Beholder
Overview
Beholder | |
---|---|
Former Seer | |
Zone | Underground Imperial |
Coordinates | (-689, 352, -3377) |
Level Range | 9-15 |
Introduced By |
== Level 9 == Hatchet |
Introduces |
== Level 9 == Vagabond |
Enemy Groups | None |
Beholder is a Praetorian contact in Underground Imperial at coordinates (-689, 352, -3377). Her level range is 9-15.
Contents
Introductions
Contact Introduced By
Contact Introduces
- Vagabond is a difficult man to work with. He can go on about all that he's seen for hours if you let him. I try not to, but then again, I value my time.
- Vagabond is one of the oldest fighters here in the Resistance. They say that he was an Italian soldier during the Hamidon War and that he travelled the entire war, fighting for various countries before he arrived here.
Information
Former Seer
Beholder is a rare sight to see - a seer who escaped from the control of Praetor Tilman. She believes that she has a short lease on life and goes to great lengths to ensure anyone who deals with her knows this.
Prior to Introduction
I can hear you thinking, hear you talking. But it's not time for us to speak yet. Go away.
Initial Contact
I hear it all, Character. Hatchet's thoughts of his pet. Vagabond's confused memories swirling around, Wardog's knowledge of history. I hear it all and I know it's going to end soon for me. Perhaps for all of us. You're here speaking to me now because I'm aware of your power, of your ability, and of your ability to push morals aside. You are the exact person I need help from. Let's get started with the destruction, shall we?
Greeting
- Time is running out, Character. For all of us.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Our time is finished for now, Splinter Wolf. All that's left is to wait until the end.
Store
Missing Store Unlock Dialogue
Story Arc
Power of the Mind
Souvenir
Seer Visor
Beholder gave you this Seer Visor from one of the seers you kidnapped. It reminds you of an experience you call...
Power of the Mind
It began with you helping Beholder, a former seer, capture four seers for a plan: to re-wire them as psychic bombs and to broadcast whatever messages the Resistance wanted to send all throughout Praetoria. It was easy enough to capture the seers, though you had to endure Mother Mayhem's voice taunting you while you were doing so.
You had some time to kill while Beholder was re-wiring the seers, so you went to recover information on Hamidon for Wardog. Beholder told you the information you found was apparently valuable, though Wardog refused to explain what it was for.
There was no time to wonder about this, however. Beholder had an issue: there was an aspect of Praetor Tilman controlling one of the seer's minds. You were sent into the woman's mind and destroyed Tilman's presence, freeing the seer from her influence.
Beholder activated the seers, unleashing their psychic blasts onto a specific PPD office, instantly killing everyone inside. You went in after the slaughter to collect information, only to run into what appeared to be sentient Clockwork who were looking for a woman named Penelope. You destroyed the Clockwork and found the information you needed: blueprints on the Behavioral Adjustment Facility in Imperial City.
Beholder told you that Vagabond had tremendous plans for these, but that she was done with being involved in the action. Everything that you did with her had tired her out; she claims she only has a few weeks left to live now and that she intends to live it out by watching the suffering of all those who are against the Resistance.
Part One: Sisters
I believe in laying all the cards on the table from the very start, Character. That makes things faster for everyone. So pay attention, I'm only saying this once. Wardog is planning something very big. To start, he requires four seers. You see, Taosin, seers have the ability to put images directly into minds - a trick that Mother 'taught' all of us. We're going to kidnap seers to act as 'cameras', you could say, for our big event. But these seers will not simply be used as cameras. No, Taosin, these seers are going to be transformed into psychic bombs.
I will re-program their minds to unleash immense psychic shockwaves. It will damage their minds beyond repair, but does it matter, really? Take it from me, Mother has seen to it that their minds are already dead. We're simply putting them to better use.
Sounds ambitious. What's the first step of this plan?
The first step is retrieving those sisters... those seers who will act as our bombs. This is the benefit of working with me, Taosin. My broken, shattered life as a seer has allowed me access to all the secrets that the program has. I can direct you to one of the facilities where seers are commonly kept. That is where our four candidates are. Kidnap them and I will get to work reprogramming their minds. Just be careful. Mother tends to watch over her flock very closely. She may try to probe your mind. Do not worry. Vanessa DeVore and I will keep you protected.
You had better hope that I don't die, however. My time is coming soon; whether it's in one minute or one month is anyone's guess.
Unsolicited Contact
Let's not make a habit talking to each other like this, Character. If I'm going to die at any second, I don't want it to be while talking to you when you should be getting this done.
Mission Objective(s)
You can feel something... strange in the air. As if someone is watching over this place very closely.
- Recover Seers for Beholder
- 4 seers to recover
You've gathered up all the seers necessary for Beholder's plan.
Enemies
- Praetorian Police
- PPD Interrogator (Praetorian Police, one guarding each seer)
Debriefing
Vagabond is rounding up all the girls now. Did you hear Mother? Sometimes I miss her voice, you know. It's a weird, perverse thing. She nearly tore apart my brain, whispered in my mind every day. And now that I don't hear the voices anymore, I almost miss them. Not that it matters, I'll be dead soon and none of this will matter. But I'll make my mark here before I fade into the wind - as long as you continue to help, Character.
Part Two: Brief Aside
We have some time before the seers are prepared for what must be done, Character. This is something I hate. I am not someone who enjoys waiting for things, especially given the death sentence under which I live. That is why we're going to go off and get some more work done on the side, all to further Wardog's plan. He's been very secretive about it; sometimes I believe he thinks one of us is a traitor, but that is impossible.
At any rate, Wardog has requested that you and I assist him on retrieving informaton. He asks now because of an attack the Destroyers have launched on a facility in Imperial City.
What sort of information are we after?
It is information regarding the Hamidon. I've probed Wardog's mind, but he is an expert at keeping me, and Mother, out. He claims this will help us down the line, but I do have to wonder how it will help us. Anything regarding the Hamidon is dangerous, that much I know. Once, I accidentally allowed my mind to wander into that of the beast; what I saw was nightmarish.
Wardog has given me the location of a PPD lab. You'll need to hack the computers in there for any information on Hamidon and 'retrieve' any paperwork from the PPD, though I imagine that the Destroyers may have already destroyed most of what's there. You had better hurry.
Mission Objective(s)
- Find information on Hamidon