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Difference between revisions of "Enhancement Sets"

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(Stun Enhancements)
(Heal Enhancements)
Line 891: Line 891:
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 
| [[Doctored Wounds]]  
 
| [[Doctored Wounds]]  
| {{IOlevel3}} | Fear Res
+
| {{IOlevel3}} | Fear Res (-2.2%)
| {{IOlevel3}} | + Fire/Cold Res
+
| {{IOlevel3}} | + Fire/Cold Res (+1.26%)
| {{IOlevel3}} | Improved Heal
+
| {{IOlevel3}} | Improved Heal (+4%)
| {{IOlevel3}} | - Recharge Time   
+
| {{IOlevel3}} | - Recharge Time  (-5%)
| {{IOlevel3}} | + Toxic/Psionic Res  
+
| {{IOlevel3}} | + Toxic/Psionic Res (+1.26%)
 
|-
 
|-
 
| [[Harmonized Healing]]  
 
| [[Harmonized Healing]]  
| {{IOlevel2}} | + Recovery
+
| {{IOlevel2}} | + Recovery (+1.5%%)
| {{IOlevel2}} | Confuse Res
+
| {{IOlevel2}} | Confuse Res (-1.65%)
| {{IOlevel2}} | Improved Heal
+
| {{IOlevel2}} | Improved Heal (+3%)
| {{IOlevel2}} | + AoE Def
+
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel2}} | + Toxic Res  
+
| {{IOlevel2}} | + Toxic Res (+1.88%)
 
|-
 
|-
 
| [[Miracle]]  
 
| [[Miracle]]  
| {{IOlevel4}} | + Recovery
+
| {{IOlevel4}} | + Recovery (+2%)
| {{IOlevel4}} | +Health
+
| {{IOlevel4}} | +Health (+1.88%)
| {{IOlevel4}} | Improved Heal
+
| {{IOlevel4}} | Improved Heal (+5%)
| {{IOlevel2}} | + AoE Def
+
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel2}} | + Psionic Def  
+
| {{IOlevel2}} | + Psionic Def (+1.88%)
 
|-
 
|-
 
| [[Numina's Convalesence]]
 
| [[Numina's Convalesence]]
| {{IOlevel5}} | + Regeneration
+
| {{IOlevel5}} | + Regeneration (+12%)
| {{IOlevel4}} | +Health   
+
| {{IOlevel4}} | +Health  (+1.88%)
| {{IOlevel5}} | Improved Heal
+
| {{IOlevel5}} | Improved Heal (+6%%)
| {{IOlevel5}} | Hold Res
+
| {{IOlevel5}} | Hold Res (-3.3%)
| {{IOlevel5}} | + Ranged Def  
+
| {{IOlevel5}} | + Ranged Def (+3.75%)
 
|-
 
|-
 
| [[Regenerative Tissue]]  
 
| [[Regenerative Tissue]]  
| {{IOlevel3}} | +RunSpeed
+
| {{IOlevel3}} | +RunSpeed (+4%)
| {{IOlevel3}} | +Health
+
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel3}} | Improved Heal
+
| {{IOlevel3}} | Improved Heal (+4%)
| {{IOlevel3}} | - Recharge Time ||  
+
| {{IOlevel3}} | - Recharge Time (-5%) ||  
 
|-
 
|-
 
| [[Triage]]  
 
| [[Triage]]  
| {{IOlevel1}} | + Regeneration
+
| {{IOlevel1}} | + Regeneration (+4%)
| {{IOlevel1}} | +Health
+
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel1}} | Improved Heal ||  ||  
+
| {{IOlevel1}} | Improved Heal (+2%) ||  ||  
 
|-
 
|-
 
|}
 
|}

Revision as of 08:43, 7 May 2007

Main Article: Invention Origin Enhancements

In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.

For the enhancement list tables, the leading icons show which drop pools the required recipes come from and their rarity.

