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Difference between revisions of "Azuria"

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Revision as of 05:38, 14 March 2009

Overview

Azuria
Azuria.jpg
Magic Hero Liaison
Zone Atlas Park
Coordinates (-80, -784, -827)
Level Range 1-4
Introduces Level 5-9
Laurence Mansfield
Paco Sanchez
Genevieve Sanders
Enemy Groups Badge villain hellions.png Hellions
v  d  e

Azuria is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (-80, -784, -827). Azuria is a Magic origin contact. Her level range is 1-4. Azuria is the initial contact for heroes of magical origin who start in Atlas Park. She is also an authority on many things magical, and as such, many contacts send you on missions to take mystical items to her. She is located inside City Hall.

Introductions

Contact Introduced By

  • None, Azuria is an initial contact.

New Contact(s)

You should consider introducing yourself to Laurence Mansfield. He is one of the more personable county coroners. He can be a very helpful resource on the Hellions and the Circle of Thorns. He is located in Atlas Park.

Mansfield has a strange sense of humor sometimes.

There's an EMT named Paco Sanchez who'd like to meet you. He's not only great at his job, but he also works well with heroes, tipping them off whenever he sees something interesting going on with the Hellions and the Circle of Thorns. Paco can be found in Galaxy City.

Paco primarily cares about saving lives.

You should introduce yourself to Genevieve Sanders. She's a pharmacist with a heart of gold who does a lot of community work, and she loves to help heroes against the Hellions and the Circle of Thorns. Genevieve is near the hospital in Kings Row.

She is one of the nicest people I know.

Information

Magic Hero Liaison

Azuria is a seer who works with MAGI, the Modern Arcane Guild of Investigation. This section of the Federal Bureau of Super-powered Affairs assists young magic heroes in finding the right path. Some call Azuria a charlatan, but those in the mystical know believe she has great insight and wisdom. Recently she has been troubled by many grave visions about the nefarious Hellions who plague Atlas Park.

Wrong Origin Introduction

I am not part of your destiny, Character. Seek out Active Contact instead.

Initial Contact

It is my belief that you are destined for greatness, Character.

Greeting

  • I have a quest for you, Character.
  • I sense a soul in search of a mission.
  • You seek guidance. I seek a helping hand.

Too Busy

You are overburdened, Character. I cannot in good conscience add to your load.

No More Missions

Nothing more I can say will help you on your journey. Perhaps your other contacts can assist you.

Store

Missing Store Unlock Dialogue

Missing Store Unlock Dialogue

  • Level 1 Training Enhancements (100% base costs)

Missions

Take on the Hellions and show them they aren't welcome

Briefing

Myself and others here at the Modern Arcane Guild of Investigation have sensed a disturbing trend. The Hellions are making rapid headway in their bid to take over Atlas Park. These Hellions are thugs who have discovered some source of dark mystic powers, and use them to enforce a brutal reign of terror on the streets. I need you to take on the Hellions and show them they aren't welcome.

These Hellions are playing with powers they do not understand, and care little for who gets hurt. I would recommend you begin first by battling them on the streets of the city. Defeat 5 of their number to introduce yourself to them.

Mission Objective(s)

  • Repel Hellions from Atlas Park
    • Defeat 5 Hellions

You found a crumpled note on one of the defeated Hellions.

Icon clue generic.png
Crumpled note
The note reads:

'Another new hero has arrived on the scene. This could become a serious problem, and might disrupt the unloading of the latest artifact. We need to meet and discuss potential solutions.'

There is also a time and place on the note.

Mission Objective(s)

  • Bust gang leader and his crew

You found an ancient statue on one of the defeated Hellions.

Icon clue generic.png
Clay statue
This small clay statue of a man is chipped in a dozen places. It looks as though it could easily be thousands of years old.

Debriefing

I am glad to see you have taken the initiative in this matter. It is no surprise that the Hellions already consider you a threat.

