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Difference between revisions of "Cimeroran Traitors"

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==Enemy types==
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== Enemy types ==
  
===Minions===
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=== Minions ===
  
 
==== Legionarii ====
 
==== Legionarii ====
[[Image:Legionarii1.jpg|right|thumb|100px|{{center|Legionarii}}]]
+
[[File:Legionarii.jpg|right|thumb|100px|{{center|Legionarii}}]]
 
The Legionarii is the backbone to Romulus' army. Once they followed [[Imperious]], but now through blackmail and a traitorous thirst for power, they have turned sides and bend their knee to Romulus.
 
The Legionarii is the backbone to Romulus' army. Once they followed [[Imperious]], but now through blackmail and a traitorous thirst for power, they have turned sides and bend their knee to Romulus.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
+
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
  
{{Power|[[Image:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage (Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
+
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage (Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
  
{{Power|[[Image:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
+
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
  
{{Power|[[Image:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
+
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
  
{{Power|[[Image:EnergyAura KineticShield.png|22px]]| Energized Shield| Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}
+
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Energized Shield| Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}
  
{{Power|[[Image:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
+
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
  
 
{{clr}}
 
{{clr}}
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''Powers''
 
''Powers''
  
{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
+
{{Power|[[File:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
  
  
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==== Immunes Engineer ====
 
==== Immunes Engineer ====
[[Image:ImmunesEngineer1.jpg|right|thumb|100px|{{center|Engineer}}]]
+
[[File:Immunes Engineer.jpg|right|thumb|100px|{{center|Engineer}}]]
 
The tactics of the Engineer have been honed through countless battles. They function as a secondari team amongst the Centurions and Legionarii, performing quick strikes to the weakest points in their enemies' armor.
 
The tactics of the Engineer have been honed through countless battles. They function as a secondari team amongst the Centurions and Legionarii, performing quick strikes to the weakest points in their enemies' armor.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Fire/Smash, Foe Knockback|The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Fire/Smash, Foe Knockback|The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damege: Extreme. Recharge: Slow}}
+
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damege: Extreme. Recharge: Slow}}
  
 
{{clr}}
 
{{clr}}
  
===Lieutenants===
+
=== Lieutenants ===
  
 
==== Centurion ====
 
==== Centurion ====
[[Image:Centurion1.jpg|right|thumb|100px|{{center|Centurion}}]]
+
[[File:Centurion.jpg|right|thumb|100px|{{center|Centurion}}]]
 
If the Legionarii were a spear, the Centurions would be the point. Sharpened to a deadly point, these women will do whatever it takes to cut down their enemies.
 
If the Legionarii were a spear, the Centurions would be the point. Sharpened to a deadly point, these women will do whatever it takes to cut down their enemies.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
+
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
  
{{Power|[[Image:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
+
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
  
{{Power|[[Image:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
+
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
  
{{Power|[[Image:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
+
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
  
{{Power|[[Image:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
+
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
  
{{Power|[[Image:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
+
{{Power|[[File:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
  
{{Power|[[Image:EnergyAura KineticShield.png|22px]]| Energized Shield| Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}
+
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Energized Shield| Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}
  
{{Power|[[Image:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
+
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
  
{{Power|[[Image:Inherent BlasterDesperation.png|22px]]| Critical Hit| Critical Damage| All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.}}
+
{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Critical Hit| Critical Damage| All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.}}
  
 
{{clr}}
 
{{clr}}
  
===Bosses===
+
=== Bosses ===
  
 
==== Praefectus Castrorum ====
 
==== Praefectus Castrorum ====
[[Image:Praefectus1.jpg|right|thumb|100px|{{center|Praefectus Castrorum}}]]
+
[[File:Praefectus Castrorum.jpg|right|thumb|100px|{{center|Praefectus Castrorum}}]]
  
 
Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.
 
Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.
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''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
+
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High Damage, Lethal| You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate }}
  
{{Power|[[Image:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
+
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
  
{{Power|[[Image:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
+
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
  
{{Power|[[Image:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
+
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
  
{{Power|[[Image:Sword WhirlingSword.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Moderate Damage, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.}}
+
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Moderate Damage, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.}}
  
{{Power|[[Image:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
+
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee, Extreme Damage (Smash), Foe High Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow}}
  
{{Power|[[Image:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
+
{{Power|[[File:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
  
{{Power|[[Image:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
+
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Def(All but Psi)|Your coordination with other shield users grants you all enhanced protection.}}
  
{{Power|[[Image:Inherent BlasterDesperation.png|22px]]| Critical Hit| Critical Damage| All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.}}
+
{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Critical Hit| Critical Damage| All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.}}
  
 
{{clr}}
 
{{clr}}
  
===Elite Bosses===
+
=== Elite Bosses ===
  
 
==== Minotaur ====
 
==== Minotaur ====
[[Image:Minotaur1.jpg|right|thumb|100px|{{center|Minotaur}}]]
+
[[File:Minotaur.jpg|right|thumb|100px|{{center|Minotaur}}]]
 
''Main Article:'' [[Minotaur]]
 
''Main Article:'' [[Minotaur]]
  
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''Powers''
 
''Powers''
  
 +
{{Power|[[File:BattleAxe Gash.png|22px|]]| Chop| Melee, High Damage (Lethal), Foe Knockdown| The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.}}
  
{{Power|[[Image:Invulnerability Unstoppable.png|22px]]|Unstoppable|Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
+
{{Power|[[File:BattleAxe Chop.png|22px|]]| Beheader| Melee, Moderate Damage (Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.}}
 +
 
 +
{{Power|[[File:BattleAxe WhirlingAxe.png|22px|]]| Whirling Axe| Point Blank Area of Effect, Moderate Damage (Lethal), Foe Knockdown| You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.}}
 +
 
 +
{{Power|[[File:BattleAxe Cleave.png|22px|]]| Cleave| Melee, Extreme Damage (Lethal), Foe Knockdown| This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.}}
 +
 
 +
{{Power|[[File:BattleAxe Pendulum.png|22px|]]| Pendulum| Melee (Cone), Superior Damage (Lethal), Foe Knockdown| This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.}}
 +
 
 +
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px|]]| Unyielding| Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.}}
 +
 
 +
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable|Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
 +
 
 +
*Fetid Howl
  
 
{{clr}}
 
{{clr}}
  
 
==== Cyclops ====
 
==== Cyclops ====
[[Image:Cyclops1.jpg|right|thumb|100px|{{center|Cyclops}}]]
+
[[File:Cyclops.jpg|right|thumb|100px|{{center|Cyclops}}]]
 
''Main Article:'' [[Cyclops]]
 
''Main Article:'' [[Cyclops]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe:Disorient|You have been Disoriented.}}
+
{{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe:Disorient|You have been Disoriented.}}
  
{{Power|[[Image:SuperStrength Punch.png|22px]]|Punch|Melee, moderate Damage(Smash), Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
+
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, moderate Damage(Smash), Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, high damage(Smash), Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, high damage(Smash), Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
  
{{Power|[[Image:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, extreme damage (Smash), Foe: Hold|The Hero has hit you with a Knockout Blow.  You are Held.}}
+
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, extreme damage (Smash), Foe: Hold|The Hero has hit you with a Knockout Blow.  You are Held.}}
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl|Ranged, high damage(Smash), Foe: Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy.  This attack is close ranged, deals moderate damage, and can knock foes back.}}
+
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, high damage(Smash), Foe: Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy.  This attack is close ranged, deals moderate damage, and can knock foes back.}}
  
{{Power|[[Image:Invulnerability Unstoppable.png|22px]]|Unstoppable|Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
+
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px|]]| Unyielding| Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Lethal, Smashing, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}
+
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Lethal, Smashing, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}
  
