Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Search results

From Paragon Wiki Archive
Jump to: navigation, search
  • ...oes. Free Players have extremely restricted in-game options, much like the Trial Account had prior to the release of City of Heroes Freedom. As soon as a Fr Trial Accounts from prior to City of Heroes Freedom launch will be treated as Fre
    9 KB (1,350 words) - 00:35, 23 June 2013
  • ...on and get access to a ton of new content, new Power Sets, costume pieces, zones, abilities, and the like, or if they want, they can play the game at no cha ...secrets hidden below the streets of Praetoria in the Underground Incarnate Trial.
    49 KB (7,761 words) - 21:23, 27 August 2014
  • * Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult: * On the Keyes Island Trial, players who are defeated by Disintegration during Anti-Matter's Molecular
    14 KB (2,162 words) - 18:13, 28 July 2012
  • ...n to City of Heroes Freedom. The title references the [[Dilemma Diabolique Trial]], one of the major features of the issue. ...nges. Lower levels are unchanged, except as noted below in the section for Villain Group Adjustments.
    20 KB (3,061 words) - 23:55, 13 December 2013
  • |Connecting Zones=[[Peregrine Island|Peregrine Island]], [[Grandville]] ;Villain-Specific
    5 KB (703 words) - 03:04, 14 November 2019
  • ...nges. Lower levels are unchanged, except as noted below in the section for Villain Group Adjustments. * All-new Incarnate story arcs, repeatable missions, and an Incarnate trial are available for level 50 Incarnate characters!
    34 KB (5,403 words) - 18:13, 28 July 2012
  • ...the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance. * Player Search should now list all Praetorian zones properly in the zone menu.
    25 KB (3,974 words) - 18:14, 28 July 2012
  • :* Incarnate Trial - The Underground * Prevented a crash when editing a contact/boss/villain group's name in Mission Architect while "Show Save Path" is active.
    14 KB (2,158 words) - 18:13, 28 July 2012
  • ...y related to the new [[Night Ward]] zone, as well as the new [[Magisterium Trial]]. In addition, several badges were changed to reflect that [[Statesman]] a |   Complete the [[Magisterium Trial]] || {{Req sub}}
    11 KB (1,526 words) - 19:36, 2 July 2013
  • * Hybrid Assault and Hybrid Control boosts now properly persist when a player zones between two maps. === Incarnate Trial - The Magisterium ===
    4 KB (610 words) - 18:14, 28 July 2012
  • |'''Specific Zones''' |This category contains questions about items or locations within specific zones, or lore that addresses a specific zone. The links have been named to make
    325 KB (53,344 words) - 14:04, 10 May 2019
  • ...ularuu in Issue 25. While not a full zone remake, it would have made those zones slightly more relevant to the current storyline. ...ve also involved trying to take 4 zones and make it into 1, or revamping 4 zones, which would take forever. Lastly, the Rularuu storyline is pretty cosmical
    303 KB (54,468 words) - 02:52, 25 April 2019
  • ...at can cause you to receive local chat from people in completely different zones because they think you are still near them. '''Zones'''
    59 KB (9,763 words) - 23:34, 13 November 2020
  • This is a list of all the badges known to work in Paragon Chat. Only zones will be linked as this table is not intended to aid in collection activitie ...adges across Hero, Villain and Praetorian City Maps, Co-Op Maps and Hazard Zones.
    35 KB (4,268 words) - 04:39, 31 December 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)