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- Pictures of Fear Duration Enhancements12 members (0 subcategories, 12 files) - 20:49, 12 November 2006
- [[Image:TO Training Fear Duration.png|18px]] Enhance Fear Duration<noinclude>[[Category:Enhancement Templates]]</noinclude>123 B (15 words) - 21:01, 20 January 2007
Page text matches
File:IO Fear Duration.png ''Increases fear duration by {{blue|x.x%}}.'' [[Category:Enhance Fear Duration Enhancement Icons]](64 × 64 (9 KB)) - 04:16, 17 September 2008- {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Confuse}}}}7 KB (874 words) - 11:02, 13 July 2014
- ...se and To-Hit Debuff invention origin sets. They should now list that they enhance To-Hit Debuffs and Defense Debuffs instead of To-Hit Buffs and Defense Buff * Tanker / Dark Armor / Oppressive Gloom and Cloak of Fear no longer accept Taunt enhancements.8 KB (1,195 words) - 18:07, 28 July 2012
- ...riLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff)|Border=1}} When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects12 KB (1,615 words) - 06:10, 25 July 2014
- {{PowerBlock_Enhancements|{{Enhance Defense}}}} {{PowerBlock_Blank|{{Enhance Endurance Modification}}}}7 KB (949 words) - 11:02, 13 July 2014
- ...es that are used to create common [[Invention Origin Enhancements]], which enhance one [[attribute]] per enhancement and have no set bonuses. They are availab {{RecipeHeader|Fear}}33 KB (3,404 words) - 01:32, 5 July 2009
- {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}12 KB (1,548 words) - 23:58, 29 August 2019
- {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}16 KB (2,039 words) - 05:09, 25 July 2014
- {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}10 KB (1,249 words) - 06:14, 25 July 2014
- ...16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}10 KB (1,360 words) - 03:15, 30 August 2019
- ...|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Fear (Foe)|Border=1}} ...kePanic.png|Power=Invoke Panic|Level=14|Effect=Point Blank Area of Effect, Fear (Foe)|Border=1}}6 KB (886 words) - 03:28, 28 January 2013
- {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}9 KB (1,066 words) - 16:12, 7 January 2014
- ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}} ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}15 KB (1,891 words) - 05:50, 25 July 2014
- The family's relief at the sudden turn in fortune turned to fear several days later, when a second patrol of soldiers came to the village, t The Carnival Illusionists are as deadly as they are elegant. Their masks enhance their natural psychic abilities and allow them to create deadly mental illu42 KB (6,541 words) - 01:47, 19 April 2014
- ...8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} {{PowerBlock_Blank|{{Enhance Heal}}}}9 KB (1,117 words) - 05:46, 25 July 2014
- ...fuse, Damage, Defense DeBuff, Endurance Modification, Endurance Reduction, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Run, Sleep, Stun, ...you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.6 KB (800 words) - 00:31, 14 December 2013
- | Fear || 1 / 175 || 0.57% ...otted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulati31 KB (4,242 words) - 01:56, 18 June 2019
- ...villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them t ...the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at n34 KB (4,819 words) - 03:17, 30 August 2019
- ...resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected." {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}16 KB (2,176 words) - 05:55, 25 July 2014
- ...inclination is that they link to the target directly, in most cases. (: I fear, though, being told, "go ahead and do it". :) --[[User:Jumping Jack|Jumping ...umbers due to the ED bypass, and would also help with how much you need to enhance Fly itself, correct?--[[User:Variatas|Variatas]] 16:52, 5 October 2011 (UTC4 KB (663 words) - 20:22, 22 November 2011