Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Mikey the Ear"

From Paragon Wiki Archive
Jump to: navigation, search
m (Contact Introducted By: Removed Red font, very annoying and unnecessary.)
(seperated out removed missions, removed annoying red text, some cleanup)
Line 5: Line 5:
 
__toc__
 
__toc__
  
 
+
== Introductions ==
== Contact Introducted By ==
+
=== Contact Introducted By ===
  
 
* [[Mongoose]]
 
* [[Mongoose]]
Line 14: Line 14:
 
* You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish [[Mongoose]] or [[Doctor Creed]]'s missions to progress in the game. Upon entering [[Port Oakes]] for the first time, characters are assigned either Mikey the Ear or [[Drea the Hook]]; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.''
 
* You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish [[Mongoose]] or [[Doctor Creed]]'s missions to progress in the game. Upon entering [[Port Oakes]] for the first time, characters are assigned either Mikey the Ear or [[Drea the Hook]]; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.''
  
== New Contact(s) ==
+
=== New Contact(s) ===
  
 
* [[Angelo Vendetti]]
 
* [[Angelo Vendetti]]
Line 29: Line 29:
 
There's someone you might want to meet.  His name is Billie Heck, and word is that he does some work for the Family from time to time.
 
There's someone you might want to meet.  His name is Billie Heck, and word is that he does some work for the Family from time to time.
  
== Information ==
+
=== Information ===
  
 
'''Broker'''
 
'''Broker'''
Line 35: Line 35:
 
Mikey has put his big ears to use.  It's said he hears everything going on in Port Oakes.  Some think he might even have mutant powers.
 
Mikey has put his big ears to use.  It's said he hears everything going on in Port Oakes.  Some think he might even have mutant powers.
  
== Initial contact ==
+
=== Initial contact ===
  
 
It's an honor to meet you.  I'm Mikey the Ear.  Snitch extraordinaire.  When you've made a name for yourself, I'll let you in on some big jobs.  Bank heists and stuff like that.  I'll let you know when by putting a secret code in the Rogue Isle Protector.  Look for it while you're planning your schemes and we'll make some serious moola together.  Capiche?
 
It's an honor to meet you.  I'm Mikey the Ear.  Snitch extraordinaire.  When you've made a name for yourself, I'll let you in on some big jobs.  Bank heists and stuff like that.  I'll let you know when by putting a secret code in the Rogue Isle Protector.  Look for it while you're planning your schemes and we'll make some serious moola together.  Capiche?
Line 45: Line 45:
 
== Missions ==
 
== Missions ==
  
=== Retrieve Blackbeard's Treasure ===
+
{{MayhemAtlasPark}}
 +
{{MayhemKingsRow}}
  
<font color="red">''THIS MISSION IS NO LONGER OFFERED BY THIS CONTACT''</font>
+
== Removed missions ==
 +
 
 +
These missions are no longer offered by this contact.
 +
 
 +
=== Retrieve Blackbeard's Treasure ===
  
 
'''Briefing'''
 
'''Briefing'''
  
 
You've heard of Blackbeard's Tavern, right?  Sure you have.  Everyone on this stupid island has heard of the place.  What they probably haven't heard is that Blackbeard's Tavern has a sweet little secret.  They're holding onto a portion of Blackbeard's treasure.  Not the whole thing, mind you.  Just enough to set one person up for life.  I need you to find that treasure.
 
You've heard of Blackbeard's Tavern, right?  Sure you have.  Everyone on this stupid island has heard of the place.  What they probably haven't heard is that Blackbeard's Tavern has a sweet little secret.  They're holding onto a portion of Blackbeard's treasure.  Not the whole thing, mind you.  Just enough to set one person up for life.  I need you to find that treasure.
 
'''Mission Acceptance'''
 
  
 
It's a little bit of history.  Keep it safe.
 
It's a little bit of history.  Keep it safe.
Line 70: Line 73:
  
 
=== Steal High Roller's Gems ===
 
=== Steal High Roller's Gems ===
 
<font color="red">''THIS MISSION IS NO LONGER OFFERED BY THIS CONTACT''</font>
 
  
 
'''Briefing'''
 
'''Briefing'''
  
 
You've done some good work for me, and I think you deserve a shot at something special.  I happen to know that a high roller recently arrived at Larry's Tiki Lounge, and she asked for the house to hold onto her valuables.  Ergo, there's a safe in there with some serious gems.  Want to grab 'em?
 
