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Judgement Slot Abilities

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Overview

Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are click powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Judgement Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Judgement Ability Types

Cryonic Common Cryonic

Cryonic deals extreme Cold damagein a ranged cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.

Ion Common Ion

Ion deals extreme Energy damage in a chain ranged AOE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.

Pyronic Common Pyronic

Pyronic deals extreme Fire damage in a targeted ranged AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire Damage over Time, disorient foes, and hit additional targets.

Void Common Void

Void deals extreme Negative energy damage in a PBAoE. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.

See Also

External Links