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Psychic Mastery

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Revision as of 04:29, 30 December 2006 by Tidbit Jr. (Talk | contribs) (Power Tables)

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Overview

Psychic Mastery is one of the powersets. It is a Defender Ancillary Power Pool.

Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
MentalControl Command.png Dominate 41 Ranged, Moderate Damage (Psionic), Foe Hold
MentalControl MassHypnosis.png Mass Hypnosis 41 Ranged (Targeted Area of Effect), Foe Sleep
PsychicMastery MindOverBody.png Mind Over Body 44 Toggle: Self +Resistance (Smashing, Lethal, Psionics)
MentalControl Telekinesis.png Telekinesis 47 Toggle: Ranged (Targeted Area of Effect), Foe Hold, Repel

Powers

The following are powers in the Psychic Mastery powerset.

MentalControl Command.png Dominate

Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

Damage Moderate Psionic
Recharge Moderate
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Ranged
Foe Hold
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

MentalControl MassHypnosis.png Mass Hypnosis

Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.

Recharge Slow
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Sleep
Enhance Recharge Speed
Enhance Accuracy

PsychicMastery MindOverBody.png Mind Over Body

When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.

Recharge Fast
Minimum Level Archetypeicon defender.png 44 (Defender)
Effects Toggle
Self +Resistance (smashing, lethal, psionics)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Enhance Recharge Speed

MentalControl Telekinesis.png Telekinesis

Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.

Recharge Slow
Minimum Level Archetypeicon defender.png 47 (Defender)
Effects Toggle:
Ranged (Targeted Area of Effect)
Foe Hold
Repel
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links

Psychic Mastery for [[{{{Archetype}}}]]s at RedTomax.com