You've done some good work for me, and I think you deserve a shot at something special.  I happen to know that a high roller recently arrived at Larry's Tiki Lounge, and she asked for the house to hold onto her valuables.  Ergo, there's a safe in there with some serious gems.  Want to grab 'em?
 
'''Mission Acceptance'''
 
  
 
Lady Luck is fixing to smile on both of us.
 
Lady Luck is fixing to smile on both of us.
Line 94: Line 93:
  
 
=== Rob the Hook and Anchor ===
 
=== Rob the Hook and Anchor ===
 
<font color="red">''THIS MISSION IS NO LONGER OFFERED BY THIS CONTACT''</font>
 
  
 
'''Briefing'''
 
'''Briefing'''
  
 
The Hook and Anchor's been having a great week.  Gamblers have been walking in with piles of cash, and walking out with nothing but the shirts on their backs.  Sometimes not even with those!  So you know where the money is, don't you?  Right there in the Hook and Anchor house safe.  Go get it.
 
The Hook and Anchor's been having a great week.  Gamblers have been walking in with piles of cash, and walking out with nothing but the shirts on their backs.  Sometimes not even with those!  So you know where the money is, don't you?  Right there in the Hook and Anchor house safe.  Go get it.
 
'''Mission Acceptance'''
 
  
 
Let's break the bank.
 
Let's break the bank.
Line 112: Line 107:
  
 
Nice.  Plenty of cash to go around.  You know, this could be the beginning of a beautiful friendship.
 
Nice.  Plenty of cash to go around.  You know, this could be the beginning of a beautiful friendship.
 
{{MayhemAtlasPark}}
 
 
=== Rob Kings Row bank ===
 
<noinclude>[[Category:Mayhem Missions Templates|Atlas Park]]</noinclude>
 
'''Briefing'''
 
 
Ready to cause some mayhem in [[Paragon City]]?  Go to [[Kings Row]] and hit one of the banks there.  Once you hit Kings Row you'll have 15 minutes to rob the bank and escape.
 
 
''This is a [[Mayhem Mission]]. You can earn extra time by destroying property and creating diversions away from the bank itself.
 
 
''Each type of item rewards a single time bonus after you destroy a certain ammount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
 
 
''Two random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
 
 
''Every character that is at least level 10 receives a special temporary power the first time they successfully complete this mission. ''
 
 
'''Mission Acceptance'''
 
 
Expect some resistance from [[Longbow]].  They've been monitoring the activities of villains in the [[Rogue Isles]] for quite some time.
 
 
'''Mission Objective(s)'''
 
 
''You are met in [[Independence Port]] by an [[Arachnos]] operative and from there make your way into Kings Row via the sewer system.  Rob the bank and cause some destruction!
 
 
* Rob Kings Row bank - 15:00
 
** Steal money from vault
 
** Defeat hero to escape!
 
 
''Excellent work, Villain! You have spread mayhem in Kings Row!''
 
 
'''Possible Heroes'''
 
 
* [[Paragon Heroes#Arc Flash|Arc Flash]]
 
* [[Paragon Heroes#Rosethorn|Rosethorn]]
 
 
'''Side Missions'''
 
 
Keys for side missions can be found by defeating groups of [[Clockwork]].
 
 
''' Arson '''
 
 
<font color="orange">Need clue</font>
 
 
'''Bust (name) out of jail'''
 
 
<font color="orange">Need clue</font>
 
 
'''Kidnap Mr. Thompson'''
 
 
* Notable NPCs:
 
** Mr Thompson (Hostage)
 
** PPD Captain
 
 
''' Raid Skulls base'''
 
 
* Enemy: Skulls
 
 
<font color="orange">Need clue</font>
 
 
''' Smash & Grab '''
 
 
<font color="orange">Need clue</font>
 
 
'''Temporary Power'''
 
 
Upon successful completion of this mission for the first time, a villain over level 10 will earn the [[Temporary Powers#Jump Pack|Jump Pack]] temporary power.
 
