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Difference between revisions of "Enhancement Sets"

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m (Knockback: - Corrected kb/end to rech/end)
m (Robot: Cosmetic changes)
Line 1: Line 1:
 
{{TOCright}}
 
{{TOCright}}
==Overview==
+
== Overview ==
 
'''Parent Article: [[Invention Origin Enhancements]]'''
 
'''Parent Article: [[Invention Origin Enhancements]]'''
  
Line 24: Line 24:
 
The meaning of the trailing icons in some of the elements is:
 
The meaning of the trailing icons in some of the elements is:
 
{| border=0
 
{| border=0
| [[Image:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
+
| [[File:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
 
|-
 
|-
| [[Image:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
+
| [[File:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
 
|-
 
|-
| [[Image:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
+
| [[File:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
 
|}
 
|}
  
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</span>
 
</span>
  
=== Melee Damage===            
+
=== Melee Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Bonesnap.png|20px]]
+
| [[File:IO_Bonesnap.png|20px]]
 
| [[Bonesnap]]   
 
| [[Bonesnap]]   
 
| 10-25  
 
| 10-25  
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| {{IOUncommon}}Acc/Rech ||  ||  ||  
 
| {{IOUncommon}}Acc/Rech ||  ||  ||  
 
|-
 
|-
| [[Image:IO_Pulverizing_Fisticuffs.png|20px]]
+
| [[File:IO_Pulverizing_Fisticuffs.png|20px]]
 
| [[Pulverizing Fisticuffs]]   
 
| [[Pulverizing Fisticuffs]]   
 
| 10-25  
 
| 10-25  
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| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
 
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
 
|-
 
|-
| [[Image:IO_Bruising_Blow.png|20px]]
+
| [[File:IO_Bruising_Blow.png|20px]]
 
| [[Bruising Blow]]   
 
| [[Bruising Blow]]   
 
| 15-30  
 
| 15-30  
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| {{IOUncommon}}Dam/Rech ||  ||  ||  
 
| {{IOUncommon}}Dam/Rech ||  ||  ||  
 
|-
 
|-
| [[Image:IO_Pounding_Slugfest.png|20px]]
+
| [[File:IO_Pounding_Slugfest.png|20px]]
 
| [[Pounding Slugfest]]   
 
| [[Pounding Slugfest]]   
 
| 15-30  
 
| 15-30  
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| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
 
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
 
|-
 
|-
| [[Image:IO_Smashing_Haymaker.png|20px]]
+
| [[File:IO_Smashing_Haymaker.png|20px]]
 
| [[Smashing Haymaker]]   
 
| [[Smashing Haymaker]]   
 
| 20-35  
 
| 20-35  
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| {{IOUncommon}}Dam/End/Rech ||  ||
 
| {{IOUncommon}}Dam/End/Rech ||  ||
 
|-
 
|-
| [[Image:IO_Kinetic_Combat.png|20px]]
+
| [[File:IO_Kinetic_Combat.png|20px]]
 
| [[Kinetic Combat]]   
 
| [[Kinetic Combat]]   
 
| 20-35  
 
| 20-35  
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| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
 
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
 
|-
 
|-
| [[Image:IO_Focused_Smite.png|20px]]
+
| [[File:IO_Focused_Smite.png|20px]]
 
| [[Focused Smite]]   
 
| [[Focused Smite]]   
 
| 25-40  
 
| 25-40  
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| {{IOUncommon}}Acc/Dam/Rech ||  
 
| {{IOUncommon}}Acc/Dam/Rech ||  
 
|-
 
|-
| [[Image:IO_Touch_of_Death.png|20px]]
+
| [[File:IO_Touch_of_Death.png|20px]]
 
| [[Touch of Death]]   
 
| [[Touch of Death]]   
 
| 25-40  
 
| 25-40  
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| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
 
| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Crushing_Impact.png|20px]]
+
| [[File:IO_Crushing_Impact.png|20px]]
 
| [[Crushing Impact]]   
 
| [[Crushing Impact]]   
 
| 30-50  
 
| 30-50  
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| {{IOUncommon}}Dam/End/Rech
 
| {{IOUncommon}}Dam/End/Rech
 
|-
 
|-
| [[Image:IO_Mako's_Bite.png|20px]]
+
| [[File:IO_Mako's_Bite.png|20px]]
 
| [[Mako's Bite]]   
 
| [[Mako's Bite]]   
 
| 30-50  
 
| 30-50  
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| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Hecatomb.png|20px]]
+
| [[File:IO_Hecatomb.png|20px]]
 
| [[Hecatomb]]   
 
| [[Hecatomb]]   
 
| 50  
 
| 50  
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| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Image:IO_Gladiator's Strike.png|20px]]
+
| [[File:IO_Gladiator's Strike.png|20px]]
 
| [[Gladiator's Strike]]   
 
| [[Gladiator's Strike]]   
 
| 10-50  
 
| 10-50  
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| {{IOlevel3}} | Immob Res   
 
| {{IOlevel3}} | Immob Res   
 
| {{IOlevel2}} | +Health   
 
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | + Smashing Def<br>+Lethal Def  ||  ||  
+
| {{IOlevel2}} | + Smashing Def<br />+Lethal Def  ||  ||  
 
|-
 
|-
 
| [[Kinetic Combat]]  
 
| [[Kinetic Combat]]  
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| {{IOlevel7}} | + Toxic Res  
 
| {{IOlevel7}} | + Toxic Res  
 
|-
 
|-
| [[Gladiator's Strike]] <br> PVE + PVP
+
| [[Gladiator's Strike]] <br /> PVE + PVP
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel2}} | + Health   
 
| {{IOlevel2}} | + Health   
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| {{IOlevel3}} | Accuracy   
 
| {{IOlevel3}} | Accuracy   
 
|-
 
|-
| [[Gladiator's Strike]] <br> PVP only
+
| [[Gladiator's Strike]] <br /> PVP only
 
| {{IOlevel4}} | + Endurance
 
| {{IOlevel4}} | + Endurance
 
|  | +5% Status Resistance  
 
|  | +5% Status Resistance  
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|}
 
|}
  
=== PBAoE Damage===  
+
=== PBAoE Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Eradication.png|20px]]
+
| [[File:IO_Eradication.png|20px]]
 
| [[Eradication]]
 
| [[Eradication]]
 
| 10-30
 
| 10-30
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| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
 
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Cleaving_Blow.png|20px]]
+
| [[File:IO_Cleaving_Blow.png|20px]]
 
| [[Cleaving Blow]]   
 
| [[Cleaving Blow]]   
 
| 10-50
 
| 10-50
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| {{IOUncommon}}Acc/Rech ||  ||
 
| {{IOUncommon}}Acc/Rech ||  ||
 
|-
 
|-
| [[Image:IO_Multi-Strike.png|20px]]
+
| [[File:IO_Multi-Strike.png|20px]]
 
| [[Multi-Strike]]     
 
| [[Multi-Strike]]     
 
| 20-50  
 
| 20-50  
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| {{IOUncommon}}Dam/End/Rech
 
| {{IOUncommon}}Dam/End/Rech
 
|-
 
|-
| [[Image:IO_Scirocco's_Dervish.png|20px]]
+
| [[File:IO_Scirocco's_Dervish.png|20px]]
 
| [[Scirocco's Dervish]]   
 
| [[Scirocco's Dervish]]   
 
| 20-50  
 
| 20-50  
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| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Obliteration.png|20px]]
+
| [[File:IO_Obliteration.png|20px]]
 
| [[Obliteration]]
 
| [[Obliteration]]
 
| 30-50
 
| 30-50
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| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
 
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Armageddon.png|20px]]
+
| [[File:IO_Armageddon.png|20px]]
 
| [[Armageddon]]   
 
| [[Armageddon]]   
 
| 50  
 
| 50  
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| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Image:IO_Fury_of_the_Gladiator.png|20px]]
+
| [[File:IO_Fury_of_the_Gladiator.png|20px]]
 
| [[Fury of the Gladiator]]   
 
| [[Fury of the Gladiator]]   
 
| 10-50  
 
| 10-50  
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|-
 
|-
 
|-
 
|-
| [[Fury of the Gladiator]] <br> PVE + PVP
+
| [[Fury of the Gladiator]] <br /> PVE + PVP
 
| {{IOlevel5}} | + Fire/Cold Res     
 
| {{IOlevel5}} | + Fire/Cold Res     
 
|  | 3 Knockback Protection   
 
|  | 3 Knockback Protection   
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| {{IOlevel3}} | + Accuracy  
 
| {{IOlevel3}} | + Accuracy  
 
|-
 
|-
| [[Fury of the Gladiator]] <br> PvP Only
+
| [[Fury of the Gladiator]] <br /> PvP Only
 
| | 10% Slow Resistance  
 
| | 10% Slow Resistance  
 
| | 7.5% Chance of Repel Protection
 
| | 7.5% Chance of Repel Protection
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|}
 
|}
  
===Ranged Damage===              
+
=== Ranged Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO_Far_Strike.png|20px]]
+
| [[File:IO_Far_Strike.png|20px]]
 
| [[Far Strike]]   
 
| [[Far Strike]]   
 
| 10-25  
 
| 10-25  
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| {{IOUncommon}}Acc/End ||  ||  ||   
 
| {{IOUncommon}}Acc/End ||  ||  ||   
 
|-
 
|-
| [[Image:IO_Salvo.png|20px]]
+
| [[File:IO_Salvo.png|20px]]
 
| [[Salvo]]     
 
| [[Salvo]]     
 
| 10-25
 
| 10-25
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| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||   
 
