Gordon Bower
Contents
Background
Salamanca Mayor
You might say Gordon Bower inherited the family business. His father, Tom Bower, was mayor of Salamanca for more than thirty years, and spearheaded most of the projects that turned the community into a peaceful and picturesque tourist resort. Gordon's proud of that history. When he was elected last year, he certainly never expected a malevolent mystical force to threaten his family's accomplishments. Now, Gordon feels he must assume the responsibility for saving his town from the unearthly forces that bind it to Croatoa. After all, his father would have done so.
Contact Introduced By
- None (Gordon Bower needs no introduction, he will begin assigning missions immediately.)
Store
Inspirations
- Luck: 50
- Catch a Breath: 50
- Enrage: 50
- Insight: 50
- Respite: 50
- Awaken: 250
- Break Free: 50
Enhancements
Dual Origin Enhancements
Level | Name | Function | Origins | Cost | |
25 | Crowley's Ring | Enhances Accuracy | Natural | Magic | 19,920 |
30 | Crowley's Ring | Enhances Accuracy | Natural | Magic | 23,750 |
25 | Nectanebo's Stone | Enhances Range | Natural | Magic | 18,228 |
30 | Nectanebo's Stone | Enhances Range | Natural | Magic | 22,058 |
25 | Li Tieh Kuai's Band | Enhances Confuse Duration | Natural | Magic | 11,172 |
30 | Li Tieh Kuai's Band | Enhances Confuse Duration | Natural | Magic | 13,408 |
25 | Li Tieh Kuai's Earring | Enhances Damage | Natural | Magic | 19,950 |
30 | Li Tieh Kuai's Earring | Enhances Damage | Natural | Magic | 23,940 |
25 | Nectanebo's Brooch | Enhances Defense Buffs | Natural | Magic | 13,966 |
30 | Nectanebo's Brooch | Enhances Defense Buffs | Natural | Magic | 16,758 |
25 | Nectanebo's Gloves | Enhances Defense DeBuffs | Natural | Magic | 14,564 |
30 | Nectanebo's Gloves | Enhances Defense DeBuffs | Natural | Magic | 17,478 |
25 | Nectanebo's Cup | Enhances Endurance Drain | Natural | Magic | 4,590 |
30 | Nectanebo's Cup | Enhances Endurance Drain | Natural | Magic | 5,508 |
25 | Li Tieh Kuai's Shard | Reduces Endurance Cost | Natural | Magic | 18,554 |
30 | Li Tieh Kuai's Shard | Reduces Endurance Cost | Natural | Magic | 22,266 |
25 | Crowley's Wand | Enhances Fear Duration | Natural | Magic | 9,178 |
30 | Crowley's Wand | Enhances Fear Duration | Natural | Magic | 11,014 |
25 | Li Tieh Kuai's Gem | Enhances Flight Speed | Natural | Magic | 12,570 |
30 | Li Tieh Kuai's Gem | Enhances Flight Speed | Natural | Magic | 15,084 |
25 | Li Tieh Kuai's Candle | Enhances Heal | Natural | Magic | 19,950 |
30 | Li Tieh Kuai's Candle | Enhances Heal | Natural | Magic | 23,940 |
25 | Li Tieh Kuai's Net | Enhances Hold Duration | Natural | Magic | 13,168 |
30 | Li Tieh Kuai's Net | Enhances Hold Duration | Natural | Magic | 15,802 |
25 | Li Tieh Kuai's Lens | Enhances Immobilization Duration | Natural | Magic | 14,564 |
30 | Li Tieh Kuai's Lens | Enhances Immobilization Duration | Natural | Magic | 17,478 |
25 | Crowley's Gate | Enhances Intangibility Duration | Natural | Magic | 6,984 |
30 | Crowley's Gate | Enhances Intangibility Duration | Natural | Magic | 8,380 |
25 | Li Tieh Kuai's Sheath | Decreases Interrupt Time | Natural | Magic | 11,970 |
30 | Li Tieh Kuai's Sheath | Decreases Interrupt Time | Natural | Magic | 14,364 |
25 | Nectanebo's Phylactery | Enhances Jump | Natural | Magic | 7,980 |
30 | Nectanebo's Phylactery | Enhances Jump | Natural | Magic | 9,576 |
25 | Li Tieh Kuai's Bottle | Enhances KnockBack Distance | Natural | Magic | 6,584 |
30 | Li Tieh Kuai's Bottle | Enhances KnockBack Distance | Natural | Magic | 7,902 |
25 | Nectanebo's Stone | Enhances Range | Natural | Magic | 15,960 |
30 | Nectanebo's Stone | Enhances Range | Natural | Magic | 19,152 |
25 | Crowley's Incense | Increases Attack Rate | Natural | Magic | 18,554 |
30 | Crowley's Incense | Increases Attack Rate | Natural | Magic | 22,266 |
25 | Nectanebo's Scroll | Enhances Endurance Recovery | Natural | Magic | 15,960 |
30 | Nectanebo's Scroll | Enhances Endurance Recovery | Natural | Magic | 19,152 |
