Tina Macintyre
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Overview
Tina Macintyre | |
---|---|
File:TinaMacintyre1.jpg Portal Corporation Research Scientist | |
Zone | Peregrine Island |
Coordinates | (-1680.5, 0, -3638.5) |
Level Range | 40-44 |
Introduced By | Gordon Stacy |
Introduces |
Unai Kemen Angus McQueen Janet Kellum |
Enemy Groups |
Banished Pantheon |
Badges |
Emancipator Multidimensional |
Tina Macintyre is a hero contact in the Portal Court neighborhood of Peregrine Island at coordinates (-1680.5, 0, -3638.5). Tina Macintyre is a Natural origin contact. Her level range is 40-44.
Introductions
Contact Introduced By
New Contact(s)
Information
Portal Corporation Research Scientist
Tina Macintyre is one of the leading researchers in the growing field of dimensional portal technology. After losing most of her team into the first wild portal ever created, she has focused her energy on assisting heroes to deal with the negative side effects of the portals. Tina is equally motivated by her love of science and the guilt she carries for her part in the loss of her team.
Initial Contact
I am convinced that dimensional portals will be an important part of our future, CharacterName. I am counting on you to help me stabilize the current situation so that we can make that dream a reality.
Store
- Inspirations
- Level 40 Natural Single Origin Enhancements (200% base costs)
- Level 45 Natural Single Origin Enhancements (200% base costs)
Badge Mission
Investigate the psychic signal
Briefing
I hope you're ready for the many challenges Portal Corporation will throw at you. Why, just last week, we had to beat off an attack of winged moneys [sic]! Ha, ha, I'm kidding, I'm kidding! Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart. For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2. We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.
Let me tell you a little about how this works, CharacterName. We have to erect a force field to keep part of an alternate dimension stable in relation to our own. If that field ever goes down, we could lose you in another world. Explore the selected area thoroughly, then report back.
Mission Objective(s)
You hear a familiar ticking sound. Could it be? No, surely not.
- Find source of psychic energy
- Defeat Clockwork King
You defeated the Clockwork King!
Notable NPCs
- Psychic Clockwork King (Arch-Villain)
Enemies
Badge
Upon completion of this mission, the Accomplishment Emancipator Badge is awarded.
Emancipator You have defeated the Clockwork King in an alternate dimension where he realized his true potential. |
Debriefing
The Clockwork King? I haven't thought about him in the longest time. I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity. It sounds like that other dimension fell totally under his dominion. You say there were no people at all? CharacterName, I wonder what happened. I wonder how long the King can survive there all by himself? With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.
Go to the Hydra dimension and learn anything you can
Briefing
There's good news, CharacterName. After months of effort, some Portal Corporation techs have managed to isolate the dimension the Hydra comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of Paragon City's brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to Dr. Steve Sheridan. He knows a lot about extra-dimensional species.
Mission acceptance
I'm not really sure what you'll find there, CharacterName. From our initial probes, it looks like a pretty scary place.
Unnecessary solicitation
We still need to know more about the Hydra.
Mission Objective(s)
You look up at the green sky. Somehow, you find it strangely beautiful.
- Defeat all villains in area
After fighting the Hydra Men, you're covered in a gelatinous green goo.
Enemies
Badge
Stepping into and back out of this mission will award any hero with the Exploration Multidimensional Badge.
Multidimensional The Hydra that lives under Paragon City is rumored to be a refugee from this dimension. |
Mission Objective(s)
- Talk to Steven Sheridan
Unnecessary solicitation
You should take that gunk over to Dr. Steven Sheridan. Maybe he can make some sense of it.
Ambush!
When you zone to a different map on your way to meet Steven Sheridan, you will be ambushed by Rikti.
Briefing
Mighty interesting, CharacterName. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.
I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.
Pink plasma | |
Dr. Steven Sheridan engineered this plasma from the gelatinous substance the Hydra Men use to communicate with one another. After some time in the Hydra world, you should begin to understand their thoughts. |
Unnecessary solicitation
Sheridan's got a pretty big brain, huh? You better get back to the Hydra dimension and see what there is to see.
Mission Objective(s)
After coating your body with Dr. Sheridan's pink plasma, you feel more than a little silly. At least there's no one here to see you but the Hydra Men.
- Defeat all villains in area
- 3 portals to shut down
When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.
Notable NPCs
Enemies
NPC Text
- Before combat:
Spawn: "Leave us!"
- Combat start:
Spawn: "Another intruder!"
- Before combat:
Protean: "This is our home! You can't take us from it!"
