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{{Issue14}}
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{{TOCright}}
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== Overview ==
 
== Overview ==
  
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Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
</gallery>
 
</gallery>
<!-- Currently, the two Widow Tower entries are the same map -~~~~ -->
+
'''Notes & Comments:'''
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower''
 +
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower''
 +
 
 +
'''Unlockables:'''
 +
* ''Cave - Arachnoid Cocoon'': Additional Cave Maps
 +
{{clr}}
  
 
=== Atlas Park ===
 
=== Atlas Park ===
Line 30: Line 35:
 
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
 
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Atlas Park (Runied)'': There is no overhead map display for this map.
 +
* ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
 +
* ''Atlas Park 02'': This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.
 +
{{clr}}
  
 
=== Banks ===
 
=== Banks ===
 
<gallery>
 
<gallery>
Image:Badge_question_mark.png|{{center|22nd National Bank 01}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 01}}
Image:Badge_question_mark.png|{{center|22nd National Bank 02}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 02}}
Image:Badge_question_mark.png|{{center|22nd National Bank 03}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 03}}
Image:Badge_question_mark.png|{{center|22nd National Bank 04}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 04}}
Image:Badge_question_mark.png|{{center|22nd National Bank 05}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 05}}
Image:Badge_question_mark.png|{{center|22nd National Bank 06}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 06}}
Image:Badge_question_mark.png|{{center|22nd National Bank 07}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 07}}
Image:Badge_question_mark.png|{{center|22nd National Bank 08}}
+
Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 08}}
Image:Badge_question_mark.png|{{center|Bank Exchange 01}}
+
Image:BankExchange01.jpg|{{center|Bank Exchange 01}}
Image:Badge_question_mark.png|{{center|Bank Exchange 02}}
+
Image:BankExchange02.jpg|{{center|Bank Exchange 02}}
Image:Badge_question_mark.png|{{center|Bank Exchange 03}}
+
Image:BankExchange03.jpg|{{center|Bank Exchange 03}}
Image:Badge_question_mark.png|{{center|First National Bank 01}}
+
Image:FirstNational01.jpg|{{center|First National Bank 01}}
Image:Badge_question_mark.png|{{center|First National Bank 02}}
+
Image:FirstNational02.jpg|{{center|First National Bank 02}}
Image:Badge_question_mark.png|{{center|First National Bank 03}}
+
Image:FirstNational03.jpg|{{center|First National Bank 03}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 01}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 01}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 02}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 02}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 03}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 03}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 04}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 04}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 05}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 05}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 06}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 06}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 07}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 07}}
Image:Badge_question_mark.png|{{center|Long Shot Savings & Loan 08}}
+
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''22nd National Bank'' (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
 +
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.
 +
 +
'''Unlockables:'''
 +
* ''22nd National Bank (02 - 08)'': Additional Bank Maps
 +
* ''Bank Exchange (02 - 03)'': Additional Bank Maps
 +
* ''First National Bank (02 - 03)'': Additional Bank Maps
 +
* ''Long Shot Savings & Loan (02 - 08)'': Additional Bank Maps
 +
{{clr}}
  
 
=== Cap Au Diable ===
 
=== Cap Au Diable ===
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Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
 
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Caves (Unique) ===
 
=== Caves (Unique) ===
Line 86: Line 107:
 
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
 
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
 +
'''Unlockables:'''
 +
* ''5th Column Head Quarters'': Additional Cave Maps
 +
* ''Banished Pantheon'': Additional Cave Maps
 +
* ''Cave - Arachnoid Cocoon'': Additional Cave Maps
 +
* ''Cave of Shaper'': Additional Cave Maps
 +
* ''Cimeroran Tombs'': Additional Cave Maps
 +
* ''Council - Giant Robot 01'': Additional Cave Maps
 +
* ''Council - Giant Robot 03'': Unique Council Maps
 +
* ''Council - Radar Room 01'': Additional Cave Maps
 +
* ''Council - Radar Room 02'': Unique Council Maps
 +
* ''Infernal's Lair'': Additional Cave Maps
 +
* ''Nerva Isle Respec'': Additional Cave Maps
 +
* ''Orenbega'': Additional Cave Maps
 +
* ''Snake Cave (with Idol)'': Additional Cave Maps
 +
* ''Snake Cave - Hatchery'': Additional Cave Maps
 +
* ''Snake Cave - Sthenos' Lair'': Additional Cave Maps
 +
* ''Snake Cave 01'': Additional Cave Maps
 +
* ''Snake Cave 02'': Additional Cave Maps
 +
* ''Trolls'': Additional Cave Maps
 +
* ''Witch's Lair'': Additional Cave Maps
 +
{{clr}}
  
 
=== Council & 5th Column ===
 
=== Council & 5th Column ===
Line 98: Line 144:
 
