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Limits

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Revision as of 07:01, 12 April 2007 by Corebreach (Talk | contribs)

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Overview

Several player and critter characteristics are restricted to certain limits. Buffs and debuffs beyond those points produce no additional effects.


Damage Resistance

Maximum

Maximum total Resistance is different for each Archetype.

Archetype Maximum Resistance
Tanker, Brute 90%
Kheldian, Dwarf form only 80%
all others 75%

Critters may not have a maximum.

Minimum

Players and critters have a minimum Resistance of -400%.


Damage Buffs

Maximum

Maximum total Damage is different for each Archetype.

Archetype Maximum Damage
Brute 850%
Blaster, Scrapper 500%
all others 400%

Notes on this table:

  1. Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
  2. These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause it to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.

Minimum

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Defense/ToHit

Players have a maximum Defense of approximately +340%.


More importantly, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)


Magnitude Protection

There is no upper limit to how much magnitude protection a character or critter can have to status effects.


Recharge Rage

Maximum

Players and critters have a maximum recharge rate bonus of 300%, which cuts recharge time to 1/4th of normal.

Minimum

Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.


Movement Speed

Maximum

There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.

Minimum

Players and critters have a minimum runspeed of 10%.