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||   
 
|-
 
|-
| [[Image:IO_Volley_Fire.png|20px]]
+
| [[File:IO_Volley_Fire.png|20px]]
 
| [[Volley Fire]]   
 
| [[Volley Fire]]   
 
| 15-30  
 
| 15-30  
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| {{IOUncommon}}Dam/Rech ||  ||  ||   
 
| {{IOUncommon}}Dam/Rech ||  ||  ||   
 
|-
 
|-
| [[Image:IO_Tempest.png|20px]]
+
| [[File:IO_Tempest.png|20px]]
 
| [[Tempest]]     
 
| [[Tempest]]     
 
| 15-30  
 
| 15-30  
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| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
 
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
 
|-
 
|-
| [[Image:IO_Maelstrom's_Fury.png|20px]]
+
| [[File:IO_Maelstrom's_Fury.png|20px]]
 
| [[Maelstrom's Fury]]   
 
| [[Maelstrom's Fury]]   
 
| 20-35  
 
| 20-35  
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| {{IOUncommon}}Dam/End/Rech ||  ||   
 
| {{IOUncommon}}Dam/End/Rech ||  ||   
 
|-
 
|-
| [[Image:IO_Entropic_Chaos.png|20px]]
+
| [[File:IO_Entropic_Chaos.png|20px]]
 
| [[Entropic Chaos]]   
 
| [[Entropic Chaos]]   
 
| 20-35  
 
| 20-35  
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| {{IOPoolA}}Chance to Heal {{IOProc}} ||   
 
| {{IOPoolA}}Chance to Heal {{IOProc}} ||   
 
|-
 
|-
| [[Image:IO_Ruin.png|20px]]
+
| [[File:IO_Ruin.png|20px]]
 
| [[Ruin]]     
 
| [[Ruin]]     
 
| 25-40  
 
| 25-40  
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| {{IOUncommon}}Acc/Dam/Rech ||   
 
| {{IOUncommon}}Acc/Dam/Rech ||   
 
|-
 
|-
| [[Image:IO_Decimation.png|20px]]
+
| [[File:IO_Decimation.png|20px]]
 
| [[Decimation]]     
 
| [[Decimation]]     
 
| 25-40  
 
| 25-40  
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| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
 
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Image:IO_Thunderstrike.png|20px]]
+
| [[File:IO_Thunderstrike.png|20px]]
 
| [[Thunderstrike]]     
 
| [[Thunderstrike]]     
 
| 30-50  
 
| 30-50  
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| {{IOUncommon}}Dam/End/Rech  
 
| {{IOUncommon}}Dam/End/Rech  
 
|-
 
|-
| [[Image:IO_Devastation.png|20px]]
+
| [[File:IO_Devastation.png|20px]]
 
| [[Devastation]]     
 
| [[Devastation]]     
 
| 30-50  
 
| 30-50  
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| {{IOPoolC}}Chance to Hold {{IOProc}}
 
| {{IOPoolC}}Chance to Hold {{IOProc}}
 
|-
 
|-
| [[Image:IO_Apocalypse.png|20px]]
+
| [[File:IO_Apocalypse.png|20px]]
 
| [[Apocalypse]]     
 
| [[Apocalypse]]     
 
| 50  
 
| 50  
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| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Image:IO_Gladiator's Javelin.png|20px]]
+
| [[File:IO_Gladiator's Javelin.png|20px]]
 
| [[Gladiator's Javelin]]   
 
| [[Gladiator's Javelin]]   
 
| 10-50  
 
| 10-50  
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| {{IOlevel7}} | + Psionic Def  
 
| {{IOlevel7}} | + Psionic Def  
 
|-
 
|-
| [[Gladiator's Javelin]]    <br> PVE + PVP
+
| [[Gladiator's Javelin]]    <br /> PVE + PVP
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel4}} | + Recovery
 
|  | 3 Knockback Protection
 
|  | 3 Knockback Protection
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| {{IOlevel3}} | + Ranged Def   
 
| {{IOlevel3}} | + Ranged Def   
 
|-
 
|-
| [[Gladiator's Javelin]]  <br> PVP only
+
| [[Gladiator's Javelin]]  <br /> PVP only
 
| {{IOlevel4}} | + Endurance
 
| {{IOlevel4}} | + Endurance
 
|  | 10% Chance for Repel Protection  
 
|  | 10% Chance for Repel Protection  
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|}
 
|}
  
=== Targeted AoE Damage ===  
+
=== Targeted AoE Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Air_Burst.png|20px]]
+
| [[File:IO_Air_Burst.png|20px]]
 
| [[Air Burst]]   
 
| [[Air Burst]]   
 
| 10-50  
 
| 10-50  
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| {{IOUncommon}}Dam/Range ||  ||
 
| {{IOUncommon}}Dam/Range ||  ||
 
|-
 
|-
| [[Image:IO_Detonation.png|20px]]
+
| [[File:IO_Detonation.png|20px]]
 
| [[Detonation]]     
 
| [[Detonation]]     
 
| 20-50  
 
| 20-50  
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| {{IOUncommon}}Dam/End/Range  
 
| {{IOUncommon}}Dam/End/Range  
 
|-
 
|-
| [[Image:IO_Positron's_Blast.png|20px]]
+
| [[File:IO_Positron's_Blast.png|20px]]
 
| [[Positron's Blast]]   
 
| [[Positron's Blast]]   
 
| 20-50  
 
| 20-50  
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| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
 
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Ragnarok.png|20px]]
+
| [[File:IO_Ragnarok.png|20px]]
 
| [[Ragnarok]]   
 
| [[Ragnarok]]   
 
| 50  
 
| 50  
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| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
 
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Javelin Volley.png|20px]]
+
| [[File:IO_Javelin Volley.png|20px]]
 
| [[Javelin Volley]]   
 
| [[Javelin Volley]]   
 
| 10-50  
 
| 10-50  
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| {{IOlevel7}} | + Toxic Res  
 
| {{IOlevel7}} | + Toxic Res  
 
|-
 
|-
| [[Javelin Volley]] <br> PVE + PVP
+
| [[Javelin Volley]] <br /> PVE + PVP
 
| {{IOlevel3}} | + Recovery
 
| {{IOlevel3}} | + Recovery
 
| {{IOlevel4}} | + Regeneration  
 
| {{IOlevel4}} | + Regeneration  
Line 653: Line 653:
 
| {{IOlevel3}} | Accuracy   
 
| {{IOlevel3}} | Accuracy   
 
|-
 
|-
| [[Javelin Volley]] <br> PVP only
+
| [[Javelin Volley]] <br /> PVP only
 
|  | +7.5% Range
 
|  | +7.5% Range
 
|  | +5% Status Resistance  
 
|  | +5% Status Resistance  
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|}
 
|}
  
===Sniper Attacks===  
+
=== Sniper Attacks ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Exploit_Weakness.png|20px]]
+
| [[File:IO_Exploit_Weakness.png|20px]]
 
| [[Exploit Weakness]]   
 
| [[Exploit Weakness]]   
 
| 10-50  
 
| 10-50  
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| {{IOUncommon}}Dam/Rech  ||  ||   
 
| {{IOUncommon}}Dam/Rech  ||  ||   
 
|-
 
|-
| [[Image:IO_Calibrated_Accuracy.png|20px]]
+
| [[File:IO_Calibrated_Accuracy.png|20px]]
 
| [[Calibrated Accuracy]]   
 
| [[Calibrated Accuracy]]   
 
| 20-50  
 
| 20-50  
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| {{IOUncommon}}Acc/Dam/Rech  
 
| {{IOUncommon}}Acc/Dam/Rech  
 
|-
 
|-
| [[Image:IO_Executioner's_Contract.png|20px]]
+
| [[File:IO_Executioner's_Contract.png|20px]]
 
| [[Executioner's Contract]]   
 
| [[Executioner's Contract]]   
 
| 20-50  
 
| 20-50  
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| {{IOPoolC}}Disorient Bonus {{IOProc}}  
 
