Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Force Mastery"

From Paragon Wiki Archive
Jump to: navigation, search
(File:ForceField_RepulsionBomb.png Repulsion Bomb: revised to I21 compliance)
(Undo revision 233780 by GuyPerfect Definitely a bug)
 
(7 intermediate revisions by 3 users not shown)
Line 18: Line 18:
  
 
=== [[File:ForceMastery_Unstoppable.png]] Force of Nature ===
 
=== [[File:ForceMastery_Unstoppable.png]] Force of Nature ===
 
+
{{Bug|Slotting Endurance Modification into [[Force Mastery#Force of Nature|Force of Nature]] currently has no effect on the power.}}
 
When you activate this power, you not only become extremely resistant to most damage but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Force of Nature costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.  
 
When you activate this power, you not only become extremely resistant to most damage but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Force of Nature costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
 
{{PowerBlock_Effects|Self +Resistance (All Damage except Psionics), +Recovery}}
 
{{PowerBlock_Effects|Self +Resistance (All Damage except Psionics), +Recovery}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
Line 76: Line 76:
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Toggle: Foe Knockback}}
 
{{PowerBlock_Blank|Toggle: Foe Knockback}}
Line 91: Line 91:
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
 
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
 
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}

Latest revision as of 17:56, 12 July 2012

Overview

You have Mastery over Energy and Force to protect yourself and defeat your foes. Force Mastery is one of the Ancillary Power Pools available to Blasters.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
ForceField PersonalForceField.png Personal Force Field 35 Toggle: Self +DEF(All), Res(All DMG but Toxic), -Acc
ForceField RepulsionField.png Repulsion Field 35 Toggle: PBAoE, Foe Knockback
ForceMastery TemporaryInvulnerabilty.png Temp Invulnerability 41 Toggle: Self +Res(Smash, Lethal)
ForceField RepulsionBomb.png Repulsion Bomb 41 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient
ForceMastery Unstoppable.png Force of Nature 44 Self +Res(All DMG but Psionics), +Recovery

Powers

The following are powers in the Force Mastery powerset.

ForceMastery Unstoppable.png Force of Nature

Badge bughunter 01.png Bug! Slotting Endurance Modification into Force of Nature currently has no effect on the power.

When you activate this power, you not only become extremely resistant to most damage but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Force of Nature costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Self +Resistance (All Damage except Psionics), +Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Endurance Modification.png Endurance Modification

ForceField PersonalForceField.png Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Toggle
Self +Defense(All), +Resistance(All Damage but Toxic)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ForceField RepulsionBomb.png Repulsion Bomb

A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented. You must be level 44 and have either Personal Force Field or Repulsion Field to select this power.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged (Targeted AoE)
Foe Knockdown, Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

ForceField RepulsionField.png Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Toggle: Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback

ForceMastery TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set was added to the game in Issue 3.
  • Repulsion Bomb was added to this set in Issue 16.

External Links

Force Mastery for Blasters at RedTomax.com