25 | Nectanebo's Gourd | Enhances Damage Resistance | Natural | Magic | 9,900 |
30 | Nectanebo's Gourd | Enhances Damage Resistance | Natural | Magic | 11,880 |
25 | Li Tieh Kuai's Goblet | Enhances Running Speed | Natural | Magic | 13,168 |
30 | Li Tieh Kuai's Goblet | Enhances Running Speed | Natural | Magic | 15,802 |
25 | Crowley's Jewel | Enhances Sleep Duration | Natural | Magic | 14,564 |
30 | Crowley's Jewel | Enhances Sleep Duration | Natural | Magic | 17,478 |
25 | Crowley's Bracelet | Enhances Slow Powers | Natural | Magic | 14,564 |
30 | Crowley's Bracelet | Enhances Slow Powers | Natural | Magic | 17,478 |
25 | Crowley's Symbol | Enhances Disorient Duration | Natural | Magic | 15,162 |
30 | Crowley's Symbol | Enhances Disorient Duration | Natural | Magic | 18,196 |
25 | Nectanebo's Ankh | Enhances Taunt Effectiveness | Natural | Magic | 9,976 |
30 | Nectanebo's Ankh | Enhances Taunt Effectiveness | Natural | Magic | 11,970 |
25 | Nectanebo's Book | Enhances ToHit Buffs | Natural | Magic | 14,564 |
30 | Nectanebo's Book | Enhances ToHit Buffs | Natural | Magic | 17,478 |
25 | Crowley's Coin | Enhances ToHit DeBuffs | Natural | Magic | 10,574 |
30 | Crowley's Coin | Enhances ToHit DeBuffs | Natural | Magic | 12,690 |
Single Origin Enhancements
Level | Name | Function | Origin | Cost |
30 | Extension of Joule | Enhances Range | Magic | 33,168 |
30 | Perplexity of Hermes | Enhances Confuse Duration | Magic | 32,256 |
30 | Devastation of Joule | Enhances Defense DeBuffs | Magic | 26,280 |
30 | Marathon of Hermes | Enhances Endurance Drain | Magic | 14,076 |
30 | Horror of Hermes | Enhances Fear Duration | Magic | 28,152 |
30 | Swiftness of Joule | Enhances Flight Speed | Magic | 22,680 |
30 | Bands of Hermes | Enhances Immobilization Duration | Magic | 26,280 |
30 | Phasing of Grey | Enhances Intangibility Duration | Magic | 21,420 |
30 | Skip of Joule | Decreases Interrupt Time | Magic | 21,600 |
30 | Hurdle of Grey | Enhances Jump | Magic | 20,160 |
30 | Smite of Hermes | Enhances KnockBack Distance | Magic | 13,662 |
30 | Resistance of Grey | Enhances Endurance Recovery | Magic | 31,680 |
30 | Stride of Grey | Enhances Running Speed | Magic | 23,760 |
30 | Rest of Hermes | Enhances Sleep Duration | Magic | 26,280 |
30 | Pacification of Hermes | Enhances Slow Powers | Magic | 26,280 |
30 | Voice of Hermes | Enhances Taunt Effectiveness | Magic | 18,000 |
30 | Aim of Joule | Enhances ToHit Buffs | Magic | 36,792 |
30 | Neglect of Joule | Enhances ToHit DeBuffs | Magic | 19,080 |
Missions
Mission 1
The Fir Bolg aren't the only new threat around here. There's also the Tuatha de Dannan. They're the most hideous creatures I've ever seen. They seem to like the water; we have a hard time keeping them out of the village fountain, and we've all but given up trying to root them out of the sewers. That's where I hope you can help us. Can you remove the Tuatha de Dannan from the village sewer system?
Accept Mission
Be careful down there. I guarantee you, you've only rarely seen something as gruesome as the Tuatha.
Defeat all Tuatha de Dannan
Thank you. I don't mind telling you, until you showed up I wasn't sure I had a prayer of savaing Salamanca. Now, I know there's at lesat a chance.
Mission 2
I've heard several eyewitness reports of Tuatha de Dannan roaming around Salamanca. My people aren't safe, and I can't fix this on my own. Will you expel the Tuatha from the village?
Accept Mission
According to the reports, the Tuatha are usually found near the lake, and on the western side of town.
Defeat 10 Tuatha de Dannon
I'm beginning to believe you may save Salamanca from the foul creatures that menace us. It means a lot to me. More than you may realize.
Mission 3
The Tuatha de Dannan and the Fir Bolg seem to be locked in some kind of eternal battle. I don't know what caused it or what keeps it going, but I know that my people have nothing to do with it! Of course, try explaining that to a 12-foot walking pumpkin. We've had a lot of people caught in the crossfire these last few months, and more deaths than I care to remember.
