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Difference between revisions of "Energy Melee"

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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Energy Melee''' is a standard power set that is a primary set for [[Brute]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.
  
'''Energy Melee''' lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for [[Tanker]]s and a primary power set for [[Brute]]s and [[Stalker]]s.
+
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
+
=== Brute ===
=== Tanker ===
+
The Energy Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 
+
Energy Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +Damage, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=0}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Brute ===
+
=== Stalker ===
 
+
The Energy Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
Energy Melee is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +Damage, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points|Border=0}}
+
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Stalker ===
+
=== Tanker ===
 
+
The Energy Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
Energy Melee is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special Damage(Smashing/Energy)|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Damage, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate; Self +Stealth/Hide|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}}
+
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}}
+
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the Energy Melee powerset.
 
 
 
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
 
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
 
+
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
+
 
+
This power is unavailable to [[Tanker]]s and [[Brute]]s.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special(Smashing/Energy)}}
+
{{PowerBlock_Damage|Special (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
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=== [[File:PowerPunch_Quick.png]] Barrage ===
 
=== [[File:PowerPunch_Quick.png]] Barrage ===
 
+
You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
+
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Very Fast}}
+
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
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=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===
 
=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===
 
 
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
 
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
+
{{PowerBlock_Damage|High (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
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=== [[File:PowerPunch_BuildUp.png]] Build Up ===
 
=== [[File:PowerPunch_BuildUp.png]] Build Up ===
 
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
  
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=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===
 
=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===
 
 
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
 
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
+
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
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=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
 
=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
 +
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.
  
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage.  Energy Transfer has a good chance of Disorienting the target.
+
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
 
+
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
+
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
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{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self -Hit Points}}
+
{{PowerBlock_Blank|Self Extreme Damage(Special)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:PowerPunch_Placate.png]] Placate ===
 
=== [[File:PowerPunch_Placate.png]] Placate ===
 
+
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
+
 
+
This power is unavailable to [[Tanker]]s and [[Brute]]s.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:PowerPunch_Stun.png]] Stun ===
 
=== [[File:PowerPunch_Stun.png]] Stun ===
 
+
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor smashing and energy damage, but has the best chance to Disorient a target.
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
+
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
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=== [[File:PowerPunch_Taunt.png]] Taunt ===
 
=== [[File:PowerPunch_Taunt.png]] Taunt ===
 
+
Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Taunts a foe and all foes around him to attack you.
+
 
+
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head.  Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An Accuracy check is not required to taunt your foes.
+
 
+
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
+
 
+
This power is unavailable to [[Stalker]]s.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
+
{{PowerBlock_Blank|Foe Taunt, -Range}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
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=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===
 
=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===
 +
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.
  
Total Focus is complete mastery over Energy Melee.  This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented.  Due to the exhausting nature of Total Focus, the recharge time is very long.
 
 
''Stalkers:''  Criticals with Total Focus deal 130% damage instead of double.
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
+
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
Line 275: Line 249:
  
 
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===
 
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===
 
+
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
+
 
+
This power is unavailable to [[Stalker]]s.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
+
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
== History ==
+
== Historical ==
* Tanker secondary
+
{{Historical|type=section|reason=change}}
* for Brutes and Stalkers on CoV release
+
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.
+
* This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
+
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Brute Primary]]
 
[[Category:Brute Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Tanker Secondary]]
 
[[Category:Tanker Secondary]]

Latest revision as of 06:03, 25 July 2014

Overview

Energy Melee is a standard power set that is a primary set for Brutes and Stalkers, and a secondary set for Tankers.

"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."

Power Tables

Brute

The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch BuildUp.png Build Up 6 Self +DMG, +To-Hit
PowerPunch Flurry.png Whirling Hands 8 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
PowerPunch TotalFocus.png Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient
PowerPunch Stun.png Stun 26 Melee, Minor DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyTransfer.png Energy Transfer 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)

Stalker

The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch AssassinStrike.png Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
PowerPunch BuildUp.png Build Up 8 Self +DMG, +To-Hit
PowerPunch Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
PowerPunch Stun.png Stun 18 Melee, Minor DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyTransfer.png Energy Transfer 26 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
PowerPunch TotalFocus.png Total Focus 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Tanker

The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
PowerPunch Flurry.png Whirling Hands 16 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch Stun.png Stun 20 Melee, Minor DMG(Smash/Energy), Foe Disorient
PowerPunch BuildUp.png Build Up 28 Self +DMG, +To-Hit
PowerPunch EnergyTransfer.png Energy Transfer 35 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
PowerPunch TotalFocus.png Total Focus 38 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Powers

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
IO Melee Damage.png Melee Damage

PowerPunch Quick.png Barrage

You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch BoneSmasher.png Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

PowerPunch Stun.png Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor smashing and energy damage, but has the best chance to Disorient a target.

Damage Minor (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Taunt.png Taunt

Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute.png 18 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links