Enhancement Names
Contents
- 1 Accuracy
- 2 Confusion
- 3 Damage
- 4 Defense Buff
- 5 Defense DeBuff
- 6 Endurance Reduction
- 7 Fear Duration
- 8 Flight Speed
- 9 Healing
- 10 Hold Duration
- 11 Immobilization Duration
- 12 Intangibility
- 13 Activation Acceleration
- 14 Jumping
- 15 Knockback Distance
- 16 Range Increase
- 17 Recharge Reduction
- 18 Endurance Modification
- 19 Resist Damage
- 20 Run Speed Increase
- 21 Sleep Duration
- 22 Slow
- 23 Disorient Duration
- 24 Taunt Duration
- 25 ToHit Buff
- 26 Accuracy DeBuff
Dual origin and single origin enhancements are each uniquely named based on the power aspect they enhance and the origins they can be used by.
Accuracy
Enhances Accuracy
Confusion
Enhances Confuse Duration
Damage
Enhances Damage
Defense Buff
Enhances Defense Buffs
Defense DeBuff
Enhances Defense Debuffs
Endurance Reduction
Reduces Endurance Cost
Fear Duration
Enhances Fear Duration
Flight Speed
Enhances Flight Speed
Healing
Enhances Heal
Hold Duration
Enhances Hold Duration
Immobilization Duration
Enhances Immobilization Duration
Intangibility
Enhances Intangibility Duration
Activation Acceleration
Decreases Interrupt Time
Jumping
Enhances Jump
Knockback Distance
Enhances KnockBack Distance
Range Increase
Enhances Range
Recharge Reduction
Increases Attack Rate
Endurance Modification
Enhances Endurance Modification
Resist Damage
Enhances Damage Resistance
Run Speed Increase
Enhances Running Speed
Sleep Duration
Enhances Sleep Duration
Slow
Enhances Slow Powers
Disorient Duration
Enhances Disorient Duration
Taunt Duration
Enhances Taunt Effectiveness
ToHit Buff
Enhances ToHit Buffs
Accuracy DeBuff
Enhances ToHit DeBuffs