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Difference between revisions of "Crow"

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(Part One: This is not a T.E.S.T.: Finished Part One)
(Part One: This is not a T.E.S.T.: Added Part two briefing)
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You share the vision that I have seen, my new friend. I wish to remain in contact with you. We are stronger for working together instead of being lone wolves. Here is my number. From now on you can call me.
 
You share the vision that I have seen, my new friend. I wish to remain in contact with you. We are stronger for working together instead of being lone wolves. Here is my number. From now on you can call me.
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==== Part Two: Hunter's Bait ====
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The only real lead we can follow is that the PPD were involved, or more specifically, T.E.S.T.
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Your average PPD trooper wouldn't have been able to coordinate an attack like that, and whoever the gunslinger is, they wouldn't have used anybody but the best, and that's T.E.S.T.
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We're going to have to lay a trap for them and then make some noise to draw them out. Scott's identified an office building in Neuron's Reach as a good target. It's big, it's filled with people, and it also just happens to be government owned. If anything will get T.E.S.T. to come running, it's hitting that building.
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{{green|Hit the building}}
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We've got some of our boys and girls down in the sub-basement rigging the foundation with explosives. It's a precaution. Usually any Powers Division support they have is sent to the most dangerous threat first, and that means we'll only have PPD and T.E.S.T. to deal with. By the time they get the bombs disarmed, we'll have our prisoner and be long gone.
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'''Unnecessary Solicitation'''
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Listen, we're going to have to hurt a lot of people. The Seers will pick up on the panic and T.E.S.T. will arrive shortly. It's isn't noble, but we've got a job to do.
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{{Mission Objective|Entrance=|Primary=Draw T.E.S.T. Into A Trap|Secondary=|Additional=|Completion=}}

Revision as of 06:46, 3 September 2010

Overview

Crow
Crow.jpg
Resistance Leader
Zone Underground Neutropolis
Coordinates (285, -1200, -1603)
Level Range 15-20
Introduced By == Level 15 ==
Calvin Scott
Introduces == Level 15 ==
Helix
Enemy Groups None
v  d  e

Crow is a Praetorian contact in Underground Neutropolis at coordinates (285, -1200, -1603).  His level range is 15-20.

Introductions

Contact Introduced By

Contact Introduces

Information

Resistance Leader

A member of the late Threat Response Battalion, or TRIBE, Crow is the only survivor of his unit thanks to one of Neuron's more ambitious genetic experiments. Dumped in the tunnels and left to die, Crow found his way to the Resistance where he utilizes his military background to score victory after victory for the Resistance, and gets ever closer to exacting vengeance upon Neuron for his fallen comrades.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Mine is a path of vengeance, Character. I warn you, because if you are not prepared to walk that path, then I do not want you walking it with me.

Do you wish to walk the path of retribution, death, and blood with me, or is there still hope enough in your heart that such evils have not taken hold of you? If it is the later, then I envy you. The former, then we can mourn for each other while we walk that path together.

Greeting

  • Hmmm. The spirit of vengeance is with you.
  • Things are gonna get a lot worse before they get better. Mark my words...

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Missing Store Unlock Dialogue

Story Arc

Souvenir

Honor The Fallen

Part One: This is not a T.E.S.T.

I used to walk the path of vengeance alone, Character, I didn't think you could walk it any other way, or maybe I didn't want to see anyone else on that path. Regardless, that's how I met Scott.

He found me, brought me here, gave me a purpose, and then I saw that the path of vengeance wasn't a path at all, it's a river, and each one of us here is a trickle leading to it.

One day, that river will burst its banks, and the world will flood. I am to make sure that doesn't happen.

But enough about me, Scott's got me running escort duty for a VIP. Only this guy, we aren't smuggling him out of Praetoria City, we're smuggling him in.

Smuggle VIP into Praetoria City

Scott told me to be ready for anything. If Cole's Loyalists caught wind of what we were up to they'd take a shot at him. I've got no clue who he is, but if I'm running escort for him with you then he's pretty important.

Unnecessary Solicitation

You need to get that thing taken care off we talked about earlier.

Mission Objective(s)

Crow leads you deep into the tunnels toward the rendezvous point where you are to meet with the VIP and their Resistance escort.

  • Smuggle VIP through tunnels
    • Rendezvous with the VIP
    • Find Mission Exit

Someone beat you to the rendezvous and assassinated the VIP and his entourage.

V archetypeicon stalker.png Ambush! After investigating the VIP numerous waves of Ghouls will spawn and attack.

Enemies

  • Ghouls

Notable NPCs

  • Crow (Resistance, Ally, does not stay during Ambush)

Briefing

The VIP and everyone escorting him is dead.

(Check for clues)

You aren't sure who this person or his escort were, but they appear to be heavily armed with automatic weapons and advanced armor. Whoever murdered them was a crack shot with a high caliber pistol.

(Examine bodies)

Two of the soldiers have bullet wounds in the back of their heads, extremely close range, but not point blank. Whoever shot them got the drop on them and was likely using two pistols.

Two others must have got shot as they turned to face their attacker.

The remaining three were hit with high powered force blasts, obviously from PPD power gauntlets.

It looks like the VIP put up a much greater fight as he has over a half dozen bullet wounds and numerous burns from maximum powered force blasts.

(Listen)

You hear something. GHOULS!


Debriefing

That man that got killed down there, the one we were supposed to escort. In case you hadn't guessed, he's not from around here.

According to Scott, he's found help from an alternate earth, and those dudes back there are some group called Arachnos. Scott says they're really powerful, but that assassination might have ruined any chance of getting on Arachnos' good side.

You share the vision that I have seen, my new friend. I wish to remain in contact with you. We are stronger for working together instead of being lone wolves. Here is my number. From now on you can call me.

Part Two: Hunter's Bait

The only real lead we can follow is that the PPD were involved, or more specifically, T.E.S.T.

Your average PPD trooper wouldn't have been able to coordinate an attack like that, and whoever the gunslinger is, they wouldn't have used anybody but the best, and that's T.E.S.T.

We're going to have to lay a trap for them and then make some noise to draw them out. Scott's identified an office building in Neuron's Reach as a good target. It's big, it's filled with people, and it also just happens to be government owned. If anything will get T.E.S.T. to come running, it's hitting that building.

Hit the building

We've got some of our boys and girls down in the sub-basement rigging the foundation with explosives. It's a precaution. Usually any Powers Division support they have is sent to the most dangerous threat first, and that means we'll only have PPD and T.E.S.T. to deal with. By the time they get the bombs disarmed, we'll have our prisoner and be long gone.

Unnecessary Solicitation

Listen, we're going to have to hurt a lot of people. The Seers will pick up on the panic and T.E.S.T. will arrive shortly. It's isn't noble, but we've got a job to do.


Mission Objective(s)

  • Draw T.E.S.T. Into A Trap