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Extreme_Measures.png|20px]]
+
| [[File:IO_Extreme_Measures.png|20px]]
 
| [[Extreme Measures]]   
 
| [[Extreme Measures]]   
 
| 35-50  
 
| 35-50  
Line 703: Line 703:
 
| {{IOUncommon}}Acc/Range/Rech  
 
| {{IOUncommon}}Acc/Range/Rech  
 
|-
 
|-
| [[Image:IO_Sting_of_the_Manticore.png|20px]]
+
| [[File:IO_Sting_of_the_Manticore.png|20px]]
 
| [[Sting of the Manticore]]  
 
| [[Sting of the Manticore]]  
 
| 35-50  
 
| 35-50  
Line 753: Line 753:
 
|}
 
|}
  
===Pet Damage===            
+
=== Pet Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Unquestioning_Loyalty.png|20px]]
+
| [[File:IO_Unquestioning_Loyalty.png|20px]]
 
| [[Unquestioning Loyalty]]   
 
| [[Unquestioning Loyalty]]   
 
| 10-30  
 
| 10-30  
Line 765: Line 765:
 
| {{IOUncommon}}Acc/Dam/End ||  ||  
 
| {{IOUncommon}}Acc/Dam/End ||  ||  
 
|-
 
|-
| [[Image:IO_Commanding_Presence.png|20px]]
+
| [[File:IO_Commanding_Presence.png|20px]]
 
| [[Commanding Presence]]   
 
| [[Commanding Presence]]   
 
| 10-30  
 
| 10-30  
Line 774: Line 774:
 
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}   
 
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Brilliant_Leadership.png|20px]]
+
| [[File:IO_Brilliant_Leadership.png|20px]]
 
| [[Brilliant Leadership]]   
 
| [[Brilliant Leadership]]   
 
| 15-40  
 
| 15-40  
Line 784: Line 784:
 
| {{IOUncommon}}Dam
 
| {{IOUncommon}}Dam
 
|-
 
|-
| [[Image:IO_Edict_of_the_Master.png|20px]]
+
| [[File:IO_Edict_of_the_Master.png|20px]]
 
| [[Edict of the Master]]  
 
| [[Edict of the Master]]  
 
| 15-40  
 
| 15-40  
Line 794: Line 794:
 
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}   
 
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Blood_Mandate.png|20px]]
+
| [[File:IO_Blood_Mandate.png|20px]]
 
| [[Blood Mandate]]   
 
| [[Blood Mandate]]   
 
| 25-50  
 
| 25-50  
Line 804: Line 804:
 
| {{IOUncommon}}Dam
 
| {{IOUncommon}}Dam
 
|-
 
|-
| [[Image:IO_Sovereign_Right.png|20px]]
+
| [[File:IO_Sovereign_Right.png|20px]]
 
| [[Sovereign Right]]   
 
| [[Sovereign Right]]   
 
| 25-50  
 
| 25-50  
Line 814: Line 814:
 
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}}   
 
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Soulbound_Allegiance.png|20px]]
+
| [[File:IO_Soulbound_Allegiance.png|20px]]
 
| [[Soulbound Allegiance]]   
 
| [[Soulbound Allegiance]]   
 
| 50  
 
| 50  
Line 881: Line 881:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Call_to_Arms.png|20px]]
+
| [[File:IO_Call_to_Arms.png|20px]]
 
| [[Call to Arms]]   
 
| [[Call to Arms]]   
 
| 10-30
 
| 10-30
Line 891: Line 891:
 
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
 
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
 
|-
 
|-
| [[Image:IO_Expedient_Reinforcement.png|20px]]
+
| [[File:IO_Expedient_Reinforcement.png|20px]]
 
| [[Expedient Reinforcement]]   
 
| [[Expedient Reinforcement]]   
 
| 30-50
 
| 30-50
Line 923: Line 923:
  
 
== Defensive Sets ==
 
== Defensive Sets ==
===Healing===            
+
=== Healing ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Triage.png|20px]]
+
| [[File:IO_Triage.png|20px]]
 
| [[Triage]]     
 
| [[Triage]]     
 
| 10-30  
 
| 10-30  
Line 935: Line 935:
 
| {{IOUncommon}}End/Heal/Rech ||  ||   
 
| {{IOUncommon}}End/Heal/Rech ||  ||   
 
|-
 
|-
| [[Image:IO_Regenerative_Tissue.png|20px]]
+
| [[File:IO_Regenerative_Tissue.png|20px]]
 
| [[Regenerative Tissue]]   
 
| [[Regenerative Tissue]]   
 
| 10-30  
 
| 10-30  
Line 944: Line 944:
 
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
 
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
 
|-
 
|-
| [[Image:IO_Harmonized_Healing.png|20px]]
+
| [[File:IO_Harmonized_Healing.png|20px]]
 
| [[Harmonized Healing]]   
 
| [[Harmonized Healing]]   
 
| 20-40  
 
| 20-40  
Line 954: Line 954:
 
| {{IOUncommon}}End  
 
| {{IOUncommon}}End  
 
|-
 
|-
| [[Image:IO_Miracle.png|20px]]
+
| [[File:IO_Miracle.png|20px]]
 
| [[Miracle]]     
 
| [[Miracle]]     
 
| 20-40  
 
| 20-40  
Line 964: Line 964:
 
| {{IOPoolC}}+Recovery {{IOUnique}}
 
| {{IOPoolC}}+Recovery {{IOUnique}}
 
|-
 
|-
| [[Image:IO_Doctored_Wounds.png|20px]]
+
| [[File:IO_Doctored_Wounds.png|20px]]
 
| [[Doctored Wounds]]   
 
| [[Doctored Wounds]]   
 
| 30-50  
 
| 30-50  
Line 974: Line 974:
 
| {{IOUncommon}}Rech  
 
| {{IOUncommon}}Rech  
 
|-
 
|-
| [[Image:IO_Numina's_Convalescence.png|20px]]
+
| [[File:IO_Numina's_Convalescence.png|20px]]
 
| [[Numina's Convalescence]]   
 
| [[Numina's Convalescence]]   
 
| 30-50  
 
| 30-50  
Line 984: Line 984:
 
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
 
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
 
|-
 
|-
| [[Image:IO_Panacea.png|20px]]
+
| [[File:IO_Panacea.png|20px]]
 
| [[Panacea]]   
 
| [[Panacea]]   
 
| 10-50  
 
| 10-50  
Line 1,039: Line 1,039:
 
| {{IOlevel5}} | + Ranged Def  
 
| {{IOlevel5}} | + Ranged Def  
 
|-
 
|-
| [[Panacea]] <br> PVE + PVP
+
| [[Panacea]] <br /> PVE + PVP
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel4}} | + Regeneration  
 
| {{IOlevel4}} | + Regeneration  
Line 1,046: Line 1,046:
 
| {{IOlevel5}} | + Healing  
 
| {{IOlevel5}} | + Healing  
 
|-
 
|-
| [[Panacea]] <br> PVP only
+
| [[Panacea]] <br /> PVP only
 
| {{IOlevel4}} | + Sm/Lethal Res
 
| {{IOlevel4}} | + Sm/Lethal Res
 
|  | 10% Chance for Repel Protection  
 
|  | 10% Chance for Repel Protection  
Line 1,055: Line 1,055:
 
|}
 
|}
  
===Resist Damage===            
+
=== Resist Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Steadfast_Protection.png|20px]]
+
| [[File:IO_Steadfast_Protection.png|20px]]
 
| [[Steadfast Protection]]   
 
| [[Steadfast Protection]]   
 
| 10-30  
 
| 10-30  
Line 1,066: Line 1,066:
 
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 
|-
 
|-
| [[Image:IO_Impervious_Skin.png|20px]]
+
| [[File:IO_Impervious_Skin.png|20px]]
 
| [[Impervious Skin]]   
 
| [[Impervious Skin]]   
 
| 10-30  
 
| 10-30  
Line 1,075: Line 1,075:
 
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
 
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
 
|-
 
|-
| [[Image:IO_Reactive_Armor.png|20px]]
+
| [[File:IO_Reactive_Armor.png|20px]]
 
| [[Reactive Armor]]   
 
| [[Reactive Armor]]   
 
| 15-40  
 
| 15-40  
Line 1,085: Line 1,085:
 
| {{IOUncommon}}End  
 
| {{IOUncommon}}End  
 
|-
 
|-
| [[Image:IO_Impervium_Armor.png|20px]]
+
| [[File:IO_Impervium_Armor.png|20px]]
 
| [[Impervium Armor]]   
 
| [[Impervium Armor]]   
 
| 15-40  
 
| 15-40  
Line 1,095: Line 1,095:
 
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}   
 
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Titanium_Coating.png|20px]]
+
| [[File:IO_Titanium_Coating.png|20px]]
 
| [[Titanium Coating]]   
 
| [[Titanium Coating]]   
 
| 25-50  
 
| 25-50  
Line 1,105: Line 1,105:
 
| {{IOUncommon}}End
 
| {{IOUncommon}}End
 
|-
 
|-
| [[Image:IO_Aegis.png|20px]]
+
| [[File:IO_Aegis.png|20px]]
 
| [[Aegis]]     
 
| [[Aegis]]     
 
| 25-50  
 
| 25-50  
Line 1,115: Line 1,115:
 
