The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

List of Powers that use Knockback

From Paragon Wiki Archive
Revision as of 05:20, 26 January 2011 by SekoiaBot (talk | contribs) (Suppressing display of date information on legacy use of {{wip}})
Jump to navigationJump to search

Overview

Below is a list that utilizes the knockback mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Knockback

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Powers Against Knockback

Protecting Self

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.

Protecting Ally

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Inspirations Against Knockback

Break Free Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Emerge Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Escape Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Strength of Will Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Template:Status Effect NavBox