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Difference between revisions of "Day Jobs"

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== Overview ==
 
== Overview ==
Introduced with [[Issue 13]], the Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
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Introduced with [[Issue 13]], the Day Job system allows characters to log out from a specific location, like a [[Hospital]] or [[Vault Reserve]] facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth [[Badges]]. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.
  
== Badges and Accolades ==
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== Basic Rewards, Badges, and Accolades ==
 
:''Main Article:'' [[Day Job Badges]]
 
:''Main Article:'' [[Day Job Badges]]
  
When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
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Except for Patrol XP (see below), basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.
  
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional duration or [[charges]] can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
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When characters accumulate 21 total days of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.
  
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
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Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or [[charges]] for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.
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When players obtain Day Job badges, they unlock information about which Day Jobs to collect next to earn the associated Accolade(s).
  
 
== On Patrol ==
 
== On Patrol ==
  
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (1.5x experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of extra experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.
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In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back into Paragon City or the Rogue Isles they gain 1 bar of Patrol [[Experience]] for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. A player can earn up to 10 bars of Patrol Experience. The Patrol bonus boosts experience gains to 1.5 times the usual amount while the character has Patrol XP remaining. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is "used" (by gaining regular XP) or until the character suffers [[Debt]] (see below).
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If your character has a number of Patrol Experience bars that exceeds the number you need to level up, this extra experience carries over to your next Security/Threat Level.
  
If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.
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Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. {{red|TO DO: What is the ratio conversion rate?}}
  
Since a level 50 character does not earn experience any longer, the experience bonus is converted into influence. {{red|What is the ratio conversion rate?}}
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=== Patrol XP and Debt ===
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A character cannot have both Patrol XP and Debt at the same time. If a character with unused Patrol XP is defeated, debt is taken off the Patrol XP first, with only the leftover amout, if any, suffered as actual debt. Likewise, if a character logs out with debt, Patrol XP reduces his debt first and does not start accumulating until the debt is gone.
  
 
== See Also ==
 
== See Also ==

Revision as of 01:56, 7 January 2009

Overview

Introduced with Issue 13, the Day Job system allows characters to log out from a specific location, like a Hospital or Vault Reserve facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth Badges. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.

Basic Rewards, Badges, and Accolades

Main Article: Day Job Badges

Except for Patrol XP (see below), basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.

When characters accumulate 21 total days of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.

Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or charges for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock information about which Day Jobs to collect next to earn the associated Accolade(s).

On Patrol

In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back into Paragon City or the Rogue Isles they gain 1 bar of Patrol Experience for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. A player can earn up to 10 bars of Patrol Experience. The Patrol bonus boosts experience gains to 1.5 times the usual amount while the character has Patrol XP remaining. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is "used" (by gaining regular XP) or until the character suffers Debt (see below).

If your character has a number of Patrol Experience bars that exceeds the number you need to level up, this extra experience carries over to your next Security/Threat Level.

Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. TO DO: What is the ratio conversion rate?

Patrol XP and Debt

A character cannot have both Patrol XP and Debt at the same time. If a character with unused Patrol XP is defeated, debt is taken off the Patrol XP first, with only the leftover amout, if any, suffered as actual debt. Likewise, if a character logs out with debt, Patrol XP reduces his debt first and does not start accumulating until the debt is gone.

See Also

External Links