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Difference between revisions of "Nictus"

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{{TOCright}}
 
{{TOCright}}
  
==Overview==
+
== Overview ==
 
Nictus are [[Kheldian]]s that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.
 
Nictus are [[Kheldian]]s that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.
  
[[Image:Requiem2_BlueKing.jpg|left|thumb|Requiem, as seen in the Blue King CoH comic book.]]{{clr}}
+
[[File:Requiem2_BlueKing.jpg|left|thumb|[[Requiem]], as seen in the Blue King CoH comic book.]]{{clr}}
  
 
== Notes ==
 
== Notes ==
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The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.
 
The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.
  
==Villain types==
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== Villain types ==
 +
All Nictus have incredibly high perception, and can see through most hides.
  
===Minions===
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=== Minions ===
  
====Lesser Unbound Nictus====
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==== Lesser Unbound Nictus ====
[[Image:LesserUnboundNictus1.jpg|right|thumb|150px|{{center|Lesser Unbound Nictus}}]]
+
[[File:LesserUnboundNictus1.jpg|right|thumb|150px|{{center|Lesser Unbound Nictus}}]]
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Dark Nova Bolt| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Bolt. }}
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Dark Nova Bolt| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Bolt. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
 
{{clr}}
 
{{clr}}
  
===Lieutenants===
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=== Lieutenants ===
  
====Unbound Nictus====
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==== Unbound Nictus ====
  
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
  
{{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }}
+
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }}
  
{{Power|[[Image:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nove Emanation. }}
+
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nove Emanation. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
  
===Bosses===
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=== Bosses ===
  
====Greater Unbound Nictus====
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==== Greater Unbound Nictus ====
  
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
 
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Nictus entities can Fly. }}
  
{{Power|[[Image:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
+
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Energy, Negative Energy| Nictus entities are resistant to Energy and Negative Energy damage.}}
  
====White Dwarf====
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==== White Dwarf ====
  
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.
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''Powers''
 
''Powers''
  
{{Power|[[Image:EnergyManipulation BoneSmasher.png|22px]]| White Dwarf Strike| (Melee) Foe -Defense| Your Defense has been reduced by the White Dwarf Strike. }}
+
{{Power|[[File:EnergyManipulation BoneSmasher.png|22px]]| White Dwarf Strike| (Melee) Foe -Defense| Your Defense has been reduced by the White Dwarf Strike. }}
  
{{Power|[[Image:EnergyManipulation TotalFocus.png|22px]]| White Dwarf Smite| (Melee) Foe Disorient, -Defense, -Fly| You feel Disoriented. Your Defense and your ability to Fy has been reduced by the White Dwarf Smite. }}
+
{{Power|[[File:EnergyManipulation TotalFocus.png|22px]]| White Dwarf Smite| (Melee) Foe Disorient, -Defense, -Fly| You feel Disoriented. Your Defense and your ability to Fy has been reduced by the White Dwarf Smite. }}
  
{{Power|[[Image:SuperStrength FootStomp.png|22px]]| White Dwarf Flare| Foe -Defense| Your Defense has been reduced by the White Dwarf Flare. }}
+
{{Power|[[File:SuperStrength FootStomp.png|22px]]| White Dwarf Flare| Foe -Defense| Your Defense has been reduced by the White Dwarf Flare. }}
  
{{Power|[[Image:LuminousAura ReformEssence.png|22px]]| White Dwarf Sublimation| Self Heal| Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. Recharge: Long. }}
+
{{Power|[[File:LuminousAura ReformEssence.png|22px]]| White Dwarf Sublimation| Self Heal| Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. Recharge: Long. }}
  
====Black Dwarf====
+
==== Black Dwarf ====
 +
[[File:BlackDwarf1.jpg|right|thumb|150px|{{center|Black Dwarf}}]]
  
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Black Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Black Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Black Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Black Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.
  