 
{{PowerBox|Icon=Temporary Mayhem SelfFlight.png|Name=Jump Pack|Effect=Toggle: Self Long Jump|Desc=The Jump Pack allows you to leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! The Jump Pack will last for a total of 2 hours usage time. You can only carry 1 Jump at a time.}}
 
 
'''Debriefing'''
 
 
Excellent work, Villain! You have spread mayhem in Kings Row!
 
  
 
== External Links ==
 
== External Links ==

Revision as of 20:48, 4 October 2006

Mikey the Ear.jpg

Overview

Mikey the Ear is a villain contact in Port Oakes.

Introductions

Contact Introducted By

Notes

  • You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish Mongoose or Doctor Creed's missions to progress in the game. Upon entering Port Oakes for the first time, characters are assigned either Mikey the Ear or Drea the Hook; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.

New Contact(s)

Angelo Vendetti is a man with a very dangerous family grudge. Rumors say his family were ousted from the Italian crime families when the Council came to power, after being deceived into helping them by the Center, the Council's mysterious leader. Arachnos and the Council have a long history of hostility, so the local authorities look the other way when Vendetti recruits people for his personal war.

Mr. Bocor may not seem like a threat. But there's more to him than meets the eye.
Have you met Mr. Bocor yet? Almost everyone on Port Oakes knows him, or at least knows of him. According to rumor, he's an immensely powerful Vodoun sorcerer. I'd stay on his good side, if I were you. Mr. Bocor can be a powerful ally.

There's someone you might want to meet. His name is Billie Heck, and word is that he does some work for the Family from time to time.

Information

Broker

Mikey has put his big ears to use. It's said he hears everything going on in Port Oakes. Some think he might even have mutant powers.

Initial contact

It's an honor to meet you. I'm Mikey the Ear. Snitch extraordinaire. When you've made a name for yourself, I'll let you in on some big jobs. Bank heists and stuff like that. I'll let you know when by putting a secret code in the Rogue Isle Protector. Look for it while you're planning your schemes and we'll make some serious moola together. Capiche?

Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts.

After ever 5 successful Schemes, your Broker will tip you off to Heists and other special missions, as well as introduce you to new Contacts with stories and missions of their own.

Missions

Template:MayhemAtlasPark Template:MayhemKingsRow

Removed missions

These missions are no longer offered by this contact.

Retrieve Blackbeard's Treasure

Briefing

You've heard of Blackbeard's Tavern, right? Sure you have. Everyone on this stupid island has heard of the place. What they probably haven't heard is that Blackbeard's Tavern has a sweet little secret. They're holding onto a portion of Blackbeard's treasure. Not the whole thing, mind you. Just enough to set one person up for life. I need you to find that treasure.

It's a little bit of history. Keep it safe.

Mission Objective(s)

  • Find Blackbeard's treasure

Clue: Portion of Blackbeard's treasure

A handful of gold coins, a diadem, and an emerald necklace the size of your fist. Not bad for a day's haul.

Debriefing

Quite a haul. I think I know where we can dispose of this stuff. It's payday for you and me!

Steal High Roller's Gems

Briefing

You've done some good work for me, and I think you deserve a shot at something special. I happen to know that a high roller recently arrived at Larry's Tiki Lounge, and she asked for the house to hold onto her valuables. Ergo, there's a safe in there with some serious gems. Want to grab 'em?

Lady Luck is fixing to smile on both of us.

Mission Objective(s)

  • Grab Gems

Clue: The high roller's gems

A lady ought to know better to trust Larry to care for her valuables. You've made off with a number of rings, a ruby brooch, and a diamond necklace worth at least a hundred grand.

Debriefing

Good work, good work. I've got a fence we can move this stuff through. As for you, I can tell you're set for the big time. Why don't I introduce you around?

Rob the Hook and Anchor

Briefing

The Hook and Anchor's been having a great week. Gamblers have been walking in with piles of cash, and walking out with nothing but the shirts on their backs. Sometimes not even with those! So you know where the money is, don't you? Right there in the Hook and Anchor house safe. Go get it.

Let's break the bank.

Mission Objective(s)

  • Rob the Hook and Anchor

Debriefing

Nice. Plenty of cash to go around. You know, this could be the beginning of a beautiful friendship.

External Links