- Before combat:
Protean: "You have kidnapped enough of my people!"
- Combat start:
Protean: "You, too, would take us from our home?"
Debriefing
So, the Rikti have been kidnapping Hydra Men from the dimension you visited. Then they bring the creatures back to our world, to help them fight their war against us. I always assumed the Hydra Men were hostile, but maybe they're just confused. Kidnapped, uprooted, stuck on some strange new planet far from their families. No wonder they assume we're all their enemies! It's too bad Dr. Sheridan wasn't able to engineer a way for you to make yourself understood to the Hydra Men; then we could tell them we mean them no harm. But I guess it's best if we just do what they asked of us: leave them alone.
Story Arc
Missions
Rescue Vivian van Dyne
Briefing
We just got an emergency call. Vivian van Dyne, a world class scientist, has just been kidnapped. Our technology indicates that she's been taken to another dimension, and we've managed to pinpoint the correct one: Omicron Zeta 12-20. Portal Corporation's techs discovered the dimension just last week; it was a chunk of broken rubble, ruled over by a clan of Freakshow. Perhaps our investigation into their territory provoked this attack. I don't know if the Freaks on that world are as nasty as the ones here, but I need you to rescue Vivian van Dyne.
Dr. van Dyne's employers tell me she was hard at work on a new anesthetic drug. Perhaps her kidnapping has something to do with that.
Mission Objective(s)
A heavy techno beat blasts across the still waters of this ruined wasteland.
- Rescue Vivian van Dyne
You rescued Vivian van Dyne.
Enemies
Notable NPCs
- Bile (Arch-Villain)
- Dr. Vivian van Dyne (non-escort hostage)
Debriefing
The Freakshow of Omicron Zeta 12-20 sure made a mess for themselves. I suppose in a way I do feel bad for them. I can't let them kidnap our scientists, but I can arrange for a shipment of analgesic drugs to be sent to their dimension. Nothing dangerous like the Excelsior the Freaks use to enhance their strength, of course. Just something to keep their implants from paining them so greatly.
Repel the Crey incursion
Mission 1 of 2
Briefing
CharacterName, Portal Corporation really needs your help. A group of Crey operatives are attacking a lab in Founders' Falls. They want Portal Corporation's technology, and they're not going to give up without some strong encouragement. That's where you come in. I need you to get over to that lab and repel the Crey incursion. Portal Corporation's technology is far too dangerous for the likes of Crey!
Mission acceptance
I doubt Crey has any idea how dangerous that tech can be. You've got to stop them from getting their hands on it!
Unnecessary solicitation
I can't stress the importance of this mission enough. Get over to that lab and stop those Crey!
Mission Objective(s)
Your job is dangerous, but it's better than being a Portal Corp tech.
- Defeat all Crey in lab
- 3 scientists to save
You stopped the Crey incursion and found a clue to their next target.
The scientist's story | |
One of the Portal Corporation scientists you rescued told you:
'They said when they were through with us, they were going to go after the RM-Delta facility on Peregrine Island. I can't tell you what goes on therel it's highly classified. What I can tell you is that if you don't stop those Crey forces, they could gain the technology they need to change our world forever!' |
Enemies
Notable NPCs
- Scientist x 3 (non-escort hostages)
NPC Text
- Before combat:
Research Assistant: "See if you can find out the location of their Risk Management facility."
Vigilant: "Is that where they keep all the secret stuff?"
- Combat start:
Research Assistant: "CharacterName can't report back!"
- Before combat:
Field Agent: "We need every scrap of data we can get."
Researcher: "Roger that. Every file in the place."
- Combat start:
Field Agent: "No one can know about this. CharacterName has to die!"
- Combat start:
Vigilant: "You can't be allowed to report back!"
- Combat start:
Scientist (guarding Scientist who gives clue): "Whoa! Hero on deck!"
- When rescued:
Scientist 1: "They have no idea of the powers they're dealing with."
Scientist 2: "They're not done yet! CharacterName, you have to stop them!" (gives clue)
Scientist 3: "These goons can't possibly understand pure science!"
Unnecessary solicitation
Crey's going after the RM-Delta facility! You've got to stop them!
Mission Objective(s)
You hear a loud crash and a nasty snicker. A sarcastic voice remarks, 'Whoops.'
- Defeat all Crey in lab
- 4 scientists to save.
You stopped the Crey forces from stealing Portal Corporation's technology.
Enemies
Notable NPCs
- Scientist x 4 (non-escort hostages)
NPC Text
- Before combat:
Vigilant: "Who knew Portal Corporation had so many secrets?"
