Template:CostumeHeadTable/doc
From Paragon Wiki Archive
Description
This template provides a method for detailing the "Head" settings used to create a particular costume. The value of Head will determine which subtable will be displayed due to the fact that different values in this categories in the game will affect what sub-options are available.
Parameters
- Head - This is the "Head" category setting as it appears in the costume creator interface. The following are valid values for this parameter:
- Full Helmets
For "Full Helmets", the following sub-options must be set in the call to this template:
- Helmet - The first value under "Helmet" as it appears in the costume creator interface. This is the setting that controls the style of helmet.
- HelmetPattern - The second value under "Helmet" as it appears in the costume creator interface. This is the setting that controls the color scheme of the helmet.
- Detail1 - The "Detail 1" setting as it appears in the costume creator interface.
- Detail2 - The "Detail 2" setting as it appears in the costume creator interface.
- Detail3 - The "Detail 3" setting as it appears in the costume creator interface.
Example
Template call:
{{CostumeHeadTable
|Head=Full Helmets
|Helmet=Steel Helm
|HelmetPattern=N/A
|Detail1=None
|Detail2=None
|Detail3=None}}
Result:
| Head | Helmet | Pattern | Detail 1 | Detail 2 | Detail 3 |
| Full Helmets | Steel Helm | N/A | None | None | None |
Template call:
{{CostumeHeadStandardTable
|Head=Standard
|Shape=Chiseled
|Face=Face 1
|FacePattern=None
|Hair=None
|Ears=Human
|Detail1=None
|Detail2=None}}
Result:
| Head | Shape | Face | Pattern | Hair | Ears | Detail 1 | Detail 2 |
| Standard | Chiseled | Face 1 | None | None | Human | None | None |