{{Power|[[Image:EnergyManipulation BoneSmasher.png|22px]]| Black Dwarf Strike| (Melee) Foe -Recharge, -SPD| Your attack and movement speed has been reduced by the Black Dwarf Strike. }}
+
{{Power|[[File:EnergyManipulation BoneSmasher.png|22px]]| Black Dwarf Strike| (Melee) Foe -Recharge, -SPD| Your attack and movement speed has been reduced by the Black Dwarf Strike. }}
  
{{Power|[[Image:EnergyManipulation TotalFocus.png|22px]]| Black Dwarf Smite| (Melee) Foe Disorient, -Recharge, -SPD, -Fly| You feel Disoriented.  Your ability to Fy and your attack and movement speed has been reduced by the Black Dwarf Smite. }}
+
{{Power|[[File:EnergyManipulation TotalFocus.png|22px]]| Black Dwarf Smite| (Melee) Foe Disorient, -Recharge, -SPD, -Fly| You feel Disoriented.  Your ability to Fy and your attack and movement speed has been reduced by the Black Dwarf Smite. }}
  
{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]| Black Dwarf Drain| (Melee) Foe -Recharge, -SPD | The Black Dwarf has Drained your life to heal itself.  Your attack and movement speed has been reduced by the Drain. }}
+
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Black Dwarf Drain| (Melee) Foe -Recharge, -SPD | The Black Dwarf has Drained your life to heal itself.  Your attack and movement speed has been reduced by the Drain. }}
  
{{Power|[[Image:UmbralAura_BlackDwarfMire.png|22px]]| Black Dwarf Mire| (PBAoE) Foe -Recharge, -SPD| The Black Dwarf has Drained your life to buff it's strength.  Your attack and movement speed has been reduced by the Mire. }}
+
{{Power|[[File:UmbralAura_BlackDwarfMire.png|22px]]| Black Dwarf Mire| (PBAoE) Foe -Recharge, -SPD| The Black Dwarf has Drained your life to buff it's strength.  Your attack and movement speed has been reduced by the Mire. }}
  
====Bright Nova====
+
==== Bright Nova ====
  
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to Fly and to shape and project Energy bolts of incredible power.
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to Fly and to shape and project Energy bolts of incredible power.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Bright Novas Fly }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Bright Novas Fly }}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Bright Nova Bolt| (Ranged) Foe -Defense| Your Defense has been reduced by the Bright Nova Bolt. }}
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Bright Nova Bolt| (Ranged) Foe -Defense| Your Defense has been reduced by the Bright Nova Bolt. }}
  
{{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Bright Nova Blast| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Blast. }}
+
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Bright Nova Blast| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Blast. }}
  
{{Power|[[Image:PowerBlast EnergyTorrent.png|22px]]| Bright Nova Scatter| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Proton Scatter }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Bright Nova Scatter| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Proton Scatter }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Bright Nova Detonation| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Detonation. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Bright Nova Detonation| (Ranged) Foe -Defense| Your Defense speed has been reduced by the Bright Nova Detonation. }}
  
====Dark Nova====
+
==== Dark Nova ====
 +
[[File:DarkNova1.jpg|right|thumb|150px|{{center|Dark Nova}}]]
  
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.
 
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Dark Novas Fly }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Dark Novas Fly }}
  
{{Power|[[Image:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
+
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
  
{{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }}
+
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Dark Nova Bolt| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Bolt. }}
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Dark Nova Bolt| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Bolt. }}
  
===Archvillains===
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=== Archvillains ===
  
====Nictus Essence (1)====
+
=== Objects ===
  
This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
+
==== Shadow Cyst Crystal ====
  
''Powers''
+
[[File:Shadow_Cyst_Crystal.jpg|right|thumb|150px|{{center|Shadow Cyst Crystal}}]]
 
+
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies.  You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
+
<br>{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
+
 
+
====Nictus Essence (2)====
+
 
+
This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
+
 
+
''Powers''
+
 
+
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies.  You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
+
<br>{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
+
 
+
====Nictus Essence (3)====
+
 
+
This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
+
 
+
''Powers''
+
 
+
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies.  You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
+
<br>{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
+
 
+
 
+
===Objects===
+
 
+
====Shadow Cyst Crystal====
+
 
+
[[Image:Shadow_Cyst_Crystal.jpg|right|thumb|150px|{{center|Shadow Cyst Crystal}}]]
+
 
These unearthly crystals grow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.
 