 
{{clr}}
 
{{clr}}
  
===Archvillains===
+
=== Archvillains ===
  
==== Romulus Augustus ====
+
==== Romulus Augustus (Human) ====
[[Image:Romulus Augustus 1.jpg|thumb|100px|{{center|Romulus<br>prior to Nictus possession}}]]
+
[[File:Romulus Augustus.jpg|thumb|100px|{{center|Romulus<br />prior to Nictus possession}}]]
 
''Main Article:'' [[Romulus Augustus]]
 
''Main Article:'' [[Romulus Augustus]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:EnergyAura_KineticShield.png|22px]]|Energized Shield|Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.  Recharge: Fast}}
+
{{Power|[[File:EnergyAura_KineticShield.png|22px]]|Energized Shield|Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.  Recharge: Fast}}
  
{{Power|[[Image:Sword_Hack.png|22px]]|Hack|Melee, High Dam(Lethal), Foe -DEF|You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate}}
+
{{Power|[[File:Sword_Hack.png|22px]]|Hack|Melee, High Dam(Lethal), Foe -DEF|You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate}}
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Pilum|Ranged, High DMG(Lethal)|You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate}}
+
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Pilum|Ranged, High DMG(Lethal)|You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate}}
  
{{Power|[[Image:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Res (Smashing,Lethal)|Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons.  This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.}}
+
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Res (Smashing,Lethal)|Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons.  This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.}}
  
{{Power|[[Image:Mace_Shatter.png|22px]]|Push Back|Melee, Extreme DMG(Smash), High Knockback|You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow}}
+
{{Power|[[File:Mace_Shatter.png|22px]]|Push Back|Melee, Extreme DMG(Smash), High Knockback|You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow}}
  
{{Power|[[Image:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
+
{{Power|[[File:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
  
{{Power|[[Image:Sword_Slash.png|22px]]|Slash|Melee, Moderate Dam(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}}
+
{{Power|[[File:Sword_Slash.png|22px]]|Slash|Melee, Moderate Dam(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}}
  
{{Power|[[Image:Sword_Slice.png|22px]]|Slice|Melee (Cone), Moderate Dam(Lethal), Foe -DEF|You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate}}
+
{{Power|[[File:Sword_Slice.png|22px]]|Slice|Melee (Cone), Moderate Dam(Lethal), Foe -DEF|You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate}}
  
{{Power|[[Image:Sword_WhirlingSword.png|22px]]|Whirling Sword|PBAoE Melee, Moderate DMG(Lethal), Foe -Def|You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow}}
+
{{Power|[[File:Sword_WhirlingSword.png|22px]]|Whirling Sword|PBAoE Melee, Moderate DMG(Lethal), Foe -Def|You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow}}
  
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].}}
+
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].}}
  
 
{{clr}}
 
{{clr}}
  
==== Romulus Augustus (After Nictus Transformation) ====
+
==== Romulus Augustus (Nictus) ====
[[Image:Romulus Augustus 2.jpg|thumb|100px|{{center|Romulus<br>after Nictus possession}}]]
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[[File:Romulus Augustus (Nictus).jpg|thumb|100px|{{center|Romulus<br />after Nictus possession}}]]
 
''Main Article:'' [[Romulus Augustus]]
 
''Main Article:'' [[Romulus Augustus]]
  
 
Once the right hand man to [[Imperious]], Romulus turned traitor and overthrew Imperious.  Now, Romulus sides with the [[Nictus]] and other more questionable forces to secure his tyrannical rule over [[Cimerora]].
 
Once the right hand man to [[Imperious]], Romulus turned traitor and overthrew Imperious.  Now, Romulus sides with the [[Nictus]] and other more questionable forces to secure his tyrannical rule over [[Cimerora]].
  