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}}   
 
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Gladiator's Armor.png|20px]]
+
| [[File:IO_Gladiator's Armor.png|20px]]
 
| [[Gladiator's Armor]]   
 
| [[Gladiator's Armor]]   
 
| 10-50  
 
| 10-50  
Line 1,168: Line 1,168:
 
| {{IOlevel4}} | + Toxic Res       
 
| {{IOlevel4}} | + Toxic Res       
 
|-
 
|-
| [[Gladiator's Armor]]  <br> PVE + PVP
+
| [[Gladiator's Armor]]  <br /> PVE + PVP
 
| {{IOlevel4}} | + Recovery
 
| {{IOlevel4}} | + Recovery
 
|  | 3 Knockback Protection
 
|  | 3 Knockback Protection
Line 1,175: Line 1,175:
 
| {{IOlevel3}} | + Ranged Def
 
| {{IOlevel3}} | + Ranged Def
 
|-
 
|-
| [[Gladiator's Armor]]  <br> PVP only
+
| [[Gladiator's Armor]]  <br /> PVP only
 
| {{IOlevel4}} | + Endurance
 
| {{IOlevel4}} | + Endurance
 
|  | 10% Chance for Repel Protection   
 
|  | 10% Chance for Repel Protection   
Line 1,184: Line 1,184:
 
|}
 
|}
  
===Defense===            
+
=== Defense ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Karma.png|20px]]
+
| [[File:IO_Karma.png|20px]]
 
| [[Karma]]     
 
| [[Karma]]     
 
| 10-30  
 
| 10-30  
Line 1,195: Line 1,195:
 
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 
|-
 
|-
| [[Image:IO_Kismet.png|20px]]
+
| [[File:IO_Kismet.png|20px]]
 
| [[Kismet]]     
 
| [[Kismet]]     
 
| 10-30  
 
| 10-30  
Line 1,204: Line 1,204:
 
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}  ||
 
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}  ||
 
|-
 
|-
| [[Image:IO_Serendipity.png|20px]]
+
| [[File:IO_Serendipity.png|20px]]
 
| [[Serendipity]]     
 
| [[Serendipity]]     
 
| 15-40  
 
| 15-40  
Line 1,214: Line 1,214:
 
| {{IOUncommon}}End
 
| {{IOUncommon}}End
 
|-
 
|-
| [[Image:IO_Gift_of_the_Ancients.png|20px]]
+
| [[File:IO_Gift_of_the_Ancients.png|20px]]
 
| [[Gift of the Ancients]]  
 
| [[Gift of the Ancients]]  
 
| 15-40  
 
| 15-40  
Line 1,224: Line 1,224:
 
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}   
 
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}   
 
|-
 
|-
| [[Image:IO_Red_Fortune.png|20px]]
+
| [[File:IO_Red_Fortune.png|20px]]
 
| [[Red Fortune]]   
 
| [[Red Fortune]]   
 
| 25-50  
 
| 25-50  
Line 1,234: Line 1,234:
 
| {{IOUncommon}}End
 
| {{IOUncommon}}End
 
|-
 
|-
| [[Image:IO_Luck_of_the_Gambler.png|20px]]
+
| [[File:IO_Luck_of_the_Gambler.png|20px]]
 
| [[Luck of the Gambler]]  
 
| [[Luck of the Gambler]]  
 
| 25-50  
 
| 25-50  
Line 1,244: Line 1,244:
 
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
 
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
 
|-
 
|-
| [[Image:IO_Shield Wall.png|20px]]
+
| [[File:IO_Shield Wall.png|20px]]
 
| [[Shield Wall]]   
 
| [[Shield Wall]]   
 
| 10-50  
 
| 10-50  
Line 1,298: Line 1,298:
 
| {{IOlevel4}} | + Psionic Res  
 
| {{IOlevel4}} | + Psionic Res  
 
|-
 
|-
| [[Shield Wall]]  <br> PvE and PVP
+
| [[Shield Wall]]  <br /> PvE and PVP
 
| {{IOlevel4}} | + Regeneration   
 
| {{IOlevel4}} | + Regeneration   
 
| {{IOlevel3}} | + Health   
 
| {{IOlevel3}} | + Health   
Line 1,305: Line 1,305:
 
| {{IOlevel4}} | + Toxic/Psionic Res
 
| {{IOlevel4}} | + Toxic/Psionic Res
 
|-
 
|-
| [[Shield Wall]] <br> PvP Only
+
| [[Shield Wall]] <br /> PvP Only
 
| {{IOlevel4}} | + Recovery   
 
| {{IOlevel4}} | + Recovery   
 
| | 7.5% Chance for Repel Protection
 
| | 7.5% Chance for Repel Protection
Line 1,318: Line 1,318:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Theft_of_Essence.png|20px]]
+
| [[File:IO_Theft_of_Essence.png|20px]]
 
| [[Theft of Essence]]   
 
| [[Theft of Essence]]   
 
| 10-30  
 
| 10-30  
Line 1,328: Line 1,328:
 
| {{IOPoolC}}Chance for +End {{IOProc}}
 
| {{IOPoolC}}Chance for +End {{IOProc}}
 
|-
 
|-
| [[Image:IO_Touch_of_the_Nictus.png|20px]]
+
| [[File:IO_Touch_of_the_Nictus.png|20px]]
 
| [[Touch of the Nictus]]   
 
| [[Touch of the Nictus]]   
 
| 30-50
 
| 30-50
Line 1,364: Line 1,364:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO_Befuddling_Aura.png|20px]]
+
| [[File:IO_Befuddling_Aura.png|20px]]
 
| [[Befuddling Aura]]   
 
| [[Befuddling Aura]]   
 
| 10-30  
 
| 10-30  
Line 1,373: Line 1,373:
 
| {{IOUncommon}}Acc/Conf/Rech ||   
 
| {{IOUncommon}}Acc/Conf/Rech ||   
 
|-
 
|-
| [[Image:IO_Cacophony.png|20px]]
+
| [[File:IO_Cacophony.png|20px]]
 
| [[Cacophony]]     
 
| [[Cacophony]]     
 
| 10-30  
 
| 10-30  
Line 1,383: Line 1,383:
 
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Perplex.png|20px]]
+
| [[File:IO_Perplex.png|20px]]
 
| [[Perplex]]     
 
| [[Perplex]]     
 
| 20-50  
 
| 20-50  
Line 1,393: Line 1,393:
 
| {{IOUncommon}}Conf/Rech  
 
| {{IOUncommon}}Conf/Rech  
 
|-
 
|-
| [[Image:IO_Malaise's_Illusions.png|20px]]
+
| [[File:IO_Malaise's_Illusions.png|20px]]
 
| [[Malaise's Illusions]]   
 
| [[Malaise's Illusions]]   
 
| 20-50  
 
| 20-50  
Line 1,403: Line 1,403:
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Coercive_Persuasion.png|20px]]
+
| [[File:IO_Coercive_Persuasion.png|20px]]
 
| [[Coercive Persuasion]]   
 
| [[Coercive Persuasion]]   
 
| 50  
 
| 50  
Line 1,458: Line 1,458:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Hibernation.png|20px]]
+
| [[File:IO_Hibernation.png|20px]]
 
| [[Hibernation]]     
 
| [[Hibernation]]     
 
| 10-30  
 
| 10-30  
Line 1,467: Line 1,467:
 
| {{IOUncommon}}Acc/Rech/Sleep ||
 
| {{IOUncommon}}Acc/Rech/Sleep ||
 
|-
 
|-
| [[Image:IO_Induced_Coma.png|20px]]
+
| [[File:IO_Induced_Coma.png|20px]]
 
| [[Induced Coma]]   
 
| [[Induced Coma]]   
 
| 10-30  
 
| 10-30  
Line 1,477: Line 1,477:
 
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
 
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Lethargic_Repose.png|20px]]
+
| [[File:IO_Lethargic_Repose.png|20px]]
 
| [[Lethargic Repose]]   
 
| [[Lethargic Repose]]   
 
| 20-50  
 
| 20-50  
Line 1,487: Line 1,487:
 
| {{IOUncommon}}Acc/Sleep
 
| {{IOUncommon}}Acc/Sleep
 
|-
 
|-
| [[Image:IO_Call_of_the_Sandman.png|20px]]
+
| [[File:IO_Call_of_the_Sandman.png|20px]]
 
| [[Call of the Sandman]]  
 
| [[Call of the Sandman]]  
 
| 20-50  
 
| 20-50  
Line 1,497: Line 1,497:
 
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
 
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Fortunata_Hypnosis.png|20px]]
+
| [[File:IO_Fortunata_Hypnosis.png|20px]]
 
| [[Fortunata Hypnosis]]   
 
| [[Fortunata Hypnosis]]   
 
| 50  
 
| 50  
Line 1,552: Line 1,552:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Curtail_Speed.png|20px]]
+
| [[File:IO_Curtail_Speed.png|20px]]
 
| [[Curtail Speed]]   
 
| [[Curtail Speed]]   
 
| 10-30  
 
| 10-30  
Line 1,561: Line 1,561:
 
| {{IOUncommon}}End/Rech/Slow ||  
 
| {{IOUncommon}}End/Rech/Slow ||  
 
|-
 
|-
| [[Image:IO_Impeded_Swiftness.png|20px]]
+
| [[File:IO_Impeded_Swiftness.png|20px]]
 
| [[Impeded Swiftness]]   
 
| [[Impeded Swiftness]]   
 
| 10-30  
 
| 10-30  
Line 1,571: Line 1,571:
 
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
 
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Tempered_Readiness.png|20px]]
+
| [[File:IO_Tempered_Readiness.png|20px]]
 
|nowrap|[[Tempered Readiness]]   
 
|nowrap|[[Tempered Readiness]]   
 
| 20-50  
 
| 20-50  
Line 1,581: Line 1,581:
 
| {{IOUncommon}}Acc/Dam/Slow  
 
| {{IOUncommon}}Acc/Dam/Slow  
 
|-
 
|-
| [[Image:IO_Pacing_of_the_Turtle.png|20px]]
+
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
 
| [[Pacing of the Turtle]]  
 
| [[Pacing of the Turtle]]  
 
| 20-50  
 
| 20-50  
Line 1,629: Line 1,629:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Rooting_Grasp.png|20px]]
+
| [[File:IO_Rooting_Grasp.png|20px]]
 
| [[Rooting Grasp]]   
 
| [[Rooting Grasp]]   
 
| 10-30  
 
| 10-30  
Line 1,638: Line 1,638:
 
| {{IOUncommon}}Acc/Immob/Rech ||  
 
| {{IOUncommon}}Acc/Immob/Rech ||  
 
|-
 
|-
| [[Image:IO_Debilitative_Action.png|20px]]
+
| [[File:IO_Debilitative_Action.png|20px]]
 
| [[Debilitative Action]]   
 
| [[Debilitative Action]]   
 
| 10-30  
 
| 10-30  
Line 1,648: Line 1,648:
 
| {{IOPoolC}}Chance for Stun {{IOProc}}  
 
| {{IOPoolC}}Chance for Stun {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Enfeebled_Operation.png|20px]]
+
| [[File:IO_Enfeebled_Operation.png|20px]]
 
| [[Enfeebled Operation]]   
 
| [[Enfeebled Operation]]   
 
| 20-50  
 
| 20-50  
Line 1,658: Line 1,658:
 
| {{IOUncommon}}Acc/Immob  
 
| {{IOUncommon}}Acc/Immob  
 
|-
 
|-
| [[Image:IO_Trap_of_the_Hunter.png|20px]]
+
| [[File:IO_Trap_of_the_Hunter.png|20px]]
 
| [[Trap of the Hunter]]  
 
| [[Trap of the Hunter]]  
 
| 20-50  
 
| 20-50  
Line 1,668: Line 1,668:
 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Gravitational_Anchor.png|20px]]
+
| [[File:IO_Gravitational_Anchor.png|20px]]
 
| [[Gravitational Anchor]]   
 
| [[Gravitational Anchor]]   
 
| 50  
 
| 50  
Line 1,723: Line 1,723:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Paralytic.png|20px]]
+
| [[File:IO_Paralytic.png|20px]]
 
| [[Paralytic]]     
 
| [[Paralytic]]     
 
| 10-30  
 
| 10-30  
Line 1,732: Line 1,732:
 
| {{IOUncommon}}Acc/Hold/Rech ||  
 
| {{IOUncommon}}Acc/Hold/Rech ||  
 
|-
 
|-
| [[Image:IO_Neuronic_Shutdown.png|20px]]
+
| [[File:IO_Neuronic_Shutdown.png|20px]]
 
| [[Neuronic Shutdown]]   
 
| [[Neuronic Shutdown]]   
 
| 10-30  
 
| 10-30  
Line 1,742: Line 1,742:
 
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
 
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
 
|-
 
|-
| [[Image:IO_Basilisk's_Gaze.png|20px]]
+
| [[File:IO_Basilisk's_Gaze.png|20px]]
 
| [[Basilisk's Gaze]]   
 
| [[Basilisk's Gaze]]   
 
| 10-30
 
| 10-30
Line 1,752: Line 1,752:
 
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
 
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
 
|-
 
|-
| [[Image:IO_Essence_of_Curare.png|20px]]
+
| [[File:IO_Essence_of_Curare.png|20px]]
 
| [[Essence of Curare]]   
 
| [[Essence of Curare]]   
 
| 20-50  
 
| 20-50  
Line 1,762: Line 1,762:
 
| {{IOUncommon}}Acc/Hold/Rech  
 
| {{IOUncommon}}Acc/Hold/Rech  
 
|-
 
|-
| [[Image:IO_Ghost_Widow's_Embrace.png|20px]]
+
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
 
| [[Ghost Widow's Embrace]]   
 
| [[Ghost Widow's Embrace]]   
 
| 20-50  
 
| 20-50  
Line 1,772: Line 1,772:
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Lockdown.png|20px]]
+
| [[File:IO_Lockdown.png|20px]]
 
| [[Lockdown]]   
 
| [[Lockdown]]   
 
| 20-50
 
| 20-50
Line 1,782: Line 1,782:
 
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
 
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
 
|-
 
|-
| [[Image:IO_Unbreakable_Constraint.png|20px]]
+
| [[File:IO_Unbreakable_Constraint.png|20px]]
 
| [[Unbreakable Constraint]]   
 
| [[Unbreakable Constraint]]   
 
| 50  
 
| 50  
Line 1,792: Line 1,792:
 
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
 
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Image:IO_Gladiator's Net.png|20px]]
+
| [[File:IO_Gladiator's Net.png|20px]]
 
| [[Gladiator's Net]]   
 
| [[Gladiator's Net]]   
 
| 10-50  
 
| 10-50  
Line 1,855: Line 1,855:
 
| {{IOlevel7}} | + Toxic Res  
 
| {{IOlevel7}} | + Toxic Res  
 
|-
 
|-
| [[Gladiator's Net]] <br> PvE and PvP
+
| [[Gladiator's Net]] <br /> PvE and PvP
 
| {{IOlevel4}} | + Hold
 
| {{IOlevel4}} | + Hold
 
| {{IOlevel4}} | + Endurance   
 
| {{IOlevel4}} | + Endurance   
Line 1,862: Line 1,862:
 
| {{IOlevel4}} | + AOE Defence  
 
| {{IOlevel4}} | + AOE Defence  
 
|-
 
|-
| [[Gladiator's Net]] <br> PvP Only
+
| [[Gladiator's Net]] <br /> PvP Only
 
| | 5% Status Protection
 
| | 5% Status Protection
 
| | +10% Range
 
| | +10% Range
Line 1,875: Line 1,875:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Horror.png|20px]]
+
| [[File:IO_Horror.png|20px]]
 
| [[Horror]]     
 
| [[Horror]]     
 
| 10-30  
 
| 10-30  
Line 1,884: Line 1,884:
 
| {{IOUncommon}}Acc/Fear/Rech ||
 
| {{IOUncommon}}Acc/Fear/Rech ||
 
|-
 
|-
| [[Image:IO_Unspeakable_Terror.png|20px]]
+
| [[File:IO_Unspeakable_Terror.png|20px]]
 
| [[Unspeakable Terror]]   
 
| [[Unspeakable Terror]]   
 
| 10-30  
 
| 10-30  
Line 1,894: Line 1,894:
 
| {{IOPoolC}}Chance for Disorient {{IOProc}}
 
| {{IOPoolC}}Chance for Disorient {{IOProc}}
 
|-
 
|-
| [[Image:IO_Nightmare.png|20px]]
+
| [[File:IO_Nightmare.png|20px]]
 
| [[Nightmare]]     
 
| [[Nightmare]]     
 
| 20-50  
 
| 20-50  
Line 1,904: Line 1,904:
 
| {{IOUncommon}}Acc/Fear
 
| {{IOUncommon}}Acc/Fear
 
|-
 
|-
| [[Image:IO_Glimpse_of_the_Abyss.png|20px]]
+
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
 
| [[Glimpse of the Abyss]]  
 
| [[Glimpse of the Abyss]]  
 
| 20-50  
 
| 20-50  
Line 1,952: Line 1,952:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Stagger.png|20px]]
+
| [[File:IO_Stagger.png|20px]]
 
| [[Stagger]]     
 
| [[Stagger]]     
 
| 10-30  
 
| 10-30  
Line 1,961: Line 1,961:
 
| {{IOUncommon}}Acc/Range/Rech  
 
| {{IOUncommon}}Acc/Range/Rech  
 
|-
 
|-
| [[Image:IO_Razzle_Dazzle.png|20px]]
+
| [[File:IO_Razzle_Dazzle.png|20px]]
 
| [[Razzle Dazzle]]   
 
| [[Razzle Dazzle]]   
 
| 10-30  
 
| 10-30  
Line 1,971: Line 1,971:
 