These unearthly crystals grow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Power Missing.png|22px]]| No Ranged Attacks| |''Shadow Cysts do not have any ranged attacks at all.''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Ranged Attacks| |''Shadow Cysts do not have any ranged attacks at all.''}}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee Attacks| |''Shadow Cysts do not have any melee attacks at all.''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee Attacks| |''Shadow Cysts do not have any melee attacks at all.''}}
 
   
 
   
{{Power|[[Image:Power Missing.png|22px]]| Immobile| | ''Shadow Cysts are immobile.'' }}
+
{{Power|[[File:Power Missing.png|22px]]| Immobile| | ''Shadow Cysts are immobile.'' }}
  
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Portal| Portal| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}
+
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Portal| Portal| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}
  
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Medium explosion| Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient| The explosion has left you Disoriented. }}
+
{{Power|[[File:FireBlast_Inferno.png|22px]]| Medium explosion| Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient| The explosion has left you Disoriented. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or Debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or Debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics. }}
  
==Named bosses==
+
== Named bosses ==
  
 
* Brightshift (''Bright Nova'')
 
* Brightshift (''Bright Nova'')
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[[Category:Enemies]]
 
[[Category:Enemies]]
 +
[[Category:Kheldian Lore]]

Latest revision as of 15:18, 13 June 2020

Overview

Nictus are Kheldians that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.

Requiem, as seen in the Blue King CoH comic book.

Notes

Nictus will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Nictus spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.

The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.

Villain types

All Nictus have incredibly high perception, and can see through most hides.

Minions

Lesser Unbound Nictus

Lesser Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

Lieutenants

Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

Bosses

Greater Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

PowerBlast Explosion.png Dark Nova Detonation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Detonation.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

White Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.

Powers

EnergyManipulation BoneSmasher.png White Dwarf Strike (Melee) Foe -Defense
Your Defense has been reduced by the White Dwarf Strike.

EnergyManipulation TotalFocus.png White Dwarf Smite (Melee) Foe Disorient, -Defense, -Fly
You feel Disoriented. Your Defense and your ability to Fy has been reduced by the White Dwarf Smite.

SuperStrength FootStomp.png White Dwarf Flare Foe -Defense
Your Defense has been reduced by the White Dwarf Flare.

LuminousAura ReformEssence.png White Dwarf Sublimation Self Heal
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. Recharge: Long.

Black Dwarf

Black Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Black Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Black Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.

EnergyManipulation BoneSmasher.png Black Dwarf Strike (Melee) Foe -Recharge, -SPD
Your attack and movement speed has been reduced by the Black Dwarf Strike.

EnergyManipulation TotalFocus.png Black Dwarf Smite (Melee) Foe Disorient, -Recharge, -SPD, -Fly
You feel Disoriented. Your ability to Fy and your attack and movement speed has been reduced by the Black Dwarf Smite.

ShadowFighting SiphonLife.png Black Dwarf Drain (Melee) Foe -Recharge, -SPD
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.

UmbralAura BlackDwarfMire.png Black Dwarf Mire (PBAoE) Foe -Recharge, -SPD
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.

Bright Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to Fly and to shape and project Energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Bright Novas Fly

RadiationBurst NeutrinoBlast.png Bright Nova Bolt (Ranged) Foe -Defense
Your Defense has been reduced by the Bright Nova Bolt.

EnergyMastery LaserBeamEyes.png Bright Nova Blast (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Blast.

PowerBlast EnergyTorrent.png Bright Nova Scatter (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Proton Scatter

PowerBlast Explosion.png Bright Nova Detonation (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Detonation.

Dark Nova

Dark Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Dark Novas Fly

DarkCast Torrent.png Dark Nova Emanation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.

PowerBlast Explosion.png Dark Nova Detonation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Detonation.

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.

Archvillains

Objects

Shadow Cyst Crystal

Shadow Cyst Crystal

These unearthly crystals grow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.

Powers

Power Missing.png No Ranged Attacks
Shadow Cysts do not have any ranged attacks at all.

Power Missing.png No Melee Attacks
Shadow Cysts do not have any melee attacks at all.

Power Missing.png Immobile
Shadow Cysts are immobile.

Paramilitary DraftArmy.png Portal Portal
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

FireBlast Inferno.png Medium explosion Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient
The explosion has left you Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or Debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.

Named bosses

  • Brightshift (Bright Nova)
  • Coldstar (Bright Nova)
  • Fullalbedo (White Dwarf)
  • Lightburner (Bright Nova)
  • Moonbow (White Dwarf)