Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • === New Powers === * We have made great efforts (as seen in the Powers changes below) to make sure that the 'conning' system for how tough your en
    29 KB (4,539 words) - 21:33, 27 August 2014
  • ==== Powers - Players ==== ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    52 KB (8,423 words) - 21:30, 27 August 2014
  • {{EdNote|note=Need to get Paragon Market icons the next time the set is available.}} == Powers ==
    4 KB (505 words) - 20:44, 9 November 2013
  • Welcome to the Powers Division, recruit. ...ssion. You've been assigned to [[Reese]], one of the [[Top Dogs]] in the [[Powers Division]].
    53 KB (8,840 words) - 04:16, 2 September 2014
  • ...and unable to use any powers. Break Free [[inspirations]] and [[Inherent Powers#Domination|Domination]] can be used to escape. Sleep effects end early if t [[File:Sleep.png|32px]] Most sleep power icons are a variation of a character wrapped in a shoulder-to-ankle "blanket", se
    1 KB (220 words) - 02:48, 16 July 2012
  • ...ext on the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Icon Tray]]. * Below each attribute is a list of all powers affecting the attribute and the power's contribution.
    13 KB (2,069 words) - 18:07, 28 July 2012
  • * [[Veteran Reward Powers#Combat-Buff Pets|48 Month Veteran Reward]] pets should no longer charge int === Powers ===
    5 KB (770 words) - 18:07, 28 July 2012
  • ...ds pictures of the costume pieces in the galleries - pics of Paragon Store icons are there, but not actual pieces, which have spots noted. The shields secti == Powers ==
    8 KB (1,122 words) - 21:48, 9 December 2013
  • ...ienting also shuts off any running toggle powers. It has no effect on auto powers. ...eed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.
    2 KB (273 words) - 02:53, 16 July 2012
  • ...affects of a Hold power is unable to move or attack, and shuts off toggle powers. [[File:Hold.png|32px]] Most hold power icons include a character wrapped in a shoulder-to-knee "blanket", seen at left.
    1 KB (161 words) - 12:24, 6 June 2012
  • ...unable to move, but can still attack. Immobilize does not shut off toggle powers. [[File:Immobilize.png|32px]] Most immobilize power icons include a character wrapped in a hip-to-feet "blanket", seen at left.
    1 KB (165 words) - 12:24, 6 June 2012
  • ...nas sell small Inspirations as well as some useful Temporary Powers. These powers can only be used during Arena matches. ...ol Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some gr
    33 KB (5,208 words) - 21:33, 27 August 2014
  • == Powers == * AI was improved on the following villains so that they cycle through their powers better:
    6 KB (948 words) - 18:08, 28 July 2012
  • == New Powers == * We have made great efforts (as seen in the '''Powers''' changes below) to make sure that the ‘conning' system for how tough yo
    28 KB (4,440 words) - 21:32, 27 August 2014
  • * Closely packed map icons will now automatically separate for easier selection. === Powers ===
    2 KB (336 words) - 18:09, 28 July 2012
  • === Powers - Players === ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    48 KB (7,881 words) - 21:29, 27 August 2014
  • Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your [[The Players' Guide to the Cities/User ...gain any lost hit points. This can be done through consciousness-restoring powers (yours or an ally's) or inspirations, or by teleporting yourself to the nea
    26 KB (4,211 words) - 15:05, 31 March 2014
  • = Inherent Powers = ...pecific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1.
    2 KB (274 words) - 12:44, 22 August 2011
  • * '''Power Info Window''' - Displays information about Powers and their effects. ...w]] or the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Window]] and selecting "Info."
    10 KB (1,605 words) - 22:09, 6 April 2016
  • |Lock Powers in Tray |'''Enabled''' - prevents dragging power icons in Tray Window<br />
    45 KB (6,556 words) - 02:56, 27 February 2012

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