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Difference between revisions of "Halloween Event 2006"

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The event ran in all zones in the game except [[Recluse's Victory]], [[The Hive]], [[Cascade Archipelago]], [[The Chantry]], and [[The Storm Palace]].
 
The event ran in all zones in the game except [[Recluse's Victory]], [[The Hive]], [[Cascade Archipelago]], [[The Chantry]], and [[The Storm Palace]].
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== Eternal Night ==
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During the event, the entire game was locked in nighttime mode. This was not just a visual effect. All aspects of the game that depended on a day/night cycle were locked to the night side during the event. Enemies that only spawn at night spawned continuously during the event. [[Banisher Badge|Banisher]], [[The Slayer Badge|The Slayer]], and [[Haunted Badge|Haunted]] badges (Hero side) and [[Pirate Badge|Pirate]] and [[Spectral Badge|Spectral]] badges (Villain side) are examples of badges for which hunting was much easier during the event.
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Note that some zones, such as [[The Hive]], were unaffected by Eternal Night.
  
 
== Trick or Treat ==
 
== Trick or Treat ==
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During this event, players were be able to 'Trick or Treat' by knocking (that is, 'clicking') on mission doors in the various zones. If a door was successfully knocked, then either a treat was awarded in the form of inspirations or costume salvage, or else a trick was pulled, which spawned Halloween-specific enemies from the clicked door.
 
During this event, players were be able to 'Trick or Treat' by knocking (that is, 'clicking') on mission doors in the various zones. If a door was successfully knocked, then either a treat was awarded in the form of inspirations or costume salvage, or else a trick was pulled, which spawned Halloween-specific enemies from the clicked door.
  
== Giant Monsters and Eternal Night ==
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== Giant Monsters ==
:Main article: [[Halloween Event/Giant Monsters and Eternal Night|Giant Monsters and Eternal Night]]
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:Main article: [[Halloween Event/Giant Monsters|Giant Monsters]]
  
 
During the event, the entire game was locked in nighttime mode. The Giant Monsters from [[Croatoa]], [[Eochai]] and [[Jack in Irons]] spawned in most zones (including the City of Villains zones), awarding Halloween-specific badges for their defeat. When one GM was defeated in a zone, another spawned in the same zone soon after.
 
During the event, the entire game was locked in nighttime mode. The Giant Monsters from [[Croatoa]], [[Eochai]] and [[Jack in Irons]] spawned in most zones (including the City of Villains zones), awarding Halloween-specific badges for their defeat. When one GM was defeated in a zone, another spawned in the same zone soon after.
  
 
== Badges ==
 
== Badges ==
All of the previous Halloween event badges were once again available.
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:Main article: [[Halloween Event/Badges|Halloween Badges]]
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{{BadgeBox|Hunter}}
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{{BadgeBox|Buster}}
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{{BadgeBox|Shifter}}
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{{BadgeBox|Dead Head}}
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{{BadgeBox|Malleus}}
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{{BadgeBox|Iron Warrior}}
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There were badges for defeating the Giant Monsters and their Unseelie companions and for defeating the enemies that spawned as Trick or Treat 'tricks'.
  
 
[[Category:Special Events]]
 
[[Category:Special Events]]
 
[[Category:Halloween Event]]
 
[[Category:Halloween Event]]

Revision as of 17:24, 28 October 2008

Badge time.png This article or section contains information about a past event in City of Heroes Freedom. It is provided for historical purposes.

The event ran from October 18th through November 2nd [1].

Overview

The Halloween Event for 2006 expanded on the 2004 event. In addition to Trick or Treating for enemy defeat badges, Event Salvage was added to the treats, which could be turned in for a free costume slot. As with the 2004 event, the Croatoa Giant Monsters Eochai spawned throughout the game (including the City of Villains zones), but was joined by Jack in Irons, and they awarded their own special Halloween badges.

The event ran in all zones in the game except Recluse's Victory, The Hive, Cascade Archipelago, The Chantry, and The Storm Palace.

Eternal Night

During the event, the entire game was locked in nighttime mode. This was not just a visual effect. All aspects of the game that depended on a day/night cycle were locked to the night side during the event. Enemies that only spawn at night spawned continuously during the event. Banisher, The Slayer, and Haunted badges (Hero side) and Pirate and Spectral badges (Villain side) are examples of badges for which hunting was much easier during the event.

Note that some zones, such as The Hive, were unaffected by Eternal Night.

Trick or Treat

Main article: Trick or Treat

During this event, players were be able to 'Trick or Treat' by knocking (that is, 'clicking') on mission doors in the various zones. If a door was successfully knocked, then either a treat was awarded in the form of inspirations or costume salvage, or else a trick was pulled, which spawned Halloween-specific enemies from the clicked door.

Giant Monsters

Main article: Giant Monsters

During the event, the entire game was locked in nighttime mode. The Giant Monsters from Croatoa, Eochai and Jack in Irons spawned in most zones (including the City of Villains zones), awarding Halloween-specific badges for their defeat. When one GM was defeated in a zone, another spawned in the same zone soon after.

Badges

Main article: Halloween Badges

There were badges for defeating the Giant Monsters and their Unseelie companions and for defeating the enemies that spawned as Trick or Treat 'tricks'.