  • Uncommon Enemy drops (Pool A) Uncommons, believed to all come from Pool A (enemy drops).
  • Rare Enemy drops (Pool A) Pool A rares
  • Mission drops (Pool B) Pool B (Mission drops)
  • Task Force drops (Pool C) Pool C (Task Force drops)
  • Trial drops (Pool D) Pool D (Trial drops)
  • Unknown drop pool Recipe drop pool is unknown

The meaning of the trailing icons in some of the elements is:

See Invention Origin Enhancement Set Bonuses for explanations of the colorings in the set bonus tables.


Mez Enhancements

Confuse Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Range/Conf Uncommon Enemy drops (Pool A) Conf/Acc/Rech
Cacophony 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Conf Unknown drop pool Range/Conf Unknown drop pool Conf/Acc/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Malaise's Illusions 20-53 Mission drops (Pool B) Acc/End Rare Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Conf Mission drops (Pool B) Range/Conf Task Force drops (Pool C) Conf/Acc/Rech Mission drops (Pool B) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Perplex 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Range/Conf Uncommon Enemy drops (Pool A) Conf/Acc/Rech Uncommon Enemy drops (Pool A) Conf/Rech
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura + Recovery (+1%) Confuse Dur (+1%) Stun Res (-1.1%) - Recharge Time (2.5%)
Cacophony + Recovery (+1%) Confuse Dur (+1.5%) Stun Res (-2.2%) + AoE Def (+2.5%) + Ranged Def (+2.5%)
Malaise's Illusions + Recovery (+2.5%) Confuse Dur (+2.5%) + Damage (+2.5%) - Recharge Time (-6.25%) + Ranged Def (+3.13%)
Perplex + Regeneration (+6%) Confuse Dur (+1.5%) Accuracy (+1.88%) + AoE Def (+1.88%%) + Toxic/Psionic Res (+0.95%)

Sleep Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call of the Sandman 20-53 Mission drops (Pool B) Acc/End Unknown drop pool Acc/Rech Rare Enemy drops (Pool A) End/Sleep Task Force drops (Pool C) Acc/Rech/Sleep Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Sleep/Range
Induced Coma 10-30 Rare Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Sleep Unknown drop pool Acc/Rech/Sleep Mission drops (Pool B) Sleep/Range Unknown drop pool Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Lethargic Repose 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Sleep
Set Bonuses Note: These are actual game numbers, not a base for multiplication
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call of the Sandman Sleep Dur (+5%) +Health (+1.88%) +Endurance (+2.5%) - Recharge Time (-6.25%) + Toxic/Psionic Res (+1.58%)
Hibernation Sleep Dur (+4%) +Health (+0.75%) + Smashing Res (+1.25%) - Recharge Time (-2.5%)
Induced Coma Sleep Dur (+6%) +Health (+0.75%) Debt Prot (2.0%) + Move (+3%) + Melee Def (+2.5%)
Lethargic Repose Sleep Dur (+4%) + Energy Def (+1.88%) + Smashing Def (+1.88%) + AoE Def (+1.88%) + Toxic Res (+1.88%)

Slow Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Slow/Range
Impeded Swiftness 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Task Force drops (Pool C) End/Rech/Slow Unknown drop pool Slow/Range Unknown drop pool Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Pacing of the Turtle 20-53 Mission drops (Pool B) Acc/End Unknown drop pool Acc/Slow Mission drops (Pool B) Dam/Slow Task Force drops (Pool C) End/Rech/Slow Mission drops (Pool B) Slow/Range Unknown drop pool Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Tempered Readiness 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) Acc/Dam/Slow
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res (-1.1%) Improved Slow (+2%) + Lethal Def (+1.25%) - Recharge Time (-2.5%)
Impeded Swiftness Immob Res (-2.2%) Improved Slow (+3.0%) Stun Res (-2.2%) Hold Res (-2.2%) + Melee Def (+2.5%)
Pacing of the Turtle Sleep Res (-2.75%) Improved Slow (+2.5%) Accuracy (+3.13%) Hold Res (-2.75%) + Ranged Def (+3.13%)
Tempered Readiness + Recovery (+1.5%) Improved Slow (+1.5%) +Endurance (+0.9%) - Recharge Time (-3.75%) + Ranged Def (+1.88%)

