Malta Operatives
Contents
Overview
Villain types
Minions
Tactical Operative
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other's activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.
Powers
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade Immobilize, Foe -Fly, Foe -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Operation Engineer
The Engineers of the Tac Ops cells are masters of technology. They maintain and repair all the equipment used by their comrades. In adittion to these responsabilitiesthe Engineers are known to drop turrets in the fiels, turning every battle with their cell into a killing field.
Powers
Build Turret Summon
Malta Operation Engineers can build Turrets.
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade Immobilize, Foe -Fly, Foe -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Sapper
It has not yet been fully determined how the Bio Energy Feedback Inducer utilized by the Malta Sappers work, but it certainly does so efficiently it is clear this weapon was designed specifically for hunting down and neutralizing super powered beings of all sorts. Heroes in combat with them should be very wary.
Powers
Flight Self, Fly
Sappers have the inherent ability to fly with no endurance cost.
Sapper Overload (Ranged,) Foe -Endurance
Sapper is draining you of your Endurance.
Sapp Stick (Melee) Hold, Foe -Endurance
Sapper is draining you of your Endurance and you are Held, writhing in agony!
Tech Armor Auto Resist Lethal, Smashing, Energy and Endurance Drain
Sappers wear Tech Armor that protect them from Lethal, Smashing and Energy damage, as well as Endurance drain.
Lieutenants
Gunslinger
Some of the most deadly Operatives in the Malta Group have been given the nickname Gunslingers. This name came into common usage not only because the agents use firearms, but because they also tend to have the same kind of cocky attitude and cow boy mentality that one associates with gunslingers in the old west.
Powers
Rapid Fire Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback
The Gunslinger can fire off a quick burst of lead in a wide cone.
Incendiary Round (Ranged, Lethal,) Damage over Time
The Gunslinger Incendiary Round has ignited you.
Explosive Tip Ranged, (Targeted Area of Effect,) Moderate Damage, Smash/Lethal, Foe Knockback
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Liquid Nitrogen Round (Ranged,) Hold
The Gunslinger Liquid Nitrogen Round has frozen you solid!
No Melee attacks No Hand to Hand
This operative doesen´t have any Melee attacks at all
Operation Officer
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other's activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.
Powers
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Stun Grenades (Ranged, targeted Area of Effect) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Hercules Class Titan
The Hercules Class is the smallest Titan unit employed by Malta. It is believed that the technology used to create them came to this covert villain group sometime during or after the fall of the Soviet Union. It has not yet been determined if the Titans are simply robots, or something more. Their offensive capabilities are many and varied.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, +Hold
Hercules Titans can launch a pack of 8 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Hold
Anyone that passes through this gas will take damage from the fumes.
Plasma Blast (Ranged,) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Pummel Melee, Cone, Heavy Smash
Titan Brawling attacks.
Merge Special
Two Hercules class Titans can combine together to form a Zeus Titan!.
Bosses
Gunslinger
Any Gunslinger has might be able to take down a super powered being, especially the experienced ones. Their mastery of the deadly weaponry and technology given to them by the Malta Group is complete. They complete the tasks assigned to them, taking pleasure in violence, especially when they get the chance to take down some heroes in the process.
Powers
Rapid Fire Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback
The Gunslinger can fire off a quick burst of lead in a wide cone.
Incendiary Round (Ranged, Lethal,) Damage over Time
The Gunslinger Incendiary Round has ignited you.
Explosive Tip Ranged, (Targeted Area of Effect,) Moderate Damage, Smash/Lethal, Foe Knockback
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Narcotic Dart (Ranged, Lethal) Sleep, Foe -Regeneration
This Dart was filled with a deadly Narcotic. You are poisoned and unable to Regenerate your wounds. You probably will pass out.
Liquid Nitrogen Round (Ranged,) Hold
The Gunslinger Liquid Nitrogen Round has frozen you solid!
No Melee attacks No Hand to Hand
This operative doesen´t have any Melee attacks at all
Tac Ops Commander
The Tac Ops Commanders are the only members of their cell to have any contact with the upper echelons of the Malta Group. Secrecy and maintaining their cover identity is the primary directive for these agents.
Powers
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Stun Grenades (Ranged, targeted Area of Effect) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Taser (Melee, Energy) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Zeus Class Titan
The middle class of the Titans used by the Malta Group are even more deadly than their younger brothers. This stands to reason since they are two Hercules class units combined into a deadly enemy. They are equiped with the standard fragmentation, incendiary and gas missiles. In addition, the Zeus units combined plasma generators are extremely potent, firing multiple blast simultaneously.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, +Hold
Zeus Titans can launch a pack of 16 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Hold
Anyone that passes through this gas will take damage from the fumes.
Quad Plasma Blast (Ranged, Energy) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Plasma Blast (Ranged,) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Pummel Melee, Cone, Heavy Smash
Titan Brawling attacks.
Giant Monsters
Kronos Class Titan
The mammoth Kronos Class Titan are the pinnacle of the Titan Project. Fortunately they are prohibitively expensive to manufacture. If the Malta Group can find a cost effective way of manufacturing these monsters, their terror will felt around the globe.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, +Hold
Kronos Titans can launch a pack of 16 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Hold
Anyone that passes through this gas will take damage from the fumes.
Plasma Blast (Ranged,) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Foot Stomp (Point Blank) Area Effect, Knockback
Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Others
Turret (pet)
The Engineers of the Tac Ops team has constructed this Turret. Its defenses are surely formidable.
Powers
Imobile Immobilize
Turrets are immobile.
Gatling Gun Ranged Lethal
The Auto Turret can fire at an extremely fast rate.
??? +Perception
Turrets can see through Stealth
No Melee attacks
Turrets doesen´t have any Melee attacks at all
Named enemies
- Agent Umber Tango (Gunslinger)
- Death Chant Tango (Gunslinger)
- Echo Red Eta (Gunslinger)
- Kitty Kat Bravo (Gunslinger)
- Paradox Black Alpha (Gunslinger)
- Paradox Black Beta (Gunslinger)
- Paradox Black Delta (Gunslinger)
- Paradox Black Epsilon (Gunslinger)
- Paradox Black Omega (Gunslinger)
- Silhouette Azure Alpha (Gunslinger)