I've just received word that some of the Fir Bolg managed to get into a local warehouse, and the Tuatha cornered them there. The worst part is, there are still people inside. I need you to get in there and get those citizens out of the line of fire.
Accept Mission
You can take on the Fir Bolg and the Tuatha if you want to, but I'm more concerned with the lives of my citizens. Please make them your first priority.
Rescue Citizens
Thank you for saving those people from the bloodshed going on inside that office. We here in Salamanca are on the frontlines of a mystical war. I just hope we can survive it.
Mission 4
I know you've seen the ghosts that roam Salamanca these days. Until recently, they were the very people I am trying to save! The war between the Tuatha de Dannan and the Fir Bolg often spills into our city streets, and sometimes my citizens pay the price. The ghosts are the results.
I've been told that some of these pitiful spirits have found their way into an office here in Salamanca. Can you go lay those poor creatures to rest?
Accept mission
Thost ghosts used to be my friends and neighbors. I only hope that by removing them from this world, you can bring them some peace.
Lay all ghosts to rest
Thank you for taking care of that grim business. I'm glad to see that Salamanca's sorrows may not linger forever.
Mission 5
I've got more ghostly trouble. Several citizens have reported hearing an unearthly wailing coming from a nearby warehouse. But the strange thing is, I also have a report of a strangely dressed woman entering the building. I don't know who this woman is, or what she wants, but according to the witness, she wasn't a Salamancan. Can you investigate the warehouse for me? I need to know what's happening there.
Accept mission
Whatever's going on there, I'd guess it probably spells more trouble for Salamanca.
Free ghosts from spells
Clue
One of the ghosts you freed from the Cabal's spells told you:
'We were part of some sort of magical experiment. I'm not sure what they were trying to do, but I think they would have obliterated us if you hadn't shown up. Now, thanks to your kind intervention, I feel I am able to go to my resting place in peace. You've quelled the rage in my heart.'
Return to Gordon Bower
So the sorceresses were experimenting on those ghosts? I wonder what they were trying to learn. The Cabal hasn't bothered Salamanca -- at least not much. Sometimes they'll find a lone man to harass on the streets at night. Come to think of it, I've never seen a male member of the Cabal. I wonder what happened to them?
Mission 6
I've learned of another ghost infestation, and this one's got to be the worst. People have reported feelings of uneasiness and misery just walking past it; one young woman even fainted when she looked in the window! There's some sort of dark presence in that building, something we haven't seen before. Fortunately, I know someone who may be able to help us figure it out.
There's this kid in the woods, Skipper LeGrange. Calls himself a ghost hunter. To tell you the truth, when he first showed up around these parts, I thought he was nothing but a huckster, here to snap some pictures and capitalize off Salamanca's misery. But lately I've begun to think he knows his stuff. Will you go see if Skipper can help us deal with this new menace?
Accept Mission
Skipper's a kid, but sincere. Take anything he tells you seriously.
Talk to Skipper
Receive Divining Rod Temporary Power
Hey, hey! I've heard a lot about you in these parts. I make it my business to keep myself informed. I think I can tell you a lot about this mystical disturbance, but first, there's work to do. This little doohickey's called a divining rod. It absorbs the essence of ghosts, and when it does so, believe it or not, it learns. It'll help us figure out if anything strange is going on with the ghosts. Anything stranger than normal, that is. Just don't ask where I got it. And if you happen to see Azuria... don't mention that I have it, ok?
Get info from all ghosts
Clue
Ghost data: Using the Divining Rod, you gathered this data for Skipper LeGrange.
Take rod to Skipper
All right, let's take a look at the ol' divining rod. Interesting. Yup. Oh, yeah. Just as I predicted. Hold on to your hat, you're about to hear something strange.
Those ghosts you keep meeting? Well, unlike most ghosts, they're not still stuck in the mortal world. Nuh-uh. They're part of the spirit world, you see. The only reason we can still see them is that Salamanca is slowly becoming part of the spirit world itself. Everything you see around you: the woods, the lake, the trees: they're real. But they soon won't be. Not if we can't stop whatever is pulling Salamanca into the spirit world.
Return to Gordon Bower
So, Salamanca is being pulled into the spirit world? That's what Skipper says? I wish I could dismiss it as the ramblings of a kid who's seen too many episodes of the X-Files, but this Skipper... well, I've learned to trust him. It sounds like we really need someone to venture out into the woods and find out how to combat the force that's drawing us into the spirit world. I hope that someone can be you. You've done so much good for Salamanca, it wouldn't surprise me a bit if you became our savior.
New Contact(s)
Gordon introduces you to the following contact(s):
Notes
- This information is based on the Issue 5 preview on the Test Server. All information is subject to change upon go-live.