{{Power|[[Image:UmbralBlast_DarkMatterDetonation.png|22px]]|Dark Detonation|Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD|You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed.  Some foes may be knocked down. Damage: Moderate, Recharge: Slow}}
+
{{Power|[[File:UmbralBlast_DarkMatterDetonation.png|22px]]|Dark Detonation|Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD|You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed.  Some foes may be knocked down. Damage: Moderate, Recharge: Slow}}
  
{{Power|[[Image:UmbralBlast_EbonEye.png|22px]]|Ebon Eye|Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD|You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast}}
+
{{Power|[[File:UmbralBlast_EbonEye.png|22px]]|Ebon Eye|Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD|You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast}}
  
{{Power|[[Image:EnergyAura_KineticShield.png|22px]]|Energized Shield|Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.  Recharge: Fast}}
+
{{Power|[[File:EnergyAura_KineticShield.png|22px]]|Energized Shield|Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.  Recharge: Fast}}
  
{{Power|[[Image:UmbralBlast_EssenceDrain.png|22px]]|Essence Drain|Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP|You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow}}
+
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]|Essence Drain|Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP|You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow}}
  
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]|Extra Lives|Kill Ally|Kill Ally}}
+
{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]|Extra Lives|Kill Ally|Kill Ally}}
  
{{Power|[[Image:UmbralBlast_GraviticEmanation.png|22px]]|Gravitic Emanation|Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD|Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster.  Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow}}
+
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]|Gravitic Emanation|Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD|Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster.  Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow}}
  
{{Power|[[Image:Sword_Hack.png|22px]]|Hack|Melee, High Dam(Lethal), Foe -DEF|You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate}}
+
{{Power|[[File:Sword_Hack.png|22px]]|Hack|Melee, High Dam(Lethal), Foe -DEF|You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate}}
  
{{Power|[[Image:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Res (Smashing,Lethal)|Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons.  This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.}}
+
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Phalanx Fighting|Auto: Self +Res (Smashing,Lethal)|Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons.  This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.}}
  
{{Power|[[Image:Mace_Shatter.png|22px]]|Push Back|Melee, Extreme DMG(Smash), High Knockback|You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow}}
+
{{Power|[[File:Mace_Shatter.png|22px]]|Push Back|Melee, Extreme DMG(Smash), High Knockback|You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow}}
  
{{Power|[[Image:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
+
{{Power|[[File:SonicDebuff_Dispel.png|22px]]|Shout of Command|Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception|By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast}}
  
{{Power|[[Image:Sword_Slash.png|22px]]|Slash|Melee, Moderate Dam(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}}
+
{{Power|[[File:Sword_Slash.png|22px]]|Slash|Melee, Moderate Dam(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}}
  
{{Power|[[Image:Sword_Slice.png|22px]]|Slice|Melee (Cone), Moderate Dam(Lethal), Foe -DEF|You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate}}
+
{{Power|[[File:Sword_Slice.png|22px]]|Slice|Melee (Cone), Moderate Dam(Lethal), Foe -DEF|You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate}}
  
{{Power|[[Image:UmbralBlast_SunlessMire.png|22px]]|Sunless Mire|PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC|Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long}}
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{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]|Sunless Mire|PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC|Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long}}
  
{{Power|[[Image:Sword_WhirlingSword.png|22px]]|Whirling Sword|PBAoE Melee, Moderate DMG(Lethal), Foe -Def|You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow}}
+
{{Power|[[File:Sword_WhirlingSword.png|22px]]|Whirling Sword|PBAoE Melee, Moderate DMG(Lethal), Foe -Def|You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow}}
  
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].}}
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{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].}}
  
 
{{clr}}
 
{{clr}}
  
== External Links ==
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==== Nictus Essence (1) ====
  
