damage)
MartialArts StormKick.png Storm Kick (Melee, moderate Smashing damage)
Zen Powers WeaponMastery ExplodingShuriken.png Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
MartialArts CraneKick.png Crane Kick (Melee, heavy Smashing damage, Knockback)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Running Speed.png Enhance Running Speed
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Ninjas CallJounin.png Call Jounin

You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Mastermind Ninjas Jounin.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Jounin
Basic Powers Katana Hack.png Gambler's Cut (Melee, minor Lethal damage, ?-Defense)
Katana Slash.png Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense)
Ninjitsu Caltrops.png Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed)
Train Powers Katana Disembowel.png Soaring Dragon (heavy Lethal damage, KnockUp)
Quills Lunge.png Poison Dart (Lethal/Toxic damage, -Regeneration)
Katana Placate.png Placate (Foe -Perception, Self Hide)
Zen Powers Katana HeadSplitter.png Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Ninjitsu BlindingPowder.png Blinding Powder (Sleep -ToHit Confuse)
Ninjitsu Hide.png Hide (Self Hide, +Defense)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Running Speed.png Enhance Running Speed
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Slow powers.png Enhance Slow
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

Ninjas FistFullArrows.png Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage

Ninjas UpgradeEquipment.png Kuji In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Genin:  
Visual Change: Metal headband, face mask
Powers added: WeaponMastery ExplodingShuriken.png Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
MartialArts CraneKick.png Crane Kick (Melee, heavy Smashing damage, Knockback)
Jounin:  
Visual Change: Metal headband, shoulder pads
Powers added: Katana HeadSplitter.png Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Ninjitsu BlindingPowder.png Blinding Powder (Foe -To Hit, Sleep, Confuse)
Ninjitsu Hide.png Hide (Self Hide, +Defense)
Oni:  
Visual Change: Fiery eye aura
Powers added: FireTrap Soot.png Char (Ranged moderate Fire damage over time, Hold)
FireBlast RainOfFire.png Rain of Fire (Area of effect, minor Fire damage over time)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Ninjas CallOni.png Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

Mastermind Ninjas Oni.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Oni
Basic Powers FieryFray FireSword.png Fire Sword Slash (Melee, moderate Lethal/Fire damage)
FireAssault FireBlast.png Fire Blast (Ranged, moderate Fire damage)
Train Powers FieryFray FireSword.png Fire Sword Hack (Melee, moderate Lethal/Fire damage)
FireTrap RingOfFire.png Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
FireAssault BreathOfFire.png Fire Breath (Cone Ranged, moderate Fire damage over time)
Zen Powers FireTrap Soot.png Char (Ranged, moderate Fire damage over time, Hold)
FireBlast RainOfFire.png Rain of Fire (Area of Effect, minor Fire damage over time)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Ninjas KujiKiri.png Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Hide Ninja
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Ninjas QuickShot.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor(Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

Ninjas TrainNinjas.png Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Genin:  
Visual Change: None
Powers added: AssaultWeapons ARBurst.png Shuriken (Ranged, minor Lethal damage)
MartialArts StormKick.png Storm Kick (Melee, moderate Smashing damage)
Jounin:  
Visual Change: Second sword, wrist crossbow
Powers added: Katana Disembowel.png Soaring Dragon (Melee, heavy Lethal damage, KnockUp)
Quills Lunge.png Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)
Katana Placate.png Placate (Foe -Perception, Self Hide)
Oni:  
Visual Change: Fiery body aura
Powers added: FieryFray FireSword.png Fire Sword Hack (Melee, moderate Lethal/Fire damage)
FireTrap RingOfFire.png Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
FireAssault BreathOfFire.png Fire Breath (Cone Ranged, moderate Fire damage)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links