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
 
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
 
|-
 
|-
| [[Image:IO_Rope_A_Dope.png|20px]]
+
| [[File:IO_Rope_A_Dope.png|20px]]
 
| [[Rope A Dope]]     
 
| [[Rope A Dope]]     
 
| 20-50  
 
| 20-50  
Line 1,981: Line 1,981:
 
| {{IOUncommon}}Acc/Stun
 
| {{IOUncommon}}Acc/Stun
 
|-
 
|-
| [[Image:IO_Stupefy.png|20px]]
+
| [[File:IO_Stupefy.png|20px]]
 
| [[Stupefy]]     
 
| [[Stupefy]]     
 
| 20-50  
 
| 20-50  
Line 1,991: Line 1,991:
 
| {{IOPoolC}}Chance for Knockback {{IOProc}}
 
| {{IOPoolC}}Chance for Knockback {{IOProc}}
 
|-
 
|-
| [[Image:IO_Absolute_Amazement.png|20px]]
+
| [[File:IO_Absolute_Amazement.png|20px]]
 
| [[Absolute Amazement]]   
 
| [[Absolute Amazement]]   
 
| 50  
 
| 50  
Line 2,042: Line 2,042:
 
|}
 
|}
  
==Travel Sets==
+
== Travel Sets ==
===Flight===
+
=== Flight ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Image:IO_Soaring.png|20px]]
+
| [[File:IO_Soaring.png|20px]]
 
| [[Soaring]]
 
| [[Soaring]]
 
| 15-50
 
| 15-50
Line 2,054: Line 2,054:
 
| {{IOUncommon}}Fly/End
 
| {{IOUncommon}}Fly/End
 
|-
 
|-
| [[Image:IO_Freebird.png|20px]]
+
| [[File:IO_Freebird.png|20px]]
 
| [[Freebird]]
 
| [[Freebird]]
 
| 15-50
 
| 15-50
Line 2,078: Line 2,078:
 
|}
 
|}
  
===Leaping===
+
=== Leaping ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Image:IO_Springfoot.png|20px]]
+
| [[File:IO_Springfoot.png|20px]]
 
| [[Springfoot]]
 
| [[Springfoot]]
 
| 15-50
 
| 15-50
Line 2,089: Line 2,089:
 
| {{IOUncommon}}Jump/End
 
| {{IOUncommon}}Jump/End
 
|-
 
|-
| [[Image:IO_Unbounded_Leap.png|20px]]
+
| [[File:IO_Unbounded_Leap.png|20px]]
 
| [[Unbounded Leap]]
 
| [[Unbounded Leap]]
 
| 15-50
 
| 15-50
Line 2,113: Line 2,113:
 
|}
 
|}
  
===Running===
+
=== Running ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Image:IO_Quickfoot.png|20px]]
+
| [[File:IO_Quickfoot.png|20px]]
 
| [[Quickfoot]]
 
| [[Quickfoot]]
 
| 15-50
 
| 15-50
Line 2,124: Line 2,124:
 
| {{IOUncommon}}Run/End
 
| {{IOUncommon}}Run/End
 
|-
 
|-
| [[Image:IO_Celerity.png|20px]]
+
| [[File:IO_Celerity.png|20px]]
 
| [[Celerity]]
 
| [[Celerity]]
 
| 15-50
 
| 15-50
Line 2,148: Line 2,148:
 
|}
 
|}
  
===Teleport===
+
=== Teleport ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Image:IO_Jaunt.png|20px]]
+
| [[File:IO_Jaunt.png|20px]]
 
| [[Jaunt]]
 
| [[Jaunt]]
 
| 15-50
 
| 15-50
Line 2,159: Line 2,159:
 
| {{IOUncommon}}Range/End
 
| {{IOUncommon}}Range/End
 
|-
 
|-
| [[Image:IO_Time_and_Space_Manipulation.png|20px]]
+
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
 
| [[Time and Space Manipulation|Time & Space Manipulation]]
 
| [[Time and Space Manipulation|Time & Space Manipulation]]
 
| 15-50
 
| 15-50
Line 2,183: Line 2,183:
 
|}
 
|}
  
===Universal Travel===
+
=== Universal Travel ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Image:IO_Blessing_of_the_Zephyr.png|20px]]
+
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
 
| [[Blessing of the Zephyr]]  
 
| [[Blessing of the Zephyr]]  
 
| 10-50
 
| 10-50
Line 2,195: Line 2,195:
 
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
 
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
 
|-
 
|-
| [[Image:IO_Winter's_Gift.png|20px]]
+
| [[File:IO_Winter's_Gift.png|20px]]
 
| [[Winter's Gift]]  
 
| [[Winter's Gift]]  
 
| 10-50
 
| 10-50
Line 2,217: Line 2,217:
 
|}
 
|}
  
==Other Sets==
+
== Other Sets ==
  
===Taunt===
+
=== Taunt ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO_Annoyance.png|20px]]  
+
| [[File:IO_Annoyance.png|20px]]  
 
| [[Annoyance]]  
 
| [[Annoyance]]  
 
| 10-20  
 
| 10-20  
Line 2,231: Line 2,231:
 
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
 
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
 
|-
 
|-
| [[Image:IO_Triumphant_Insult.png|20px]]  
+
| [[File:IO_Triumphant_Insult.png|20px]]  
 
| [[Triumphant Insult]]  
 
| [[Triumphant Insult]]  
 
| 10-20  
 
| 10-20  
Line 2,238: Line 2,238:
 
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Image:IO_Mocking_Beratement.png|20px]]  
+
| [[File:IO_Mocking_Beratement.png|20px]]  
 
| [[Mocking Beratement]]  
 
| [[Mocking Beratement]]  
 
| 21-50  
 
| 21-50  
Line 2,248: Line 2,248:
 
| {{IOPoolA}}Rech
 
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Image:IO_Perfect_Zinger.png|20px]]  
+
| [[File:IO_Perfect_Zinger.png|20px]]  
 
| [[Perfect Zinger]]  
 
| [[Perfect Zinger]]  
 
| 21-50  
 
| 21-50  
Line 2,287: Line 2,287:
 
|}
 
|}
  
===Knockback===
+
=== Knockback ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO_Volley_of_Velocity.png|20px]]  
+
| [[File:IO_Volley_of_Velocity.png|20px]]  
 
| [[Volley of Velocity]]  
 
| [[Volley of Velocity]]  
 
| 10-20  
 
| 10-20  
Line 2,299: Line 2,299:
 
| {{IOUncommon}}Knock/Rech ||  ||  ||
 
| {{IOUncommon}}Knock/Rech ||  ||  ||
 
|-
 
|-
| [[Image:IO_Explosive_Strike.png|20px]]  
+
| [[File:IO_Explosive_Strike.png|20px]]  
 
| [[Explosive Strike]]  
 
| [[Explosive Strike]]  
 
| 10-20  
 
| 10-20  
Line 2,306: Line 2,306:
 
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
 
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Image:IO_Kinetic_Crash.png|20px]]  
+
| [[File:IO_Kinetic_Crash.png|20px]]  
 
| [[Kinetic Crash]]  
 
| [[Kinetic Crash]]  
 
| 21-50  
 
| 21-50  
Line 2,316: Line 2,316:
 
| {{IOPoolA}}Knock/Dam/Acc
 
| {{IOPoolA}}Knock/Dam/Acc
 
|-
 
|-
| [[Image:IO_Force_Feedback.png|20px]]  
+
| [[File:IO_Force_Feedback.png|20px]]  
 
| [[Force Feedback]]  
 
| [[Force Feedback]]  
 
| 21-50  
 
| 21-50  
Line 2,355: Line 2,355:
 
|}
 
|}
  
===Endurance Modification===
+
=== Endurance Modification ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO Adrenal Adjustment.png|20px]]  
+
| [[File:IO Adrenal Adjustment.png|20px]]  
 
| [[Adrenal Adjustment]]  
 
| [[Adrenal Adjustment]]  
 
| 10-20  
 
| 10-20  
Line 2,367: Line 2,367:
 
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
 
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
 
|-
 
|-
| [[Image:IO Energy Manipulator.png|20px]]  
+
| [[File:IO Energy Manipulator.png|20px]]  
 
| [[Energy Manipulator]]  
 
| [[Energy Manipulator]]  
 
| 10-20  
 
| 10-20  
Line 2,374: Line 2,374:
 
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Image:IO Efficacy Adaptor.png|20px]]  
+
| [[File:IO Efficacy Adaptor.png|20px]]  
 
| [[Efficacy Adaptor]]  
 
| [[Efficacy Adaptor]]  
 
| 21-50  
 
| 21-50  
Line 2,384: Line 2,384:
 
| {{IOPoolA}}EndMod/End
 
| {{IOPoolA}}EndMod/End
 
|-
 
|-
| [[Image:IO Performance Shifter.png|20px]]  
+
| [[File:IO Performance Shifter.png|20px]]  
 
| [[Performance Shifter]]  
 
| [[Performance Shifter]]  
 
| 21-50  
 
| 21-50  
Line 2,423: Line 2,423:
 
|}
 
|}
  
===To Hit Buff===
+
=== To Hit Buff ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO Encouraged Accuracy.png|20px]]  
+
| [[File:IO Encouraged Accuracy.png|20px]]  
 
| [[Encouraged Accuracy]]  
 
| [[Encouraged Accuracy]]  
 
| 10-20  
 
| 10-20  
Line 2,435: Line 2,435:
 
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
 
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
 
|-
 
|-
| [[Image:IO Rectified Reticle.png|20px]]  
+
| [[File:IO Rectified Reticle.png|20px]]  
 
| [[Rectified Reticle]]  
 
| [[Rectified Reticle]]  
 
| 10-20  
 
| 10-20  
Line 2,442: Line 2,442:
 