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=10754824&Searchpage=1&Main=10754824&Words=Praefectus&topic=&Search=true#Post10754824 Guide to the Cimeroran Traitors Faction (CoH Official Forums)]
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This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
 +
<br />{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
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 +
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| (PBAoE) DMG (Negative), -To Hit, -DMG, Team Heal, Self Heal|PBAoE heal, does damage too, needs proper description}}
 +
 
 +
{{clr}}
 +
 
 +
==== Nictus Essence (2) ====
 +
 
 +
This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies.  You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
 +
<br />{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
 +
 
 +
{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]|Sunless Mire|PBAoE, DMG (Negative), Foe -Recharge, -SPD; Team +DMG, +ACC|Team buff +damage and +accuracy, does damage too, needs proper description}}
 +
{{clr}}
 +
 
 +
==== Nictus Essence (3) ====
 +
 
 +
This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Death Throw| (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez| Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies.  You must stand near your defeated allies to revive them, then select a foe.  The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life.  Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
 +
<br />{{red|Note: Despite what the description says, the power is only used when [[Romulus Augustus]] falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.}}}}
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 +
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Portal| Portal| Mobile Shadow Cyst, spawns Unbound Nictus (minions, lieutenants and bosses), needs proper description }}
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{{clr}}
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 +
== Related Badges ==
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{{BadgeBox|Centurion}}
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{{BadgeBox|Roman}}
  
 
== See Also ==
 
== See Also ==
  
 
* [[Cimerorans]] - [[Imperious]]' faction
 
* [[Cimerorans]] - [[Imperious]]' faction
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 +
== External Links ==
 +
 +
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=10754824&Searchpage=1&Main=10754824&Words=Praefectus&topic=&Search=true#Post10754824 Guide to the Cimeroran Traitors Faction (CoH Official Forums)]
 +
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 01:28, 19 April 2014

Overview

The Cimeroran Traitors are warriors from Cimerora who've chosen to side with Romulus Augustus, abandoning Imperious.

Background

Cimerora was originally controlled by Imperious, but Romulus Agustus rebelled and usurped power with his own legion of warriors.


Enemy types

Minions

Legionarii

Legionarii

The Legionarii is the backbone to Romulus' army. Once they followed Imperious, but now through blackmail and a traitorous thirst for power, they have turned sides and bend their knee to Romulus.

Powers

ElectricalBolt LightningBolt.png Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Sword Slash.png Slash Melee, Moderate Damage (Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Mace Shatter.png Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

EnergyAura KineticShield.png Energized Shield Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.


Immunes Surgeon

The Surgeons have long been the healers among the Cimeroran. Even these few who have chosen to follow Romulus still wield the magical powers of their craft.

Powers

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.


  • Heal Other?
  • Resurrect?



Immunes Engineer

Engineer

The tactics of the Engineer have been honed through countless battles. They function as a secondari team amongst the Centurions and Legionarii, performing quick strikes to the weakest points in their enemies' armor.

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Fire/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

Mace Shatter.png Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damege: Extreme. Recharge: Slow


Lieutenants

Centurion

Centurion

If the Legionarii were a spear, the Centurions would be the point. Sharpened to a deadly point, these women will do whatever it takes to cut down their enemies.

Powers

ElectricalBolt LightningBolt.png Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Sword Hack.png Hack Melee, High Damage, Lethal, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Sword Slash.png Slash Melee, Moderate Damage, Lethal, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Mace Shatter.png Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

SonicDebuff Dispel.png Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

EnergyAura KineticShield.png Energized Shield Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.

Inherent BlasterDesperation.png Critical Hit Critical Damage
All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.


Bosses

Praefectus Castrorum

Praefectus Castrorum

Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.

Powers

ElectricalBolt LightningBolt.png Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Sword Hack.png Hack Melee, High Damage, Lethal, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Sword Slash.png Slash Melee, Moderate Damage, Lethal, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Sword WhirlingSword.png Whirling Sword Melee, Point Blank Area of Effect, Moderate Damage, Lethal, Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.