Immobilize Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Debilitative Action 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Rech/Immob Unknown drop pool Acc/Immob/Rech Mission drops (Pool B) Range/Immob Unknown drop pool Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Enfeebled Operation 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/Range/Rech Uncommon Enemy drops (Pool A) Acc/Immob Uncommon Enemy drops (Pool A) Immob/Range
Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/Range/Rech Uncommon Enemy drops (Pool A) Immob/Range
Trap of the Hunter 20-53 Mission drops (Pool B) Acc/End Unknown drop pool Acc/Rech Unknown drop pool End/Immob Task Force drops (Pool C) Acc/Immob/Rech Mission drops (Pool B) Range/Immob Task Force drops (Pool C) Chance for Lethal DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Debilitative Action Immob Dur (+4%) + Cold Res (+2.5%) Debt Prot (2.0%) + AoE Def (+2.5%) + Toxic Res (+2.5%)
Enfeebled Operation Immob Dur (+3%) + Negative Energy Res (+1.88%) + Lethal Def (+2.5%) - Recharge Time (-3.75%) + Melee Def (+3.13%)
Rooting Grasp Immob Dur (+2%) +Health (+0.75%) + Damage (+1%) - Recharge Time (-2.5%)
Trap of the Hunter Immob Dur (+5%) +Health (+1.88%) Accuracy (+3.13%) Hold Res (-2.75%) + Ranged Def (+3.13%)

Hold Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Essence of Curare 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/Range/Hold Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Dam/Hold/Rech
Ghost Widow's Embrace 20-53 Mission drops (Pool B) Acc/End Unknown drop pool Acc/Rech Rare Enemy drops (Pool A) End/Hold Task Force drops (Pool C) Acc/Hold/Rech Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Neuronic Shutdown 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Unknown drop pool Acc/Hold/Rech Mission drops (Pool B) Hold/Range Unknown drop pool Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech Uncommon Enemy drops (Pool A) Hold/Range
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Essence of Curare Fear Res (-1.65%) Confuse Res (-1.65%) Stun Res (-1.65%) Hold Dur (+1.5%) + Ranged Def (1.88%)
Ghost Widow's Embrace +RunSpeed (+5%) +Health (+1.88%) +Endurance (+2.25%) Hold Dur (+2.25%) + Psionic Res (+3.13%)
Neuronic Shutdown Immob Res (-2.2%) +Health (+1.5%) Accuracy (+2.5%) Hold Dur (+2.5%) + Melee Def (+2.5%)
Paralytic + Recovery (+1%) + Positive/Negative Energy Res (+0.63%) Debt Prot (1%) Hold Dur (+1%)

Fear Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Glimpse of the Abyss 20-53 Mission drops (Pool B) Acc/End Unknown drop pool Acc/Rech Unknown drop pool End/Fear Task Force drops (Pool C) Acc/Fear/Rech Rare Enemy drops (Pool A) Fear/Range Rare Enemy drops (Pool A) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Horror 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Fear/Range
Nightmare 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear
Unspeakable Terror 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Unknown drop pool Acc/Fear/Rech Unknown drop pool Fear/Range Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Glimpse of the Abyss Fear Dur (+2.75%) +Health (+1.88%) Accuracy (+3.13%) - Recharge Time (-6.25%) + Psionic Res (+3.13%)
Horror Fear Dur (+1.1%) +Health (+0.75%) Stun Res (-1.1%) - Recharge Time (-2.5%)
Nightmare Fear Dur (+1.65%) + Negative Energy Def (+1.65%) Accuracy (+1.88%) Hold Res (-1.65%) + Toxic/Psionic Res (+0.95%)
Unspeakable Terror Fear Dur (+2.2%) + Negative Energy Res (+2.2%) Debt Prot (1.5%) - Recharge Time (-5%) + Psionic Res (+2.5%)

