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Difference between revisions of "Ghosting"

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m (Out of sync players can still be heard.)
(added specifics to the Sync Bug)
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# Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the [[XP]] from other team members.  They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance.  (Ex. [[Taunt]]ing enemies to keep [[Aggro]], Healing and [[Buff]]ing other characters, [[Debuff]]ing enemies)
 
# Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the [[XP]] from other team members.  They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance.  (Ex. [[Taunt]]ing enemies to keep [[Aggro]], Healing and [[Buff]]ing other characters, [[Debuff]]ing enemies)
 
# Refers to the means by which a player bypasses most of the enemies in a mission by using stealth, armor toggles and other means.
 
# Refers to the means by which a player bypasses most of the enemies in a mission by using stealth, armor toggles and other means.
# Refers to a [[Sync Bug]], when a server gets out of sync with a player, and the player can see everything as it is happening normally, but nothing they do can be seen by other players.
+
# Refers to a [[Sync Bug]], when a server gets out of sync with a player, and the player can see everything as it is happening normally, but they are not actually able to affect what appears to be around them. While the player may see their hero or villain running around, others will see them simply standing still wherever they lost sync with the server. The [[Sync (Slash Command)|/sync]] command will fix this.
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 03:39, 16 February 2009

Definition

Ghosting

  1. Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the XP from other team members. They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance. (Ex. Taunting enemies to keep Aggro, Healing and Buffing other characters, Debuffing enemies)
  2. Refers to the means by which a player bypasses most of the enemies in a mission by using stealth, armor toggles and other means.
  3. Refers to a Sync Bug, when a server gets out of sync with a player, and the player can see everything as it is happening normally, but they are not actually able to affect what appears to be around them. While the player may see their hero or villain running around, others will see them simply standing still wherever they lost sync with the server. The /sync command will fix this.