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Difference between revisions of "Guide to Flight Poses"

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[[Image:Flypose.jpg|200px|thumb|Different flyposes]]
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[[File:Flypose.jpg|200px|thumb|Different flyposes]]
==Overview==
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== Overview ==
 
[[Issue 9]] adds several new [[emotes]], this guide revolves around the flight pose emotes. blah blah around before but were random blah blah resisted because emotes aren't supposed to override regular animations blah blah.
 
[[Issue 9]] adds several new [[emotes]], this guide revolves around the flight pose emotes. blah blah around before but were random blah blah resisted because emotes aren't supposed to override regular animations blah blah.
  
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::Imagine '''''flex1''' ('''flexa'''): Fists raised, flexing arms stance'', except laying down, facing forward
 
::Imagine '''''flex1''' ('''flexa'''): Fists raised, flexing arms stance'', except laying down, facing forward
  
==Bind autorun and flypose to same key==
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== Bind autorun and flypose to same key ==
 
Try this:
 
Try this:
 
:<code>/macro Fly1 "autorun 1$$e flypose1"</code>
 
:<code>/macro Fly1 "autorun 1$$e flypose1"</code>
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In both cases, you have to press the macro/key twice. Once to start autorun, and second to activate the fly emote. If you use the default, "+autorun", then pressing R twice will start and then stop autorun rather than continuing it, thereby interrupting your flypose.  
 
In both cases, you have to press the macro/key twice. Once to start autorun, and second to activate the fly emote. If you use the default, "+autorun", then pressing R twice will start and then stop autorun rather than continuing it, thereby interrupting your flypose.  
  
==Cycle through flyposes using bind files==
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== Cycle through flyposes using bind files ==
 
If you don't mind binding it to a key, you can use {{slashcommand|bind_load_file}} to rotate several text [[Bind File]]s, each with a different flight pose. So each time you hit the key, it'll fire off a pose, and load the next text file.
 
If you don't mind binding it to a key, you can use {{slashcommand|bind_load_file}} to rotate several text [[Bind File]]s, each with a different flight pose. So each time you hit the key, it'll fire off a pose, and load the next text file.
  
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:<code>T "e flypose4$$bindloadfile c:\coh\flypose1.txt"</code>
 
:<code>T "e flypose4$$bindloadfile c:\coh\flypose1.txt"</code>
  
==See Also==
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== See Also ==
 
* [[The Incomplete and Unofficial Guide to /bind]]
 
* [[The Incomplete and Unofficial Guide to /bind]]
  
==External Links==
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== External Links ==
 
*[http://boards.cityofheroes.com/showflat.php?Number=8186647 Duck_LOrange's guide]
 
*[http://boards.cityofheroes.com/showflat.php?Number=8186647 Duck_LOrange's guide]
  
 
[[Category:Player Guides]]
 
[[Category:Player Guides]]

Revision as of 02:08, 10 June 2009

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Different flyposes

Overview

Issue 9 adds several new emotes, this guide revolves around the flight pose emotes. blah blah around before but were random blah blah resisted because emotes aren't supposed to override regular animations blah blah.

Each emote must be used during flight. There is no banking animation, and they can easily be interrupted.

flypose1: arms fully outstretched in front (top left corner of image).
flypose2: one arm in front, one arm pulled back to side, and one knee pulled upward, as if flying to punch something (top right corner of image).
flypose3: arms stretched forward and to the side in a Y-formation (bottom left corner of image).
flypose4: head up and arms pulled back to side, in an "I dare you to shoot at me" pose (bottom right corner of image).
Imagine flex1 (flexa): Fists raised, flexing arms stance, except laying down, facing forward

Bind autorun and flypose to same key

Try this:

/macro Fly1 "autorun 1$$e flypose1"
/macro Fly2 "autorun 1$$e flypose2"
/macro Fly3 "autorun 1$$e flypose3"
/macro Fly4 "autorun 1$$e flypose4"

Then when you're ready, bind R (or your autorun key) to the flypose you want.

/bind r "autorun 1$$e flypose1"

In both cases, you have to press the macro/key twice. Once to start autorun, and second to activate the fly emote. If you use the default, "+autorun", then pressing R twice will start and then stop autorun rather than continuing it, thereby interrupting your flypose.

Cycle through flyposes using bind files

If you don't mind binding it to a key, you can use /bind_load_file to rotate several text Bind Files, each with a different flight pose. So each time you hit the key, it'll fire off a pose, and load the next text file.

So set yourself flying forward and we'll say bind it to the T key. Set up four text files:

flypose1.txt

T "e flypose1$$bindloadfile c:\coh\flypose2.txt"

flypose2.txt

T "e flypose2$$bindloadfile c:\coh\flypose3.txt"

flypose3.txt

T "e flypose3$$bindloadfile c:\coh\flypose4.txt"

flypose4.txt

T "e flypose4$$bindloadfile c:\coh\flypose1.txt"

See Also

External Links