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
 
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
 
|-
 
|-
| [[Image:IO Adjusted Targeting.png|20px]]  
+
| [[File:IO Adjusted Targeting.png|20px]]  
 
| [[Adjusted Targeting]]  
 
| [[Adjusted Targeting]]  
 
| 21-50  
 
| 21-50  
Line 2,452: Line 2,452:
 
| {{IOPoolA}}Rech
 
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]]  
+
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]  
 
| [[Gaussian's Synchronized Fire-Control]]  
 
| [[Gaussian's Synchronized Fire-Control]]  
 
| 21-50  
 
| 21-50  
Line 2,491: Line 2,491:
 
|}
 
|}
  
===To Hit Debuff===
+
=== To Hit Debuff ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO Discouraging Words.png|20px]]  
+
| [[File:IO Discouraging Words.png|20px]]  
 
| [[Discouraging Words]]  
 
| [[Discouraging Words]]  
 
| 10-20  
 
| 10-20  
Line 2,503: Line 2,503:
 
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
 
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
 
|-
 
|-
| [[Image:IO Deflated Ego.png|20px]]  
+
| [[File:IO Deflated Ego.png|20px]]  
 
| [[Deflated Ego]]  
 
| [[Deflated Ego]]  
 
| 10-20  
 
| 10-20  
Line 2,510: Line 2,510:
 
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
 
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Image:IO Dampened Spirits.png|20px]]  
+
| [[File:IO Dampened Spirits.png|20px]]  
 
| [[Dampened Spirits]]  
 
| [[Dampened Spirits]]  
 
| 21-50  
 
| 21-50  
Line 2,520: Line 2,520:
 
| {{IOPoolA}}Rech
 
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Image:IO Dark Watcher's Despair.png|20px]]  
+
| [[File:IO Dark Watcher's Despair.png|20px]]  
 
| [[Dark Watcher's Despair]]  
 
| [[Dark Watcher's Despair]]  
 
| 21-50  
 
| 21-50  
Line 2,559: Line 2,559:
 
|}
 
|}
  
===Defense Debuff===
+
=== Defense Debuff ===
  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Image:IO Exploited Vulnerability.png|20px]]  
+
| [[File:IO Exploited Vulnerability.png|20px]]  
 
| [[Exploited Vulnerability]]  
 
| [[Exploited Vulnerability]]  
 
| 10-20  
 
| 10-20  
Line 2,571: Line 2,571:
 
| {{IOUncommon}}Def/Rech/End ||  ||  ||
 
| {{IOUncommon}}Def/Rech/End ||  ||  ||
 
|-
 
|-
| [[Image:IO Achilles' Heel.png|20px]]  
+
| [[File:IO Achilles' Heel.png|20px]]  
 
| [[Achilles' Heel]]  
 
| [[Achilles' Heel]]  
 
| 10-20  
 
| 10-20  
Line 2,578: Line 2,578:
 
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
 
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Image:IO Undermined Defenses.png|20px]]  
+
| [[File:IO Undermined Defenses.png|20px]]  
 
| [[Undermined Defenses]]  
 
| [[Undermined Defenses]]  
 
| 21-50  
 
| 21-50  
Line 2,588: Line 2,588:
 
| {{IOPoolA}}Rech
 
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Image:IO Touch of Lady Grey.png|20px]]  
+
| [[File:IO Touch of Lady Grey.png|20px]]  
 
| [[Touch of Lady Grey]]  
 
| [[Touch of Lady Grey]]  
 
| 21-50  
 
| 21-50  
Line 2,631: Line 2,631:
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Shield_Breaker.png|20px]]
+
| [[File:IO_Shield_Breaker.png|20px]]
 
| [[Shield Breaker]]   
 
| [[Shield Breaker]]   
 
| 10-30
 
| 10-30
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| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 
|-
 
|-
| [[Image:IO_Analyze_Weakness.png|20px]]
+
| [[File:IO_Analyze_Weakness.png|20px]]
 
| [[Analyze Weakness]]   
 
| [[Analyze Weakness]]   
 
| 30-50
 
| 30-50
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! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Image:IO_Cloud_Senses.png|20px]]
+
| [[File:IO_Cloud_Senses.png|20px]]
 
| [[Cloud Senses]]   
 
| [[Cloud Senses]]   
 
| 10-30  
 
| 10-30  
Line 2,686: Line 2,686:
 
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
 
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
 
|-
 
|-
| [[Image:IO_Siphon_Insight.png|20px]]
+
| [[File:IO_Siphon_Insight.png|20px]]
 
| [[Siphon Insight]]   
 
| [[Siphon Insight]]   
 
| 30-50
 
| 30-50
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|-
 
|-
 
|}
 
|}
 
  
 
[[Category:Invention System]]
 
[[Category:Invention System]]
 
[[Category:Invention Sets|*1]]
 
[[Category:Invention Sets|*1]]
 
[[Category:Enhancements]]
 
[[Category:Enhancements]]

Revision as of 02:19, 10 June 2009

Overview

Parent Article: Invention Origin Enhancements

In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.

For the enhancement list tables, the leading icons show which drop pools the required recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D)
Obtained through PVP Obtained through PvP
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Invention Origin Enhancement Set Bonuses for explanations of the colorings in the set bonus tables.

Sets can also be browsed categorically at Category:Invention Sets.


Offensive Sets

NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.

(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc --as of 5/12/08)

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Strike.png Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Bruising Blow + Recovery +Health
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Smashing Haymaker Immob Res +Health + Smashing Def
+Lethal Def
Kinetic Combat Immob Res +Health + Smashing Def
+ Lethal Def
+ Movement Speed
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Mako's Bite Immob Res +Health + Damage Hold Res + Ranged Def
Hecatomb + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Gladiator's Strike
PVE + PVP
+ Recovery + Health + Damage Sm/Lethal Res Accuracy
Gladiator's Strike
PVP only
+ Endurance +5% Status Resistance + Sm/Lethal Def 10% Chance for Repel Protection - Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Eradication +Endurance + Positive/Negative Energy Def +Health Debt Prot + AoE Def
Cleaving Blow + Recovery + Energy Def + Damage
Multi-Strike Sleep Res + Fire/Cold Res Stun Res + AoE Def + Melee Def
Scirocco's Dervish + Regeneration + Negative Energy Res Accuracy + AoE Def + Psionic Def
Obliteration Stun Res + Damage + Accuracy - Recharge Time + Melee Def
Armageddon + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Fury of the Gladiator
PVE + PVP
+ Fire/Cold Res 3 Knockback Protection + Damage + Toxic/Psionic Res + Accuracy
Fury of the Gladiator
PvP Only
10% Slow Resistance 7.5% Chance of Repel Protection + Fire/Cold Defence + Health - Recharge Time

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike Fear Res +Health
Salvo Sleep Res + Fire/Cold Res
Volley Fire + Regeneration +Health
Tempest Sleep Res + Positive/Negative Energy Res + Damage
Maelstrom's Fury +RunSpeed + Cold Def Stun Res
Entropic Chaos + Regeneration Confuse Res +Endurance - Recharge Time
Ruin Fear Res +Health Debt Prot + AoE Def
Decimation Immob Res +Health +Endurance - Recharge Time + Toxic/Psionic Res
Thunderstrike + Recovery + Energy Def Accuracy + Movement Speed + Ranged Def
Devastation + Regeneration +Health + Damage Hold Res + Psionic Def
Apocalypse + Regeneration + Health + Damage - Recharge Time + Psionic Def
Gladiator's Javelin
PVE + PVP
+ Recovery 3 Knockback Protection + Toxic/Psionic Res + Health + Ranged Def
Gladiator's Javelin
PVP only
+ Endurance 10% Chance for Repel Protection 5% Mez Protection 10% Slow Resistance + Recharge

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Javelin Volley.png Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst Improved Knockback +Health + Smashing/Lethal Res
Detonation Sleep Res + Energy Res Debt Prot + AoE Def + Toxic Res
Positron's Blast + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Ragnarok + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Javelin Volley
PVE + PVP
+ Recovery + Regeneration + Damage 10% Slow Resistance Accuracy
Javelin Volley
PVP only
+7.5% Range +5% Status Resistance + Energy/Neg En. Def + Fire/Cold Resistance - Recharge Time

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness +RunSpeed + Fire/Cold Def Accuracy
Calibrated Accuracy + Recovery + Positive/Negative Energy Def Accuracy - Recharge Time + Ranged Def
Executioner's Contract + Recovery + Cold Res Debt Prot Hold Res + Ranged Def
Extreme Measures + Recovery +Health + Damage + AoE Def + Melee Def
Sting of the Manticore + Regeneration + Positive/Negative Energy Def + Damage - Recharge Time + Toxic Res

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Taunt and Placate Resistance for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Defensive Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura Increased Resistance (All Damage) buff for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty Immob Res +Health +Endurance
Commanding Presence + Recovery +Health +Endurance + AoE Def
Brilliant Leadership + Regeneration Confuse Dur Debt Prot + Movement Speed + Toxic/Psionic Res
Edict of the Master + SpeedJumping +Health + Lethal Res Hold Res + Toxic/Psionic Res
Blood Mandate + Recovery + Fire/Cold Def Stun Res + AoE Def + Ranged Def
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res + Melee Def
Soulbound Allegiance + Regeneration +Health + Damage Hold Res + Psionic Def

