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Difference between revisions of "Mercy Island"

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(Important Locations: Reputation -> Notoriety)
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[[Image:Mercy_Island.jpg|right|Mercy Island Map with important locations marked]]
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{{Zone
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|{{Villain City Zone}}
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|Zone Name=Mercy Island
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|Zone Map=Mercy_Island.jpg
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|Type of Zone=Villain City Zone
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|Level Range=1-8
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|Trainer=[[Arbiter Diaz]], [[Arbiter Richard]]
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|Task Force Contact=''none''
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|Event=''none''
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|Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]]
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|Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]]
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|Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police|Rogue Island Police]], [[Skulls]], [[Snakes]]
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|Connecting Zones=[[Cap Au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]]
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|Lines=''none''
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|VidiotMaps File=mercy_island
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}}
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__toc__
 
== Overview ==
 
== Overview ==
  
 
Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone.  As a beginner-level zone, most of the enemies are levels 1 - 6.
 
Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone.  As a beginner-level zone, most of the enemies are levels 1 - 6.
__TOC__{{clr}}
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== Contacts ==
 
== Contacts ==
  

Revision as of 15:25, 31 May 2007

Mercy Island
Mercy Island.jpg

Villain City Zone (1-8)

Trainers: Arbiter Diaz, Arbiter Richard
TF Contacts: none
Events: none
Exploration Badges: Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
Plaques: Lorekeeper I
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Hellions, Infected, Longbow, Rogue Island Police, Skulls, Snakes
Connecting Zones: Cap Au Diable, Port Oakes
Transits: none


Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.

Contacts

MapIcon Contact01.png  Kalinda
MapIcon Contact02.png  Mongoose
MapIcon Contact03.png  Seer Marino

Important Locations

MapIcon Monument.png  Monument or plaque
MapIcon ArachHQ.png  Arachnos Headquarters
MapIcon DiffAdjustor.png  The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
  • Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.

Exploration Badges

V badge TourismBadge.png Cesspool

Many would be villains have drunk their fill from the cesspool in hopes it might grant super power. Mostly they go insane.

V badge TourismBadge.png Chum

Just when you thought it was safe...

V badge TourismBadge.png Fortified

Arachnos built the wall around Mercy to keep it safe.

V badge TourismBadge.png Snake Charmer

This is the main entrance to the Snake's underground lair. You really don't want to go down there.

V badge TourismBadge.png The Next Big Thing

This is the good life. The higher up you get, the bigger you are.

V badge TourismBadge.png Widower

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also