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
 
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
 +
'''Unlockables:'''
 +
* ''Council - Giant Robot 01'': Additional Cave Maps
 +
* ''Council - Giant Robot 03'': Unique Council Maps
 +
* ''Council - Radar Room 01'': Additional Cave Maps
 +
* ''Council - Radar Room 02'': Unique Council Maps
 +
{{clr}}
  
 
=== Casino ===
 
=== Casino ===
Line 109: Line 165:
 
Image:Casino1.jpg|{{center|Tiki}}
 
Image:Casino1.jpg|{{center|Tiki}}
 
</gallery>
 
</gallery>
 +
'''Unlockables:'''
 +
* ''Longbow Officer's Club'': Pawn Shops, Casinos and Police Stations
 +
* ''Speakeasy'': Pawn Shops, Casinos and Police Stations
 +
* ''Tiki'': Pawn Shops, Casinos and Police Stations
 +
{{clr}}
  
 
=== Circle of Thorns ===
 
=== Circle of Thorns ===
Line 118: Line 179:
 
</gallery>
 
</gallery>
 
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
 
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
 +
'''Unlockables:'''
 +
* ''Circle of Thorns - Orenbega'': Additional Cave Maps
 +
* ''Circle of Thorns - Vaults of Mu'': Unique Circle of Thorns Maps
 +
* ''Thorn Tree 02'': Unique Circle of Thorns Maps
 +
{{clr}}
  
 
=== Croatoa ===
 
=== Croatoa ===
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Image:MACroatoa06.jpg|{{center|Croatoa 06}}
 
Image:MACroatoa06.jpg|{{center|Croatoa 06}}
 
Image:MACroatoa07.jpg|{{center|Croatoa 07}}
 
Image:MACroatoa07.jpg|{{center|Croatoa 07}}
Image:Badge_question_mark.png|{{center|Croatoa 08}}
+
Image:MACroatoa08.jpg|{{center|Croatoa 08}}
Image:Badge_question_mark.png|{{center|Croatoa 09}}
+
Image:MACroatoa09.jpg|{{center|Croatoa 09}}
 
</gallery>
 
</gallery>
 +
'''Unlockables:'''
 +
* ''Croatoa (05 - 09)'': Special Outdoor Croatoa Maps
 +
{{clr}}
  
 
=== Outdoor Maps ===
 
=== Outdoor Maps ===
Line 166: Line 235:
 
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
 
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Atlas Park (Runied)'': There is no overhead map display for this map.
 +
* ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
 +
* ''Forest (Burning)'': Removed as of 5/5/2009 patch. Future disposition unknown.
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
* ''Warburg Malta Base'': This is an indoor/outdoor combination map.
 +
 +
'''Unlockables:'''
 +
* ''City Map 02'': Special Outdoor Maps
 +
* ''City Map 02 (Industrial)'': Special Outdoor Maps
 +
* ''City Map 02 (Ruined)'': Special Outdoor Maps
 +
* ''City Map 03'': Special Outdoor Maps
 +
* ''Forest 02'':Special Outdoor Maps
 +
* ''Forest 03'': Special Outdoor Maps
 +
* ''Graveyard 02'': Special Outdoor Maps
 +
{{clr}}
  
 
=== Office ===
 
=== Office ===
Line 173: Line 258:
 
Image:Asylum01.jpg|{{center|Mayhem's Hospital}}
 
Image:Asylum01.jpg|{{center|Mayhem's Hospital}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
 
Image:SkullsOffice01.jpg|{{center|Skulls}}
 
Image:SkullsOffice01.jpg|{{center|Skulls}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
 +
 +
'''Unlockables:'''
 +
* ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps
 +
{{clr}}
  
 
=== Mercy Island ===
 
=== Mercy Island ===
Line 185: Line 276:
 
Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}}
 
Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
{{clr}}
  
 
=== Nerva Archipelago ===
 
=== Nerva Archipelago ===
Line 192: Line 286:
 
Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
 
Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
 
</gallery>
 
</gallery>
 +
'''Unlockables:'''
 +
* ''Thorn Tree 02'': Unique Circle of Thorns Maps
 +
{{clr}}
  
 
=== Rikti War Zone ===
 
=== Rikti War Zone ===
Line 197: Line 294:
 
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
 
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
 
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
 
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
 
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
 
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
 
Image:RWZTheSeer01.jpg|{{center|The Seer}}
 
Image:RWZTheSeer01.jpg|{{center|The Seer}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
 +
 +
'''Unlockables:'''
 +
* ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps
 +
{{clr}}
  
 
=== Snake Maps ===
 
=== Snake Maps ===
Line 213: Line 316:
 
