Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Category:Power Pools"

From Paragon Wiki Archive
Jump to: navigation, search
 
(Moved data to actual article.)
Line 1: Line 1:
Starting from level 6, your hero or villain can choose new abilities from the '''power pools''' rather than their primary or secondary [[Category:Powersets|Powersets]]. You may choose abilities from up to four power pools. Each pool has four abilities:
+
See [[Power Pools]] for details.
  
{|
+
[[Category:Powersets|Powersets]]
|+ Prerequisites for pool powers
+
|-
+
| First power
+
| Level 6
+
|-
+
| Second power
+
| Level 6
+
|-
+
| Third power
+
| Level 14, and at least one other power
+
|-
+
| Fourth power
+
| Level 20, and at least two other powers
+
|}
+
 
+
The ''travel powers'' come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with [[Kinetics]].
+
 
+
Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to
+
cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Invulnerability Tanker), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a Defender), or have a suprising twist or  contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your primaries; the choice is yours.
+

Revision as of 14:55, 21 July 2006

See Power Pools for details.

Pages in category "Power Pools"

The following 16 pages are in this category, out of 16 total.