Mace Shatter.png Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

SonicDebuff Dispel.png Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.

Inherent BlasterDesperation.png Critical Hit Critical Damage
All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.


Elite Bosses

Minotaur

Minotaur

Main Article: Minotaur

The Minotaur is a beast of ancient times. Born from the blood of a human and the passion of a god. Any man who dare challenge this beast will face the wrath of celestial force.

Powers

BattleAxe Gash.png Chop Melee, High Damage (Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.

BattleAxe Chop.png Beheader Melee, Moderate Damage (Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

BattleAxe WhirlingAxe.png Whirling Axe Point Blank Area of Effect, Moderate Damage (Lethal), Foe Knockdown
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.

BattleAxe Cleave.png Cleave Melee, Extreme Damage (Lethal), Foe Knockdown
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.

BattleAxe Pendulum.png Pendulum Melee (Cone), Superior Damage (Lethal), Foe Knockdown
This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Invulnerability Unstoppable.png Unstoppable Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

  • Fetid Howl


Cyclops

Cyclops

Main Article: Cyclops

Captured in the hills of Cimerora and brought to the gladiatorial pits, the Cyclops fights for no other purpose but to kill and maim. There are rumors that it has the blood of a god flowing through its veins, but none has claimed it as their own.

Powers

SuperStrength Jab.png Jab Melee, Foe:Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, moderate Damage(Smash), Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, high damage(Smash), Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength KnockoutBlow.png Knockout Blow Melee, extreme damage (Smash), Foe: Hold
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength Hurl.png Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Invulnerability Unstoppable.png Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto Res Lethal, Smashing, Fire, Cold, Energy, Negative Energy, Toxic, Radiation
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Archvillains

Romulus Augustus (Human)

Romulus
prior to Nictus possession

Main Article: Romulus Augustus

Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.

Powers

EnergyAura KineticShield.png Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast

Sword Hack.png Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate

ElectricalBolt LightningBolt.png Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.

Mace Shatter.png Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow

SonicDebuff Dispel.png Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Sword Slash.png Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Sword Slice.png Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Romulus Augustus (Nictus)

Romulus
after Nictus possession

Main Article: Romulus Augustus

Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.

UmbralBlast DarkMatterDetonation.png Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow

UmbralBlast EbonEye.png Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast

EnergyAura KineticShield.png Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast

UmbralBlast EssenceDrain.png Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow

DarkArmor SoulTransfer.png Extra Lives Kill Ally
Kill Ally

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow

Sword Hack.png Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.

Mace Shatter.png Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow

SonicDebuff Dispel.png Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Sword Slash.png Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Sword Slice.png Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate

UmbralBlast SunlessMire.png Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Nictus Essence (1)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

DarkMiasma TwilightGrasp.png Twilight Grasp (PBAoE) DMG (Negative), -To Hit, -DMG, Team Heal, Self Heal
PBAoE heal, does damage too, needs proper description


Nictus Essence (2)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

UmbralBlast SunlessMire.png Sunless Mire PBAoE, DMG (Negative), Foe -Recharge, -SPD; Team +DMG, +ACC
Team buff +damage and +accuracy, does damage too, needs proper description

Nictus Essence (3)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Paramilitary DraftArmy.png Portal Portal
Mobile Shadow Cyst, spawns Unbound Nictus (minions, lieutenants and bosses), needs proper description

Related Badges

File:Badge cimerorans defeated.png Centurion

You have proved yourself on the battlefield by defeating 100 Cimeroran Traitors

File:Badge Defeat Romulus.png Roman
Hero
You've defeated the great usurper Romulus Augustus, first to merge with Nictus Aliens. With his defeat, you've thwarted his plans to build temporal strongholds throughout time and space.
Villain
You've defeated the great usurper Romulus Augustus, first to merge with Nictus Aliens. With his defeat, you've thwarted his plans to build temporal strongholds throughout time and space.

See Also

External Links