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
 
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
 
</gallery>
 
</gallery>
 +
'''Unlockables:'''
 +
* ''Snake Cave (with Idol)'': Additional Cave Maps
 +
* ''Snake Cave - Hatchery'': Additional Cave Maps
 +
* ''Snake Cave - Sthenos' Lair'': Additional Cave Maps
 +
* ''Snake Cave 01'': Additional Cave Maps
 +
* ''Snake Cave 02'': Additional Cave Maps
 +
{{clr}}
  
 
=== Tech Lab ===
 
=== Tech Lab ===
Line 225: Line 335:
 
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
 
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Crey Hero Lab'': Removed as of 5/5/2009 patch. Future disposition unknown.
 +
 +
'''Unlockables:'''
 +
* ''Abandoned Tech (02 - 04)'': Additional Tech Maps
 +
* ''Portal Corp 02'': Additional Tech Maps
 +
{{clr}}
  
 
=== Warehouse ===
 
=== Warehouse ===
Line 236: Line 353:
 
Image:LouShop1.jpg|{{center|Lou's Garage}}
 
Image:LouShop1.jpg|{{center|Lou's Garage}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Unique ===
 
=== Unique ===
Line 256: Line 374:
 
Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.
 +
 +
'''Unlockables:'''
 +
* ''Jewelry Shop 02'': Pawn Shops, Casinos and Police Stations
 +
* ''Pawn Shop 02'': Pawn Shops, Casinos and Police Stations
 +
* ''Police Station 02'': Pawn Shops, Casinos and Police Stations
 +
{{clr}}
  
 
[[Category:Mission Architect]]
 
[[Category:Mission Architect]]

Latest revision as of 16:39, 5 June 2009

Overview

This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.

Unique Maps Categories

Arachnos

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
  • Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower

Unlockables:

  • Cave - Arachnoid Cocoon: Additional Cave Maps


Atlas Park

Notes & Comments:

  • Atlas Park (Runied): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Atlas Park 02: This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.


Banks

Notes & Comments:

  • 22nd National Bank (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
  • Long Shot Savings & Loan (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.

Unlockables:

  • 22nd National Bank (02 - 08): Additional Bank Maps
  • Bank Exchange (02 - 03): Additional Bank Maps
  • First National Bank (02 - 03): Additional Bank Maps
  • Long Shot Savings & Loan (02 - 08): Additional Bank Maps


Cap Au Diable


Caves (Unique)

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • 5th Column Head Quarters: Additional Cave Maps
  • Banished Pantheon: Additional Cave Maps
  • Cave - Arachnoid Cocoon: Additional Cave Maps
  • Cave of Shaper: Additional Cave Maps
  • Cimeroran Tombs: Additional Cave Maps
  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps
  • Infernal's Lair: Additional Cave Maps
  • Nerva Isle Respec: Additional Cave Maps
  • Orenbega: Additional Cave Maps
  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps
  • Trolls: Additional Cave Maps
  • Witch's Lair: Additional Cave Maps


Council & 5th Column

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps


Casino

Unlockables:

  • Longbow Officer's Club: Pawn Shops, Casinos and Police Stations
  • Speakeasy: Pawn Shops, Casinos and Police Stations
  • Tiki: Pawn Shops, Casinos and Police Stations


Circle of Thorns

Unlockables:

  • Circle of Thorns - Orenbega: Additional Cave Maps
  • Circle of Thorns - Vaults of Mu: Unique Circle of Thorns Maps
  • Thorn Tree 02: Unique Circle of Thorns Maps


Croatoa

Unlockables:

  • Croatoa (05 - 09): Special Outdoor Croatoa Maps


Outdoor Maps

Notes & Comments:

  • Atlas Park (Runied): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Forest (Burning): Removed as of 5/5/2009 patch. Future disposition unknown.
  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Warburg Malta Base: This is an indoor/outdoor combination map.

Unlockables:

  • City Map 02: Special Outdoor Maps
  • City Map 02 (Industrial): Special Outdoor Maps
  • City Map 02 (Ruined): Special Outdoor Maps
  • City Map 03: Special Outdoor Maps
  • Forest 02:Special Outdoor Maps
  • Forest 03: Special Outdoor Maps
  • Graveyard 02: Special Outdoor Maps


Office

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Mercy Island

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.


Nerva Archipelago

Unlockables:

  • Thorn Tree 02: Unique Circle of Thorns Maps


Rikti War Zone

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Snake Maps

Unlockables:

  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps


Tech Lab

Notes & Comments:

  • Crey Hero Lab: Removed as of 5/5/2009 patch. Future disposition unknown.

Unlockables:

  • Abandoned Tech (02 - 04): Additional Tech Maps
  • Portal Corp 02: Additional Tech Maps


Warehouse


Unique

Notes & Comments:

  • The Zig Breakout: It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.

Unlockables:

  • Jewelry Shop 02: Pawn Shops, Casinos and Police Stations
  • Pawn Shop 02: Pawn Shops, Casinos and Police Stations
  • Police Station 02: Pawn Shops, Casinos and Police Stations