Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Talk:Henchmen

From Paragon Wiki Archive
Revision as of 22:14, 21 October 2006 by Konoko (Talk | contribs)

Jump to: navigation, search

Effects

History:

  • Qman added powers to Mastermind Powerset pages in bulleted format.
  • Konoko tried in Heading format, then table format.
  • Qman added power effects (damage, immob, etc).
  • Now we are discussion which effects.
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. -- StarGeekTalk page 01:05, 21 October 2006 (PDT)
What if we linked DoT to DoT and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--Konoko 13:50, 21 October 2006 (PDT)

What is it?

I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --Konoko 19:06, 29 June 2006 (PDT)

"This information could well be integrated into the different powerset articles as part of their power description." Which Qman has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --Konoko 19:17, 17 October 2006 (PDT)

RE: Sandbox

Sandbox

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
DarkCast Torrent.png Torrent
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
DarkCast LifeDrain.png Life Drain
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Damage, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Minor Damage, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff