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Steven Sheridan

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Revision as of 23:48, 11 September 2006 by StarGeek (Talk | contribs) (Initial Contact)

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Overview

Steven Sheridan is a hero contact in the Brickstown Infirmary neighborhood of Brickstown. His level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Information

Scientist

When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. As it turned out, they had greatly underestimated their son. Some people think he's a mutant; others suspect he's the product of genetic engineering. Either way, he's without a doubt the most knowledgeable human being who ever lived. 'Doc Science' never forgets a single fact; once he learns something, it is locked in his memory forever. His great intellect allows him to easily recall these facts and draw inferences from them; as one might imagine, this makes him one heck of a scientist.

Initial Contact

I am glad you agreed to speak with me. I believe the Rikti may be the greatest threat facing Paragon City.

Store

  • Inspirations
  • Level 40 Magic/Mutation Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (200% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (200% base costs)

Story Arc

The Organ Grinders

Souvenir: Omega level clearance badge


Your Omega level clearance badge allows you to access to some of the government's most secret files. But it does more than that. It reminds you of the time you defeated:

The Organ Grinders

It all began after you stopped the Rikti from stealing some human blood and organs. It seemed the aliens were up to something big.

Your contact assumed it had something to do with the Rikti mutagen, and you went to stop them from stealing some chemicals. But the chemical warehouse turned out to be a Council front company. Several defeated soldiers later, you were still no further toward discovering what the Rikti were up to.

While you were occupied with the Council, Dr. Snider, a renowned transplant specialist, was kidnapped by the Rikti. You tracked his pager down to a sewer junction, but he wasn't there. The Rikti had him, their plan was closer to completion, and you had no idea where to turn next.

Your contact got you in touch with Marvin Weintraub, an inventor who had a Psychic Probe that can read thoughts of defeated Rikti. Using this probe, you found out that Dr. Snider was being held prisoner in Brickstown. When you freed him from the Rikti, he told you that he was forced to perform transplant surgery on living Rikti soldiers, replacing decaying organs with fresh new ones.

Your contact then put you in touch with Rebecca Brinell at SERAPH. She invited you to tour a SERAPH lab where dead Rikti were taken for examination. When you arrived there, the Rikti were attacking the lab. You saved the scientists, and the huge body of data they had gathered on the Rikti.

In recognition of this act of heroism, you were granted Omega level clearance by the Vice President and SERAPH. Ms. Brinelli was now able to tell you what SERAPH had learned about the Rikti: that they were nothing more that highly mutated humans, and that the Rikti homeworld was not an alien planet, but an alternate Earth. You also learned that the more powerful the Rikti, the more atrophied their internal organs were upon autopsy.

You used the Psychic Probe again, this time looking for any information about human organs. Eventually you got the info you were looking for, and invaded a secret Rikti base. There you found that they were mutating human organs into Rikti ones, and transplanting them into their soldiers. Apparently the mutated human organs didn't atrophy from overuse like the Rikti organs did. Hopefully, you have ended this operation for good.

Missions

Clear the Rikti out of Crey's Folly

Briefing

For the last few days the Rikti have been all over the factories over in Crey's Folly. They're making off with the companies' technology, evem carrying off an occasional technician who gets in their way. I need you to head over to Crey's Folly and clear the Rikti out. We can't let them get their hands on any more technology!

Mission acceptance

The more technology the Rikti acquire, the greater the chance they'll find a way to teleport through our city zone force fields.

Mission Objective(s)

  • Defeat 40 rikti

Debriefing

Well, the Rikti will think twice before they hit the factories in Crey's Folly again! You did a great job, Hero. I'm sure those technicians are grateful.


Battle the Rikti in Crey's Folly

Briefing

Since people learned the Rikti can impersonate humans, we've been seeing a lot of paranoia. People don't trust each other. There's even a very real threat of civilian violence! I need to to get over to the Crey's Folly and defeat as many Rikti as you can. If people can see we're on top of the Rikti situation, they'll feel a lot more secure.

Mission acceptance

When people get scared, they do irrational things. Sometimes it's our job to protect them from their own worst impulses.

Mission Objective(s)

  • Defeat 40 Rikti

Debriefing

I just got a call from the Paragon City Free Press, they had a photographer covering your sweep through Crey's Folly. They wanted a quote about it all. I told them that as long as Hero is on the job, the Rikti will never threaten our safety again. People in this town respect you, Hero. Your actions have a lot of impact.


Battle the Rikti menace

Briefing

Even after the war's end, the Rikti trapped on Earth still pose a deadly threat to the whole of mankind. We still don't know what they want or why they attacked in the first place, only that they refuse to give up and continue to spread panic and fear in the people of the city and the world. You're a well respected hero, Hero, and I think, if you were to concentrate your efforts against the Rikti for a while, it could help to show that the world's greates heroes can defend the people of the Earth.

Mission acceptance

The people of the city will be watching you closely, Hero, hoping to get inspiration from each victory you have against the Rikti.

Mission Objective(s)

  • Defeat 40 Rikti

Debriefing

The menace of the Rikti is far from over, but you've shown people that they can't fear of the invaders rule their lives. The Rikti are still a threat, but with heroes like you in the world, I think it's a threat that we can handle.


Stop the Rikti from killing the Circle of Thorns

Briefing

I just learned that the Rikti are mountin a raid against a Circle of Thorns base. They've even got some sort of electronic device that momentarily zaps the brain's language center. It'll be a whole lot harder for those mystics to defend themselves if they can't remember the words to their spells! I know the Circle hasn't been a good neighbor, but if the Rikti push against them the Circle will push right back, and that would leave too many innocents trapped between them. I know it seems strange, Hero, but you've got to stop the Rikti from killing the Circle of Thorns. It won't be long before this gets out of hand. The Circle can get re-enforcements there in as little as 90 minutes.

Mission acceptance

Another day, another epic battle. Take care of yourself, Hero.

Mission Objective(s)

  • X mystics to rescue (90 minutes to do it)

Clue: The mystic's story

One of the Circle of Thorns mystics you rescued told you:

"They wanted to wipe us out, each and every one. They learned that in our legends we were taught magic by our ancient god, Ermeeth. The Rikti seem to fear gods, for as far as we know they have none of their own. They tought that if they destroyed us, they'd destroy Ermeeth as well. That's how they got rid of the gods on their own world: by wiping out anyone who believed in them. Gods can not exist without faith."

Debriefing

So, the Rikti eliminated the gods on their own planet? How very strange. That could explain their extreme hatred of heroes as well, after all, many of you seem like gods to the people you protect.


Find the real Rikti spy

Briefing

Hero, I have been accused of being a Rikti spy! The police won't tell me who made the accusation, but they took it seriously enough to search my appartment this morning. I swear I don't know how it got there, but they found a Rikti comunicator under my matress. Then they sent me to a lab for DNA testing, and the data came back positive. I'm being framed! My only hope is that you can find the real Rikti spy. It's probably someone over at the lab where I had the testing done. You'll have to hurry, though. You'll only have 2 hours to find him before they all go off-shift and the spy can disappear.

Mission acceptance

This is how the Rikti work: accusing innocents to divert suspiction from the real infiltrators. Please, don't let them get away with it!

This portable blood work kit should allow you to positively identify the real spy. Just test every person in that lab

Clue: Blood work kit

This kit contains a small electronic device that can analyze human blood. If the sample shows Rikti characteristics, a red warning light will appear on the pannel.

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: The Rikti spy's history

"It's true, human. I did replace your friend's DNA sample. My superiors thought it would keep you from meddling; we didn't want anyone to learn how we've been using this lab. We've been analyzing human DNA so we can further our plan to bring the human population into the great Rikti society. Unfortunately for me, the Restructurists found out. They'd do anything to stop us!"

Debriefing

Thanks, Hero, you're a good friend. I wonder who that Rikti spy menat by the Restructurists? When the Rikti attacked they seemed like a monolithic block, but maybe there's more going on that we know. We won't find out from the one you captured, though. The spy used some kind of incendiary implant. There's nothing but ashes left.


Rescue the doctors from the Rikti

Briefing

The Rikti just attacked the Chiron Medical Center! Every single doctor was kidnapped, though the Rikti didn t seem to be interested in the nursing staff or orderlies. In fact, they left everyone else strictly alone. You've got to rescue those doctors from the Rikti, Hero. If they need human doctors, it could mean they're cooking up some new biological weapon. As soon as you're out of there, I want you to talk to Professor Jonathan St. John Smythe about possible threats posed by a biological attack.

Mission acceptance

See if you can find out what the Rikti are planning. Whatever it is, I'm sure it's not good.

Mission Objective(s)

  • X doctors to rescue

Clue: The doctor's story

One of the doctors you rescued told you:

"You'll never guess why they wanted us. The Rikti have the chicken pox! I know we think of it as a simple childhood virus, but their reaction to it is far more severe, it's killing them! They kidnapped some of my colleagues as well, but they must have taken them to another facility. I hope you'll help them, but please be careful! The Ritki were hostile to us. I think they may view this disease as a type of biological warfare."

Professor Johnathan St. John-Smythe:
Chicken pox, eh? That's a nasty one. Alas, there's no cure, strictly speaking. However, we may be able to exchange some anti-viral medicine for the remaining hostages. I'll also throw in some vaccine, it should help the uninfected Rikti remain healthy. I know they're our enemies, but somehow it seems like the right thing to do. Now, go out there and get those doctros back, Hero. Oh, and tell the Rikti not to scratch!

Clue: Medical Kit

Though there is no known cure for the chicken pox, this medical kit contains several doses of an anti-viral medication that should help the Rikti fight off the infection. It also contain several doses of a vaccine, to be used by uninfected Rikti.

You hear a hoarse voice struggle over the words: " We cannot trust them. The humans will not leave alive"

Mission objective(s)

  • 2 doctors to save

Clue: The Rikti progeny

One of the doctors you rescued told you:

"I know why they're so desperate for this cure. They don't want it just for their soldiers, they want it for their children. That's right, children! They wouldn't permit me to see them first hand, but there are whole nurseries filled with infant Rikti in other well-hidden bases. I think they're rebuilding their whole civilization, right here on Earth"

Debriefing

The Rikti are having children, in their military outposts? I know they're an alien civilization, but it still doesen't make sense. I've got a theory about this, Hero. We know that we've been unable to access the Rikti world since the war. What if the Rikti can't, either? They're rebuilding their civilization, because their old world is lost to them. I'd bet my life on it.


Confiscate Rikti music

Briefing

You know those recordings the Rikti POWs made of the music piped into their cells? Well, the government's afraid that music may contain subversive propaganda, and they're fighting an uphill battle to keep it out of people's hands. I've got a lead on a warehouse that's storing a bunch of CDs. Rikti music mixed with dance tracks, that sort of things. I want you to confiscate that Rikti music and defeat the Rikti doing the distribution. You'll have to hurry, once those discs hit the streets, there's no getting them back. You only have 1 hour to stop the distribution.

Mission acceptance

It's strange to protect people from something that seems so innocuous. Thanks for trusting me on this one.

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: Rikti CDs

The CDs you confiscated are a mix of Rikti music, dance beats and human vocals. The crates in which they were stored were labeled "Pacify", "Stupefy", "Euphoria", "Terror" and "Enrage".

Debriefing

This Rikti music is more insidious than anybody could have guessed. It's not propaganda; it's outright mind control! Those CDs labelled "Euphoria" actually make you feel happy! Ditto for the rest. By conditioning people to accept emotional cues from this music, the Rikti can steal into our very minds. Who knows what they could make people do?


Appear at the science fiction convention

Briefing

How would you like to take it easy for a day, Hero? You've been asked to appear at a local science fiction convention, if you can believe it! The convention organizer told me they want some real life heroes there, to add a little drama. What do you say? Want to appear at the science fiction convention, be a big star?

Mission acceptance

You better practice your Vulcan neck pinch, Hero!

Mission Objective(s)

  • X people to save

Clue: The hostage's story

Onr of the hostages you rescued told you:

"My buddies and I, we call ourselves the Brotherhood of Our Other Selves. See, we reached out to the Rikti when no one else would. We always believed there was a way to make peace. We've been doing stuff for them, telling them about our culture, lobbying for less stringent laws restricting their technology. In return, they've been telling us about the grand Rikti culture.

The Rikti told us that you've been harassing them, that you were one of the main barriers to peace between our peoples. So we invited you here, just to hear their side of things. I guess the Rikti didn't want to talk at all, huh? They just wanted to use us to lure you into a trap. I've never felt more disillusioned in my life."

Debriefing

Yeah, I've heard of the Brotherhood. It's a group composed mostly of lost souls: the confused, the lonely, those who are looking for someone in the world to connect to. Can you believe they even think the Rikti are related to human beings? You did a good work rescuing those people, Hero. They may feel adrift now, but at least they have a chance at a life without illusions.


Stop the Rikti assault

Briefing

The Rikti are planning a major assault on a neighborhood called Kaylie Crescent! We haven't faced a situation like this since the war, when they wiped out whole neighborhoods in moments. You've got to get over there and stop this Rikti assault, Hero. I can give you the location of their first strike, it's the Sanderson office complex. After that, you'll have to figure out their next strike for yourself. Watch out though, you probably won't have a lot of time to stop that second strike.

Mission acceptance

We've got the area contained with an emergency force field, but there are still people trapped inside. It's been a long time since we've seen violence like this from the Rikti. Anything you can learn about their motives will help.

Mission Objective(s)

  • X virus canisters to find
  • Y people to save

Clue: Strange fluid

You found this canister of fluid at the site of the Rikti assault. The design of the canister is similar to those used to transport the mutagenic goo the Rikti use to turn the Lost into monsters. However, the color of this fluid is different, and the canister is missing the large orange designs that Rikti linguists assume are warnings of hazardous contents.

Clue: The hostage's story

One of the hostages you rescued told you:

"The Rikti tried to force us to eat this weird, green fluid. But then some other Rikti came along and stopped them!"

Clue: The Rikti's story

One of the Rikti you defeated gasped:

"Traditionalist plot: an aberration. Their delusion: human filth can be like Rikti. Their plan: turn your kind into us! They descend: Wylie Park!"

Mission Objective(s)

  • Stop next Rikti assault (90 minutes to do it)

Debriefing

It looks like the factions within the Rikti army may be fighting a war as desperate as their war with humanity. I can't thank you enough for stopping the Traditionalist plot, Hero. It's hard to imagine the terror that would have swept through the populace if the Rikti had altered those peole!


Mission name

(Story Arc: The organ grinders. Mission 1 of 7)


Briefing

Hey, I've been hearing rumors that Crey is covering up the fact that one of their labs was taken over by Rikti a couple days ago. It's one of their facilities in Crey's Folly. This might be a good opportunity to learn something more about Crey, or better yet, about what the Rikti's next move is. Will you investigate that Crey lab?

Mission acceptance

Crey denies any of this, of course, but I have a hunch there is some truth to this rumor.

The secure locks to the doors are busted, revealing that there may be some truth to the rumor that this lab has been overrun by Rikti

Mission Objective(s)

  • Defeat all Rikti in lab
  • Investigate Rikti plan

Clue:

(missing text)

Debriefing

(missing text)


Protect chemical company

(Story Arc: The organ grinders. Mission 2 of 7)


Briefing

These recent Rikti thefts have me worried. There's only one reason I can think of for the Rikti to go around stealing human blood and organs. They must be trying to improve their mutagen so that it transforms people more quickly! From what is known about the current Rikti mutagen, they will need a large supply of the chemical Barizium. The only place I could find that had a lot of Barizium in stock was Nicholson Chemicals over in Independence Port. You should get over there to protect their warehouse so the Rikti can't make off with the Barizium.

Mission acceptance

Keep those chemicals out of the Rikti's hands, Hero.

The upper levels were empty, abandoned. You soon found a staircase leading down to a sub-basement and quickly realized this was no ordinary warehouse, but a front for a Council base!

Mission Objective(s)

  • Defeat all villains in the warehouse

Debriefing

It wasn't a chemical company, but a Council front? Well, we lucked out on that one. Still, I'm sure the Rikti are up to something. Why else would they go around stealing human organs and blood? We've got to get back on their trail.


Rescue Dr. Snider

(Story Arc: The organ grinders. Mission 3 of 7)


Briefing

It looks like that warehouse I sent you to was a dead end. Even worse, the Rikti struck while you were over there! They kidnapped the renowned transplant specialist Dr. Snider, right out of his operating room! We have a hot trail to follow, Hero. I need you to rescue Dr. Snider.

Mission acceptance

Dr. Snider was wearing his pager, so we should be able to track that to where he is being held. Hurry, Hero, before it's too late!

Clue: Signal triangulator

This device communicates with two signal detertors in Paragon City to triangulate a signal's source. It's currently set home in on Dr. Snider's personal pager.

The triangulator has too much interference to precisely locate the pager in here, but it is close.

Mission Objective(s)

  • Find Dr. Snider

Clue: Dr. Snider's pager

This is Dr. Snider's pager. It is the only evidence that he was ever here. He must have dropped it. The trial to him has gone cold.

Debriefing

Dr. Snider must have dropped his page in the sewers while the Rikti were carrying him off! I don't know if we'll ever find him now. Hero, this is getting bad. The Rikti have human organs, human blood, and now a human surgeon!


Go see Marvin Weintraub

(Story Arc: The organ grinders. Mission 4 of 7)


Briefing

So, all you could find of Dr. Snider was his pager. That's not good news. I'm certain the Rikti plan to force him to do some kind of procedure with those human organs they stole. There has to be a way to track him down. Perhaps my friend Marvin Weintraub can help us out. Why don't you pay Marvin a visit?

Mission acceptance

If anyone has tech that can help us, it's him.

Mission Objective(s)

  • Talk to Marvin Weintraub

Marvin Weintraub:

Steven Sheridan sent you, eh? Ok, I do have something that can help you. I call it a Psychic Probe, and it has been proven to be able to read the minds of weakened Rikti. All you gotta do is defeat them, and the probe will pick up any thoughts about Dr. Snider. Take down enough, and you should find out where he's being held.

Mission Objective(s)

  • Defeat 35 Rikti

Clue: Rikti info

The Psychic Probe discovered that Dr. Snider is most likely being held in a warehouse in Brickstown.

Mission Objective(s)

  • Rescue Dr. Snider

This warehouse looks like it was recently taken over by the Rikti

Clue: Dr. Snider's story

When you rescued Dr. Snider from the Rikti, he told you:

"They forced me to do transplants on some of their most powerful soldiers. When I extracted their old organs, they were in terrible shape. Withered, decaying! I was told to put in new organs, which I guess came from some fallen Rikti soldiers."

Debriefing

Dr. Snider thanks you for saving his life. I must say, his story is pretty strange. Performing organ transplants on Rikti soldiers? I wonder what that's all about.