Stun Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Razzle Dazzle 10-30 Unknown drop pool Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Stun Unknown drop pool Acc/Stun/Rech Mission drops (Pool B) Stun/Range Unknown drop pool Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
Rope A Dope 20-53 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun
Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/Range/Rech Uncommon Enemy drops (Pool A) Stun/Range
Stupefy 20-53 Mission drops (Pool B) Acc/End Rare Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Stun Task Force drops (Pool C) Acc/Stun/Rech Mission drops (Pool B) Stun/Range Unknown drop pool Chance for Knockdown Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Razzle Dazzle + Recovery (+1%) +Health (+1.5%) Stun Dur (+2%) + Melee Def (+2.5%) + AoE Def (+2.5%)
Rope A Dope + Regeneration (+6%) + Fire/Cold Res (+0.95%) Stun Dur (+2%) Hold Res (-1.65%) + Psionic Def (+1.88%)
Stagger +RunSpeed (+2%) + Fire/Cold Def (+0.63%) Stun Dur (+1%) - Recharge Time (-2.5%)
Stupefy + Recovery (+2.5%) +Health (+1.88%) Stun Dur (+3%) - Recharge Time (-6.25%) + Ranged Def (+3.13%)

Snipe Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Calibrated Accuracy 20-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech
Executioner's Contract 20-53 Unknown drop pool Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Unknown drop pool Chance for Sleep Proc: This enhancement has a chance to fire one or more times, depending on use.
Extreme Measures 35-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Acc/Range/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Dam/Int/Rech
Exploit Weakness 10-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
Sting of the Manticore 35-53 Rare Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Unknown drop pool Acc/Int/Range Rare Enemy drops (Pool A) Dam/End/Rech Trial drops (Pool D) Dam/Int/Rech Unknown drop pool Chance of Toxic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Calibrated Accuracy + Recovery (+1%) + Positive/Negative Energy Def (+0.95%) Accuracy (+1.88%) - Recharge Time (-3.75%) + Ranged Def (+1.88%)
Executioner's Contract + Recovery (+2%) + Cold Res (+3.13%) Debt Prot (2.5%) Hold Res (-2.75%) + Ranged Def (+3.13%)
Extreme Measures + Recovery (+1.5%) +Health (+1.5%) + Damage (+2%) + AoE Def (+2.5%) + Melee Def (+2.5%)
Exploit Weakness +RunSpeed (+2%) + Fire/Cold Def (+0.63%) Accuracy (+1.25%)
Sting of the Manticore + Regeneration (+12%) + Positive/Negative Energy Def (0.95%) + Damage (+3%) - Recharge Time (-7.5%) + Toxic Res (+3.13%)

PBAoE Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow 10-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
Multi-Strike 20-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Scirocco's Dervish 20-53 Rare Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow + Recovery (+1%) + Energy Def (+1.25%) + Damage (+1%)
Multi-Strike Sleep Res (-1.65%) + Fire/Cold Res (+0.95%) Stun Res (-1.65%) + AoE Def (+1.88%) + Melee Def (+1.88%)
Scirocco's Dervish + Regeneration (+10%) + Negative Energy Res (3.13%) Accuracy (+3.13%) + AoE Def (3.13%) + Psionic Def (+3.13%)

Ranged AoE Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
Detonation 20-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
Positron's Blast 20-53 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Unknown drop pool Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst Improved Knockback (+2%) +Health (+0.75%) + Smashing/Lethal Res (+0.63%)
Detonation Sleep Res (-1.65%) + Energy Res (+1.88%) Debt Prot (1%) + AoE Def (+1.88%) + Toxic Res (+1.88%)
Positron's Blast + Recovery (+2.5%) + Fire/Cold Res (+1.88%) Accuracy (+3.13%) - Recharge Time (-6.25%) + Toxic Res (+3.13%)