This figure you found is an ushabti! Such statues were buried with the Egyptian dead; it was believed that they would perform their master's work in the afterlife. The Egyptians were no strangers to magic, and some of these ushabtis are invested with great power. I don't understand where the Hellions would get such an item. This will bear further investigation.

Template:Mission SeeAPSecChief

Investigate the Hellions hideout and capture Hades

Briefing

Ever since the Hellions sprung up, they've been trafficking in stolen magical artifacts. These are often items of little power, but the number of them is truly astonishing. We'd like to find out who's been supplying them, and we may have a chance to do so. A Hellion fixer called Hades is thought to be hiding out in Atlas Park. I need you to investigate the Hellions' hideout and capture him.

Your primary objective is to find and capture Hades and his cronies. With them in custody, we may be able to get some answers.

Mission Objective(s)

  • Bust Hades and his crew

Icon clue generic.png
Magical talismans
These magical talismans you took from the Hellions hold little power, but the sheer quantity of them is staggering. The Hellions must be connected to someone more powerful than themselves.

Notes

  • The Hellion boss's name can vary. Possible names include Hades, Hellfire, Inferno, and Pulverizer.

NPCs

Enemies

Badge villain hellions.png Hellions

Debriefing

I will begin looking for this Mr. Hill the thugs mentioned. It's not much to go on, but at least it's something. Once again, the Entities seem very pleased with your progress.

Find the stolen locket

Briefing

One of MAGI's associates was mugged last night, and I have reason to believe it was no random crime. Helen Klein is a Middling, one of those associates not gifted with the arcane arts. The locket the Hellions took from her was no mere heirloom; it was a ward meant to protect her from dark forces. Sadly, it could do little against brute thugs.

I've done a divination, and I feel the pendant's presence in the Smathery & Sons warehouse in Atlas Park. Will you find the stolen locket?

These Hellions are fools. They seek to tease powers from dark forces they do not understand.

Mission Objective(s)

  • Recover the locket

You got the locket!

Icon clue generic.png
Helen Klein's pendant
This is the locket the Hellions stole from the Middling Helen Klein, who works for MAGI.

Notes

  • The mugging victim's name can vary. Possibilities include Helen Klein and Andrea Mollison.

Enemies

Badge villain hellions.png Hellions

Debriefing

Thank you so much for finding Helen Klein's pendant. I feel that the Entities of the otherworlds wish to thank you as well.

Warn Sarah Peters of imminent peril

Briefing

A Seer here at MAGI came to me this morning out of grave concern for our associate Sarah Peters. According to this Seer, Sarah Peters is about to suffer a life-threatening incident that can be prevented by a simple warning. Will you warn this citizen of the imminent peril?

Both I and the Entities will thank you for this. You should seek out Sarah Peters in Atlas Park and deliver the following message:

'Those who walk live yet dead,
shall from the Row of Kings make way,
Come to bring a mortal dread,
and make Sarah Peters pay.
In the second shadow of the night, Sarah Peters must take flight.'

Thank you.

Mission Objective(s)

  • Warn Sarah Peters

Debriefing

Thanks for the warning. MAGI's Seers are rarely wrong, and I think I may know what this is about. I'll take precautions.

Say, before you go, did you see any Hellions on your way here?


Ambush!

After talking to Sarah Peters, there will be an ambush by a group of Hellions.

Debriefing

The Entities are pleased with your performance today.

Prevent the Hellions from harassing the civilian populace

Briefing

The Hellions seem to get a big thrill out of frightening Atlas Park citizens these days. It's getting so bad that people won't leave their houses in groups of fewer than three! Will you prevent the Hellions from harassing the civilian populace? If people can't feel safe in Atlas Park, we may truly be losing the battle for this city.

The Hellions grow bold, for they still think that the city's heroes are weak. Please show them how wrong they are.

Mission Objective(s)

  • Combat Hellion menace
    • Defeat 10 Hellions

You have discouraged the Hellions from harassing civilians in Atlas Park.

Debriefing

Soon the Hellions will learn to fear your name.

External Links