Go see Rebecca Brinell

(Story Arc: The organ grinders. Mission 5 of 7)


Briefing

I've done a little digging. There's a rumor that all Rikti bodies are taken to a secret SERAPH lab for analysis. Makes sense, I guess. I have a good friend over at SERAPH, Rebecca Brinell. Go see her, maybe she can tell you more about the Rikti recent organ thefts.

Mission acceptance

She's over in Galaxy City, in the Freedom Corp headquarters.

Mission Objective(s)

  • Talk to Rebecca Brinell

Rebecca Brinell:

Steven Sheridan called and said you would be by. SERAPH does indeed have a lab were dead Rikti are examined, but it's not like we end up with every single one. I've pulled a couple strings and have secured you a visitor¡s pass to the facility. Perhaps our techs there can point you in the right direction.

Clue: SERAPH visitor badge

This badge grants you limited access to the SERAPH facility that analyzes dead Rikti soldiers.

Mission Objective(s)

  • Defeat all Rikti in lab

Debriefing

Sorry you didn't get any solid info on Rikti biology. We'll just have to keep digging if we want to know what they want with those human organs. At least you saved the day over at that secret SERAPH lab! It never hurts to impress the big boys, Hero.


Go see Rebecca Brinell

(Story Arc: The organ grinders. Mission 6 of 7)


Briefing

I just got a call from Rebecca Brinell over at SERAPH. She says she wants you to visit her right away. She couldn't discuss her news on the phone, but I'm hoping it's a lead on this Rikti plot we've been investigating. We need to know what those aliens are doing with those stolen human organs!

Mission acceptance

I don't know what it's about, but Rebecca said you would really like it.

Mission Objective(s)

  • Talk to Rebecca Brinell

Rebecca Brinell:

I wanted to tell you that the Federal Bureau of Super-Powered Affairs was very happy with your help in saving that SERAPH lab. Months of Rikti research were almost wiped out entirely, and we have you to thank for saving it. It took a call from the Vice President, and a background check, but you now have Omega clearance! I can tell you what SERAPH has learned from analyzing the Rikti. Are you ready for this?

Rikti are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the Rikti homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though.

One thing we aren't sure of is if the Rikti themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.

Clue: Rebecca Brinell's revelation

Rikti are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the Rikti homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though.

One thing SERAPH isn't sure of is if the Rikti themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.

We also learned that the tougher a Rikti is, the more decayed his organs were when we autopsied him. Almost like they were burning up their organs in battle or something. Weirdest thing is, lately we haven't had as many Rikti show up with decaying organs. They are fresh and new, like they worked around this little limitation of theirs.

Debriefing

So you can't talk about what she told you, eh? From the way you're acting I can imagine it was really juicy. Don't go breaking your code clearance on my account. Now, back to this problem with the Rikti organ thefts. I wonder what's going on there?


Hit the streets whith Weintraub's Psychic Probe

(Story Arc: The organ grinders. Mission 7 of 7)


Briefing

I think you need to hit the streets again with Weintraub's Psychic Probe. I've set it to probe for information on organs. Just defeat as many Rikti as you can find; sooner or later one of them has to have some information on those stolen human organs.

Mission acceptance

Not all the Rikti will be informed on what their plans are with the organs, so you might have to defeat quite a few.

Mission Objective(s)

  • Defeat 45 Rikti

Clue:

(missing text)

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: Decaying Rikti organs

This crate contains some decaying Rikti organs. They are atrophied beyond repair. These were recently extracted from their Rikti hosts.

Clue: Mutating human organs

In this cold storage unit you find Rikti mutagen being used to alter human organs into Rikti ones. They must be replacing the decaying Rikti organs with these altered human ones, since they are genetically the same.

Debriefing

So, the Rikti burn out their own organs, possibly by overworking themselves during combat. It's still hard to believe that they were trying to replace their organs with mutated human ones! I can't see how that could work, them being aliens and all. Hero, you did a great job stopping them before their plan could come to fruition.

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