Travel Enhancements

Set name Levels Slot In Option 1 Option 2 Option 3
Celerity 15-53 Run Unknown drop pool End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Freebird 15-53 Flight Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Jaunt 15-53 Teleport Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) Range/End
Quickfoot 15-53 Run Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) Run/End
Soaring 15-53 Flight Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) Fly/End
Springfoot 15-53 Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) Jump/End
Time & Space Manipulation 15-53 Teleport Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Unbounded Leap 15-53 Jump Unknown drop pool End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted
Celerity Immob Res +Health
Freebird + Regeneration +Health
Jaunt + Regeneration +Health
Quickfoot Immob Res +Health
Soaring + Recovery +Health
Springfoot + SpeedJumping +Health
Time & Space Manipulation + Regeneration +Health
Unbounded Leap + SpeedJumping +Health

Heal Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Doctored Wounds 30-53 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Heal/Rech Unknown drop pool End/Rech Unknown drop pool Heal/Rech Unknown drop pool Heal Unknown drop pool +Recovery 15%Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Numina's Convalesence 30-53 Rare Enemy drops (Pool A) End/Heal Trial drops (Pool D) End/Heal/Rech Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) +Recovery 10% & +Regeneration 20%Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Unknown drop pool End/Heal/Rech Mission drops (Pool B) End/Rech Mission drops (Pool B) Heal/Rech Unknown drop pool +Regeneration 25% Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Doctored Wounds Fear Res (-2.2%) + Fire/Cold Res (+1.26%) Improved Heal (+4%) - Recharge Time (-5%) + Toxic/Psionic Res (+1.26%)
Harmonized Healing + Recovery (+1.5%%) Confuse Res (-1.65%) Improved Heal (+3%) + AoE Def (+1.88%) + Toxic Res (+1.88%)
Miracle + Recovery (+2%) +Health (+1.88%) Improved Heal (+5%) + AoE Def (+1.88%) + Psionic Def (+1.88%)
Numina's Convalesence + Regeneration (+12%) +Health (+1.88%) Improved Heal (+6%%) Hold Res (-3.3%) + Ranged Def (+3.75%)
Regenerative Tissue +RunSpeed (+4%) +Health (+1.5%) Improved Heal (+4%) - Recharge Time (-5%)
Triage + Regeneration (+4%) +Health (+0.75%) Improved Heal (+2%)

Resistance Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Aegis 25-53 Task Force drops (Pool C) End/Rech Unknown drop pool End/Res Trial drops (Pool D) End/Rech/Res Mission drops (Pool B) Rech/Res Unknown drop pool Res Task Force drops (Pool C) +Psionic & Mez Resist Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Impervious Skin 10-30 Mission drops (Pool B) End/Rech Uncommon Enemy drops (Pool A) End/Res Unknown drop pool End/Rech/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) +Mez Resist Global: this enhancement functions like a set bonus.
Impervium Armor 15-40 Unknown drop pool End/Rech Uncommon Enemy drops (Pool A) End/Res Mission drops (Pool B) End/Rech/Res Unknown drop pool Rech/Res Unknown drop pool Res Unknown drop pool +Psionic Resist Global: this enhancement functions like a set bonus.
Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res & +3% Def (all) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) +Knockback/up Protection Global: this enhancement functions like a set bonus.
Titanium Coating 25-53 Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Aegis +RunSpeed + Fire/Cold Def Debt Prot + AoE Def + Toxic Res
Impervious Skin Sleep Res +Health Debt Prot - Recharge Time
Impervium Armor + Recovery + Psionic Def +Endurance Hold Res + Psionic Res
Reactive Armor Immob Res + Energy Def + Lethal Def + AoE Def + Toxic Res
Steadfast Protection + Recovery +Health
Titanium Coating Sleep Res +Health Stun Res Hold Res + Melee Def

Defense Buff Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Unknown drop pool Def/End/Rech Unknown drop pool Def/Rech Unknown drop pool Def Unknown drop pool End/Rech Unknown drop pool +7.5% Run Speed Global: this enhancement functions like a set bonus.
Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) +Knockback/up Protection Global: this enhancement functions like a set bonus.
Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Unknown drop pool Def/End/Rech Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) +6% ToHit Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Luck of the Gambler 25-53 Unknown drop pool Def/End Trial drops (Pool D) Def/End/Rech Mission drops (Pool B) Def/Rech Unknown drop pool Def Task Force drops (Pool C) End/Rech Task Force drops (Pool C) +5% Recharge Speed Global: this enhancement functions like a set bonus.
Red Fortune 25-53 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End
Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End


Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Gift of the Ancients + Recovery + Fire Res +Endurance Hold Res + Psionic Res
Karma Debt Prot +Health
Kismet + Recovery Confuse Res Debt Prot - Recharge Time
Luck of the Gambler + Regeneration +Health Accuracy Hold Res + Psionic Res
Red Fortune Immob Res Confuse Dur + Damage - Recharge Time + Ranged Def
Serendipity + Regeneration +Health Accuracy + AoE Def + Toxic Res

Pet Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blood Mandate 25-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Acc/End Unknown drop pool Dam/End Unknown drop pool Acc/Dam/End Rare Enemy drops (Pool A) Aura Taunt/Placate Resistance for Pets Global: this enhancement functions like a set bonus.
Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Acc/End Unknown drop pool Dam/End Unknown drop pool Acc/Dam/End Unknown drop pool Dam Unknown drop pool Aura 5% Defense Buff for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Sovereign Right 25-53 Unknown drop pool Acc/Dam Task Force drops (Pool C) Acc/End Mission drops (Pool B) Dam/End Trial drops (Pool D) Acc/Dam/End Unknown drop pool Acc Task Force drops (Pool C) Aura 10% Resistance (All but Psionic) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blood Mandate + Recovery + Fire/Cold Def Stun Res + AoE Def + Ranged Def
Brilliant Leadership + Regeneration Confuse Dur Debt Prot + Movement Speed + Toxic/Psionic Res
Commanding Presence + Recovery +Health +Endurance + AoE Def
Edict of the Master + SpeedJumping +Health + Lethal Res Hold Res + Toxic/Psionic Res
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res + Melee Def
Unquestioning Loyalty Immob Res +Health +Endurance

Ranged Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Unknown drop pool Dam/Rech Trial drops (Pool D) Acc/Dam/Rech Unknown drop pool Acc/End/Rech Unknown drop pool Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Devastation 30-53 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Unknown drop pool Acc/Dam/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Unknown drop pool Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Far Strike 10-30 Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Salvo 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Acc/Dam/End/Range Unknown drop pool Dam/End/Rech
Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Rare Enemy drops (Pool A) Dam/Rech Unknown drop pool Chance of End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
Thunderstrike 30-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End
Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Decimation Immob Res +Health +Endurance - Recharge Time + Toxic/Psionic Res
Devastation + Regeneration +Health + Damage Hold Res + Psionic Def
Entropic Chaos + Regeneration Confuse Res +Endurance - Recharge Time
Far Strike Fear Res +Health
Maelstrom's Fury +RunSpeed + Cold Def Stun Res
Ruin Fear Res +Health Debt Prot + AoE Def
Salvo Sleep Res + Fire/Cold Res
Tempest Sleep Res + Positive/Negative Energy Res + Damage
Thunderstrike + Recovery + Energy Def Accuracy + Movement Speed + Ranged Def
Volley Fire + Regeneration +Health

Melee Enhancements

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Crushing Impact 30-53 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Unknown drop pool Dam/Rech Unknown drop pool Dam/End/Rech Unknown drop pool Chance to Knockdown Proc: This enhancement has a chance to fire one or more times, depending on use.
Mako's Bite 30-53 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Trial drops (Pool D) Acc/End/Rech Unknown drop pool Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Unknown drop pool Dam/Rech Unknown drop pool Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Acc/Dam/End/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech
Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Dam/Rech Acc/Dam/End Trial drops (Pool D) Dam/End/Rech Unknown drop pool Chance of NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses Note: These are actual game numbers placed, not a base for multiplication for the color coded system
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Bruising Blow + Recovery +Health
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Kinetic Combat Immob Res +Health + Smashing Def + Movement Speed
Mako's Bite Immob Res +Health + Damage Hold Res + Ranged Def
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Smashing Haymaker Immob Res +Health + Smashing Def
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def