Researcher: "Who do they think they're fooling? They can't deal with something like this!"
- Combat start:
Vigilant: "You should mind your own business!"
- When rescued:
Scientist 1: "They want to do terrible things with our technology!"
Scientist 2: "Stop them, CharacterName! They're toying with tremendous power!"
Scientist 3: "They're madmen!"
Scientist 4: "They mustn't be allowed to succeed!"
Debriefing
Whew, CharacterName, that was a close one. Crey doesn't even know how close they came to causing a phenomenal disaster! Portal Corporation's technology is still in its infancy, you understand. It's not perfect. Oh, we do our best to minimize the risks of dimensional travel, but we're still on the edge of a new frontier. Accidents are bound to happen.
Hmm. Perhaps I've said too much.
Stop the Council soliders
Briefing
I just got word of a major security breach over on Peregrine Island. It seems the Council has broken through a portal, and they're trying to gather recruits from a world where the Council is in total control. If that happens, we could be overrun with agents in no time flat. I need you to get over to Peregrine and stop those Council soldiers!
This dimension you'll be going to is designated Omega Omicron 26-20, but most people just call it the Council Empire.
Mission Objective(s)
The Council anthem plays continuously from overhead speakers.
- Defeat all negotiators in area
You prevented the Council from gaining new recruits from the Council Empire.
Enemies
Debriefing
The Council Empire is on the list of restricted dimensions. It's been ruled far too dangerous for our technicians to explore. But for the Council, it's some sort of Mecca. I wouldn't be surprised if they try a stunt like this again, so we should both be on our guard.
Check out the new dimension
Briefing
I've got another dimension for you to check out, if you're ready for it. It's called Alpha Upsilon 24-2. I have to warn you, we've been getting some very strange life signs from this dimension. It's best to be on your guard.
I really don't know what you'll find in this dimension. But I'm sure you can handle whatever comes up.
Mission Objective(s)
The terrain is recognizable as familiar Paragon City. But something happened here. Something horrible.
- Investigate the new dimension
- Seek clues
You found a clue to the fate of this world.
Enemies
Diary | |
You found this tattered diary beneath a pile of bones. It reads:
'I, the mighty Hero_Name, have triumphed, but victory is not as sweet as I imagined. In my zeal to conquer this feeble world, I have instead demolished it. The people I would have ruled? Dead, though not entirely gone. They linger in these lands as foul, angry spirits. They hope eventually to find a way to destroy me, but I am not concerned. I am Hero_Name! I need fear no one, for my power is truly beyond all limits.' |
Scroll of the Horned Dragon | |
This ancient scroll was written in the blood of a powerful dragon. Anyone possessing the scroll is granted the knowledge of that dragon. |
Debriefing
Don't feel too bad. It sounds as though your alternate self wiped out that dimension, but doesn't mean you're responsible. If anything, you should take it as a warning. I guess your other self was corrupted by your terrific power. Remember that, and don't let it happen to you!
Extract the rebels from the Pantheon's dimension
Briefing
Are you familiar with the Banished Pantheon, the evil cult that overran the cemetery in Dark Astoria? Well, they're not just a problem for our world. I've been in contact with a world in which the gods that make up the Pantheon were never banished to the spirit world. Instead, they became the dominant gods on their planet and wreaked havoc for millennia! The resisters on that planet have asked for a favor. They've asked us to extract a group of captives held by the Pantheon. Will you do it? You only have 90 minutes to save the captives.
The Pantheon's gods are a brutal, bloodthirsty lot. I'd hate to find out what horrors they could dream up after millennia of free reign.
Mission Objective(s)
You hear a thunderous footstep. A pause, then you hear another.
- Defeat Adamastor & its servants - 1:30:00
- 5 people to save
You saved the rebels from the Banished Pantheon.
The captive's story | |
One of the rebels you rescued from the Banished Pantheon's world told you:
'Our gods live on pain and fear. Some of their favorite dishes, like myself and my companions, they have enchanted with everlasting life. They keep us alive for century after century, feasting on our misery. After I return with you to your world, I won't be immortal anymore. That doesn't matter. I only want to be free.' |
Notable NPCs
- Adamastor (Monster)
Note:
- Defeating Adamastor on this mission does not award the Keeper of Secrets Badge.
Enemies
Debriefing
I feel so sorry for those people. For centuries, they've been the Banished Pantheon's favorite playthings! I'm going to talk to the security branch, see if I can get a steady underground railroad going. We should move as many people out of that dimension as we can!