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Mission:Tip - A Clever Trap

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A Clever Trap (45-50)

You overhear an interesting emergency broadcast over your police scanner.

You listen to the police scanner broadcast. According to the broadcast, a group of Rikti have raided an office in Peregrine island, and have taken several hostages. They claim to be there to recover some sort of alien artifact that was stolen from them. The Rikti raid leader has stated they used their homing technology to pinpoint the artifact's location to this office.

Your sources say that the villain Shock Treatment was seen in that area and was seen fleeing into the sewers prior to the Rikti arriving. Shortly after the Rikti arrived the hero Stalwart was seen entering the office building, but no one heard from him since he entered the building. He could be in some serious trouble.

You could save those hostages, look for Stalwart, and defeat the Rikti raid and find that artifact they're looking for.

Alternatively you could go after Shock Treatment, the cause of this problem.

Hero Acceptance

Briefing

You can't allow citizens of this city to become endangered while you're on watch. The lives of several office workers and one of Paragon's own, Stalwart, are in danger. This cause of this raid must be discovered and eliminated before it's too late.

Mission Acceptance

Stalwart's diligence is noble indeed. However, you won't allow him to die while you're on watch. You head off to the office where the Rikti have launched their raid.

Mission Objective(s)

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Enemies

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Notable NPCs

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Debriefing

You saved the office workers, helped out a badly wounded Stalwart and stopped the source of the Rikti raid by destroying the Rikti artifact that lured them here in the first place.


Vigilante Acceptance

Briefing

Sometimes you have to make tough decisions. This is one of them. You've got to go after Shock Treatment so she can't keep causing mayhem. This whole Rikti Artifact stinks of a distraction or perhaps a trap. Maybe both. Either way, today Shock Treatment is going to be brought to justice.

Mission Acceptance

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Mission Objective(s)

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Enemies

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Notable NPCs

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Debriefing

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