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Difference between revisions of "Mission:The Gate that Cannot Open - Finale: Timing is Everything"

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{{NPC Text|title=Second Combat Dialogue|text=
 
{{NPC Text|title=Second Combat Dialogue|text=
 
'''Combat Start:'''
 
'''Combat Start:'''
:'''Lamashtu:'' You shall not imprison me!
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:'''Lamashtu:''' You shall not imprison me!
 
:'''Sorceress Serene:''' You will all suffer for this!
 
:'''Sorceress Serene:''' You will all suffer for this!
 
:'''War Witch:''' You are a disgrace to the Ravenwing, Serene!
 
:'''War Witch:''' You are a disgrace to the Ravenwing, Serene!

Revision as of 18:18, 5 September 2012

Finale: Timing is Everything

Briefing

I have finished the new keys and now, with The Book of Names, it would only be a matter of time before I could imprison Lamashtu once more. But I fear that time is no longer something we have in abundance.

I should have realized Serene's plan when she had first appeared, but, concern for my own safety clouded my judgment, and I fear that we may now be too late. Serene is planning on restoring life to her corporeal remains, but not so that she can inhabit them, but so that both she and Lamashtu can.

The only way for a god to leave the Netherworld is through The Gate that Cannot Open. And the only way the gate can be opened is by a living god of flesh and blood. If Serene completes that ritual then she and Lamashtu will inhabit a single body and become just that, and the Talons of Vengeance will worship them as such!

  • Where is the gate? How do we stop her?

The Gate that Cannot Open is atop The Tower, the tallest building in the City of Souls. It is hidden in plain sight.

We thought it was impossible to open. After all, how could a living god of flesh and blood exist in the realm of death? Serene discovered a way through the Night Ward. A place of both life and death... It is no coincidence that the Night Ward manifested around The Gate that Cannot Open. I see that now.

Character, you must stop Serene from completing that ritual. Buy me time to continue my search for Lamashtu's Seven True Names. Her names may be surrounded by lies, but ultimately, The Book of Names will hold the truth.

When you are ready I will get you into the Westerman building so you can ascend safely to the roof. There is no doubt that Lamashtu will be watching from above for you.

Stop Serene's Ritual

Briefing

Make your way as swiftly to the roof as you can. I will work feverishly to discover Lamashtu's true names and meet you there once I have found them.

  • Understood.

When you are ready I'll use my magic to get you inside the Westerman Building, but I do not dare get you too close to the top, or my magic will be detected.

  • I'm ready. (Enter Mission)


Mission Objective(s)

This building acts like a conduit for magical energy. Serene and Lamashtu are conducting some very potent magic on the roof.

  • Stop Serene's Ritual
    • Get to the roof of the Westerman Building
    • Defeat Lamashtu

You stopped Sorceress Serene, returned Lamashtu to the Eternal Prison, and helped War Witch's errant spirit return to her body, in a manner of speaking.

Enemies

V badge Talons.png Talons of Vengeance

Notable NPCs

  • Lamashtu (Elite Boss)
  • Sorceress Serene (Elite Boss)
  • Katie Douglas (Ally)
  • Master Midnight (Ally)
  • Ward (Ally)
  • Whispering Coyote (Ally)
  • War Witch (Ally)

Badge

Completing this mission awards the One of the Eight Badge.


File:Badge i23NightWardComplete.png One of the Eight

You tamed the chaos and magic which ran unchecked in the Night Ward, saving the world from the would-be rampages of Sorceress Serene and the Mother of all Monsters.

Debriefing

The gods of sky and earth sing your praises, Character. You have stopped chaos and destruction from reigning supreme over the world of men, and have set things back into the proper balance of good and evil, light and darkness.

Though the Night Ward remains, its activity has slowed. It appears that Sorceress Serene and the Talons of Vengeance were manipulating events to create the churn and turmoil that threatened to draw the worlds of the living and the dead together permanently.

Night Ward is here to stay, but so long as there are people like you and your friends, people who give a damn about the world of men, both living and dead, then we can all rest assured that The Gate that Cannot Open... will remain that way.