Recharge Intensive Pet

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms + Recovery +Health - Recharge Time + Smashing/Lethal Res + AoE Def
Expedient Reinforcement +2.5% Status Resistance + Damage - Recharge Time + Regeneration + Ranged Def

Defensive Sets

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) +Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) +Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) +Recovery and +Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Panacea.png Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage + Regeneration +Health Improved Heal
Regenerative Tissue +RunSpeed +Health Improved Heal - Recharge Time
Harmonized Healing + Recovery Confuse Res Improved Heal + AoE Def + Toxic Res
Miracle + Recovery +Health Improved Heal + AoE Def + Psionic Def
Doctored Wounds Fear Res + Fire/Cold Res Improved Heal - Recharge Time + Toxic/Psionic Res
Numina's Convalescence + Regeneration +Health Improved Heal Hold Res + Ranged Def
Panacea
PVE + PVP
+ Recovery + Regeneration + Health - Recharge Time + Healing
Panacea
PVP only
+ Sm/Lethal Res 10% Chance for Repel Protection 5% Status Resistance +7.5% range + Melee Def

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/Increased Defense (+3%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Knockback Protection Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) +Mez Resist Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +Psionic Resist Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +Psionic and Mez Resist Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Gladiator's Armor.png Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Resistance Obtained through PVP TP Protection, +Def(all) Proc: This enhancement has a chance to fire one or more times, depending on use.Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection + Recovery +Health
Impervious Skin Sleep Res +Health Debt Prot - Recharge Time
Reactive Armor Immob Res + Energy Def + Lethal Def + AoE Def + Toxic Res
Impervium Armor + Recovery + Psionic Def +Endurance Hold Res + Psionic Res
Titanium Coating Sleep Res +Health Stun Res Hold Res + Melee Def
Aegis +RunSpeed + Fire/Cold Def Debt Prot + AoE Def + Toxic Res
Gladiator's Armor
PVE + PVP
+ Recovery 3 Knockback Protection + Toxic/Psionic Res + Health + Ranged Def
Gladiator's Armor
PVP only
+ Endurance 10% Chance for Repel Protection +5% Status Resistance 10% Slow Resistance - Recharge Time

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Knockback Protection Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/Increased Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/Increased Recharge Speed Global: this enhancement functions like a set bonus.
IO Shield Wall.png Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP TP Protection, +Res(all) Proc: This enhancement has a chance to fire one or more times, depending on use.Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.


Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma Debt Prot +Health
Kismet + Recovery Confuse Res Debt Prot - Recharge Time
Serendipity + Regeneration +Health Accuracy + AoE Def + Toxic Res
Gift of the Ancients + Recovery + Fire Res +Endurance Hold Res + Psionic Res
Red Fortune Immob Res + Fire/Cold Res + Damage - Recharge Time + Ranged Def
Luck of the Gambler + Regeneration +Health Accuracy Hold Res + Psionic Res
Shield Wall
PvE and PVP
+ Regeneration + Health + Energy/NE Res + Damage + Toxic/Psionic Res
Shield Wall
PvP Only
+ Recovery 7.5% Chance for Repel Protection 5% Status Resistance 10% Slow Resistance - Recharge Time

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence + Regeneration + Endurance + Heal + Damage + Negative Energy Res
Touch of the Nictus + Health + Accuracy + Heal + Endurance + Negative Energy Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura + Recovery Confuse Dur Stun Res - Recharge Time
Cacophony + Recovery Confuse Dur Stun Res + AoE Def + Ranged Def
Perplex + Regeneration Confuse Dur Accuracy + AoE Def + Toxic/Psionic Res
Malaise's Illusions + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def
Coercive Persuasion + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation Sleep Dur +Health + Smashing Res - Recharge Time
Induced Coma Sleep Dur +Health Debt Prot + Move + Melee Def
Lethargic Repose Sleep Dur + Energy Def + Smashing Def + AoE Def + Toxic Res
Call of the Sandman Sleep Dur +Health +Endurance - Recharge Time + Toxic/Psionic Res
Fortunata Hypnosis + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res Improved Slow + Lethal Def - Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res + Melee Def
Tempered Readiness + Recovery Improved Slow +Endurance - Recharge Time + Ranged Def
Pacing of the Turtle Sleep Res Improved Slow Accuracy Hold Res + Ranged Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Rech/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp Immob Dur +Health + Damage - Recharge Time
Debilitative Action Immob Dur + Cold Res Debt Prot + AoE Def + Toxic Res
Enfeebled Operation Immob Dur + Negative Energy Res + Lethal Def - Recharge Time + Melee Def
Trap of the Hunter Immob Dur +Health Accuracy Hold Res + Ranged Def
Gravitational Anchor + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lockdown.png Lockdown 20-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Net.png Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage) Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic + Recovery + Positive/Negative Energy Res Debt Prot Hold Dur
Neuronic Shutdown Immob Res +Health Accuracy Hold Dur + Melee Def
Basilisk's Gaze +Negative Def +Recovery +Recharge +5% Status Resistance +Regeneration
Essence of Curare Fear Res Confuse Res Stun Res Hold Dur + Ranged Def
Ghost Widow's Embrace +RunSpeed +Health +Endurance Hold Dur + Psionic Res
Lockdown +Damage +Hold +Hold Res +AoE Def +Ranged Def
Unbreakable Constraint + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Gladiator's Net
PvE and PvP
+ Hold + Endurance + Damage - Recharge Time + AOE Defence
Gladiator's Net
PvP Only
5% Status Protection +10% Range 10% Slow Resistance + Health + Recovery

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror Fear Dur +Health Stun Res - Recharge Time
Unspeakable Terror Fear Dur + Negative Energy Res Debt Prot - Recharge Time + Psionic Res
Nightmare Fear Dur + Negative Energy Def Accuracy Hold Res + Toxic/Psionic Res
Glimpse of the Abyss Fear Dur +Health Accuracy - Recharge Time + Psionic Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger +RunSpeed + Fire/Cold Def Stun Dur - Recharge Time
Razzle Dazzle + Recovery +Health Stun Dur + Melee Def + AoE Def
Rope A Dope + Regeneration + Fire/Cold Res Stun Dur Hold Res + Psionic Def
Stupefy + Recovery +Health Stun Dur - Recharge Time + Ranged Def
Absolute Amazement + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring + Recovery +Health
Freebird + Regeneration +Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot + SpeedJumping +Health
Unbounded Leap + SpeedJumping +Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot Immob Res +Health
Celerity Immob Res +Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt + Regeneration +Health
Time & Space Manipulation + Regeneration +Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Run, Jump, Fly, Range Mission drops (Pool B) Run, Jump, Fly, Range/Endurance Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
IO Winter's Gift.png Winter's Gift 10-50 Obtained by Special Means Run, Jump, Fly, Range Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Run, Jump, Fly, Range/Endurance Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr + Ranged Def + AoE Def
Winter's Gift + Cold Res + Movement Speed

Other Sets

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance + Regeneration + Smashing/Lethal Def
Triumphant Insult + Recovery + Smashing/Lethal Def
Mocking Beratement +Endurance Hold Res + Smashing/Lethal Def + Fire/Cold Def - Recharge Time
Perfect Zinger Fear Res + Regeneration - Recharge Time + Damage + Smashing/Lethal Def

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity Debt Prot +Health
Explosive Strike + Damage + Ranged Def
Kinetic Crash +RunSpeed + Smashing Res + 3 Knockback Protection + Regeneration - Recharge Time
Force Feedback + Movement Speed Fear Res + Regeneration + Damage + AoE Def

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment + Recovery +Health
Energy Manipulator + Recovery + Regeneration
Efficacy Adaptor +Health + Recovery + Regeneration + Damage - Recharge Time
Performance Shifter + Movement Speed +Health + Recovery + Damage + AoE Def

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy Debt Prot + Damage
Rectified Reticle + Smashing/Lethal Def + Regeneration
Adjusted Targeting + Damage + Positive/Negative Energy Res Accuracy - Recharge Time + 7.5% Status Resistance
Gaussian's Synchronized Fire-Control + Movement Speed +Health + Recovery + Damage + Melee Def
+ Ranged Def
+ AoE Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words + Confuse Res + Smashing/Lethal Def
Deflated Ego Accuracy + Damage
Dampened Spirits + Damage +Endurance + Negative Energy Res - Recharge Time + 7.5% Status Resistance
Dark Watcher's Despair +Health + Recovery - Recharge Time + Damage + Psionic Res

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability Accuracy + Melee Def
Achilles' Heel + Damage + AoE Def
Undermined Defenses + Damage +Endurance Accuracy +Health + AoE Def
Touch of Lady Grey +Health + Recovery + Regeneration + Damage Accuracy

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker + Recovery + 2.5% Status Resistance + AoE Def Accuracy + Melee Def
Analyze Weakness + Regeneration Stun Res + Damage Accuracy + Smashing/Lethal Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses + 2.5% Status Resistance +Endurance - Recharge Time + Movement Speed + Ranged Def
Siphon Insight + Movement Speed Debt Prot Accuracy + Smashing Def
+ Lethal Def
+ AoE Def