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Difference between revisions of "Damage Scale"

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(Moved Damage#Damage Scale to consolidate information regarding the mechanics of damage dealing in the City.)
 
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#REDIRECT [[Damage#Damage Scale]]
== Overview ==
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The '''Damage Scale''' (also referred to as ''damage scalar'') is a form of comparing attacks across [[archetype]]s (usually at level 50). The base damage modifier of an attack is compared with the [[Blaster]] archetype's original damage modifiers of 1.0 for both Ranged and Melee, though Blasters have since been buffed to 1.125 for ranged.
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This is a player and developer created concept, not an actual game mechanic. What the game actually does is each power has a scale for the effect, and an attributes table that it pulls the value from; the damage scale of the attack is multiplied by the value pulled from the attribute modifiers table (determined by archetype and level) to get the actual effect of the power.
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What the Damage Scale comparison does is if a level 50 Blaster did 50 points of damage from a melee attack, it would then be multiplied by the modifier for another archetype to find out how much it would do for that archetype. For instance, a [[Brute]]'s Melee scale is .75; a level 50 Brute using the same attack as the level 50 Blaster (who did 50 points of damage) would do
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50 * .75 = 37.5
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37.5 damage at base, though keep in mind a Brute's [[Inherent Powers#Fury|Fury]] and a Blaster's [[Inherent Powers#Defiance|Defiance]] allow greater damage.
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It is important to note that no melee archetype actually uses their ranged scalar for any powers. All primary, secondary, and epic powers for melee characters still use the melee damage scale. Additionally, temporary powers ignore these scales; they do the same damage for each archetype.
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{{orange|Needs fleshed out further!}}
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*Needs further explanations, including Melee_Damage, Ranged_Damage, and Melee_SSDamage and Ranged_SSDamage
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:--possibly explain all that in another article and link it?
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*in addition to majorly rewording the above paragraphs
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:--second paragraph was basically copy/pasted from Fleeting_Whisper's post[http://boards.cityofheroes.com/showflat.php?Number=13454262#Post13454262]
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== Damage Scale by Archetype ==
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{{ATTable|Heading=! Archetype !! Melee !! Range|Cols=3
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|Blaster=1.000 {{!!}} 1.125
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|Controller=0.550 {{!!}} 0.550
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|Defender=0.550 {{!!}} 0.650
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|Scrapper=1.125 {{!!}} 0.500
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|Tanker=0.800 {{!!}} 0.500
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|Peacebringer=0.850 {{!!}} 0.800
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|PBNova=N/A {{!!}} 1.200
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|PBDwarf=1.000 {{!!}} N/A
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|Warshade=0.850 {{!!}} 0.800
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|WSNova=N/A {{!!}} 1.200
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|WSDwarf=1.000 {{!!}} N/A
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|Brute=0.750 {{!!}} 0.500
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|Corruptor=0.750 {{!!}} 0.750
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|Dominator=1.050 {{!!}} 0.950
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|Mastermind=0.550 {{!!}} 0.550
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|MMHench1=0.450 {{!!}} 0.350
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|MMHench2=0.550 {{!!}} 0.450
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|MMHench3=0.650 {{!!}} 0.550
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|Stalker=1.000 {{!!}} 0.600
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|Arachnos Soldier=1.000 {{!!}} 1.000
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|Arachnos Widow=1.000 {{!!}} 1.000
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|Pet=1.000 {{!!}} 0.800}}
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== External Links ==
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[http://boards.cityofheroes.com/showflat.php?Number=6009591 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]].
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[[Category:Gameplay]]
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Latest revision as of 01:14, 22 March 2012