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Destroyers

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Overview

The Destroyers are an enemy group in Praetoria.

Background

Enemy Types

Minions

Blast Master

Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings.

Powers

AssaultWeapons ARM30grenade.png Dynamite Targeted AoE Lethal/Smashing, Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.

AssaultWeapons ARM30grenade.png Molotov Cocktail Targeted AoE Fire, DoT(Fire)
The Destroyer has set you on fire with a Molotov Cocktail!

TheFoolFortune.png Positioning Positioning
Pyros prefer to attack from the air, and will flee if attacked in melee.

SuperReflexes Dodge.png Reflexes +Def( R4 A4 )
Quick Reflexes make pyro's hard to hit.

Temporary PVP BuffDefense.png Resistance +Res( S20 L20 )
Resistance

Crusher (Weakened)

This Destroyer is running on empty. No Fixodine, no threat.

Powers

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Running on Empty -Max HP
Without Fixodine, this chump is a pushover.

Crusher

The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixodine and carry baseball bats which they use to smash anything and everything around them.

Powers

AssaultWeapons ARBurst.png Baseball Bat Melee Smash, Med Dam
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Overhead Slam Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

Rocket Girl

The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets.

Powers

Fighting Boxing.png Boxing Melee Smash
When all else fails, use your own 2 fists.

AssaultWeapons ARM30grenade.png Rocket Launcher Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. The explosion from the grenade affects all within the blast and can knock them back.

Lieutenants

Hombre

When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.

Powers

SuperStrength Punch.png Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate

Regeneration Integration.png Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.

Temporary PVP BuffDefense.png Resistance +Res( S20 L20 )
Resistance

Patient Zero

When a Destroyer has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.

Powers

SuperStrength Punch.png Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate

Regeneration Integration.png Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.

Temporary PVP BuffDefense.png Resistance Resistance
Resistance

Shredder

Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixodine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw.

Powers

Quills Swipe.png Swipe Lethal DMG
Claws rack across you painfully.

Quills Lunge.png Lunge Lethal DMG
Claws stab into you painfully.

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

Bosses

Big Dog

Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs.

Powers

SuperStrength Punch.png Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength FootStomp.png Foot Stomp PBAoE, Moderate DMG(Smash), Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow

SuperStrength Hurl.png Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate

StoneMelee HurlBoulder.png Hurl Boulder Ranged Smash, Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

Regeneration Integration.png Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.

Invulnerability Invincibility.png Invincible Click: Self +Def( S15 L15 F15 C15 E15 N15 ) +Prot( Ho 2.7 Im 2.7 St 2.7 Sl 2.7 Kb 2.0 )
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.

Temporary PVP BuffDefense.png Resistance +Res( S20 L20 )
Resistance

Named Bosses

  • Big Red Hound (Big Dog) (Encountered in The Killer from Transmuter.)
  • Paingod (Big Dog) (Where Paingod walks only suffering remains.)

External Links